|
66 | 66 | "id": "A", |
67 | 67 | "name": "Green Gate", |
68 | 68 | "obstacleType": "inanimate" |
| 69 | + }, |
| 70 | + { |
| 71 | + "id": "R-Mode", |
| 72 | + "name": "Entered with R-Mode", |
| 73 | + "obstacleType": "abstract" |
69 | 74 | } |
70 | 75 | ], |
71 | 76 | "enemies": [ |
|
182 | 187 | "requires": [ |
183 | 188 | "h_CrystalFlash" |
184 | 189 | ], |
| 190 | + "resetsObstacles": ["R-Mode"], |
185 | 191 | "flashSuitChecked": true |
186 | 192 | }, |
| 193 | + { |
| 194 | + "link": [1, 1], |
| 195 | + "name": "R-Mode Entry", |
| 196 | + "entranceCondition": { |
| 197 | + "comeInWithRMode": {} |
| 198 | + }, |
| 199 | + "requires": [], |
| 200 | + "clearsObstacles": ["R-Mode"], |
| 201 | + "flashSuitChecked": true, |
| 202 | + "blueSuitChecked": true |
| 203 | + }, |
187 | 204 | { |
188 | 205 | "id": 4, |
189 | 206 | "link": [1, 2], |
|
379 | 396 | "link": [1, 4], |
380 | 397 | "name": "Tricky Dash", |
381 | 398 | "requires": [ |
| 399 | + {"doorUnlockedAtNode": 2}, |
| 400 | + "h_backIntoCorner", |
382 | 401 | "HiJump", |
383 | 402 | "canTrickyDashJump" |
384 | 403 | ], |
| 404 | + "unlocksDoors": [{"nodeId": 2, "types": ["ammo"], "requires": []}], |
385 | 405 | "flashSuitChecked": true, |
386 | | - "note": "It is possible to do in-room by opening the right door and starting close to the door transition." |
| 406 | + "note": "It is possible to jump up, in-room, by opening the right door and starting close to the door transition." |
| 407 | + }, |
| 408 | + { |
| 409 | + "link": [1, 4], |
| 410 | + "name": "Speedy Spring Ball Jump", |
| 411 | + "requires": [ |
| 412 | + "SpeedBooster", |
| 413 | + "canSpringBallJumpMidAir", |
| 414 | + "canInsaneJump" |
| 415 | + ], |
| 416 | + "flashSuitChecked": true, |
| 417 | + "note": "It is possible to jump up, in-room, by pressing against the right door and running and jumping up the shaft.", |
| 418 | + "devNote": "Moon walking against the door or pressing against it and turning around both work." |
387 | 419 | }, |
388 | 420 | { |
389 | 421 | "id": 13, |
|
704 | 736 | "unlocksDoors": [{"nodeId": 1, "types": ["ammo"], "requires": []}], |
705 | 737 | "flashSuitChecked": true |
706 | 738 | }, |
| 739 | + { |
| 740 | + "link": [2, 2], |
| 741 | + "name": "R-Mode Entry", |
| 742 | + "entranceCondition": { |
| 743 | + "comeInWithRMode": {} |
| 744 | + }, |
| 745 | + "requires": [], |
| 746 | + "clearsObstacles": ["R-Mode"], |
| 747 | + "flashSuitChecked": true, |
| 748 | + "blueSuitChecked": true |
| 749 | + }, |
707 | 750 | { |
708 | 751 | "id": 29, |
709 | 752 | "link": [2, 3], |
|
1153 | 1196 | "flashSuitChecked": true, |
1154 | 1197 | "note": ["It is easier to use the middle Zebbo farm than the right one."] |
1155 | 1198 | }, |
| 1199 | + { |
| 1200 | + "link": [3, 3], |
| 1201 | + "name": "R-Mode Entry", |
| 1202 | + "entranceCondition": { |
| 1203 | + "comeInWithRMode": {} |
| 1204 | + }, |
| 1205 | + "requires": [], |
| 1206 | + "clearsObstacles": ["R-Mode"], |
| 1207 | + "flashSuitChecked": true, |
| 1208 | + "blueSuitChecked": true |
| 1209 | + }, |
| 1210 | + { |
| 1211 | + "link": [3, 3], |
| 1212 | + "name": "R-Mode Crystal Flash Interrupt", |
| 1213 | + "requires": [ |
| 1214 | + {"obstaclesCleared": ["R-Mode"]}, |
| 1215 | + "canComplexRModeCrystalFlashInterrupt", |
| 1216 | + {"ammo": {"type": "Missile", "count": 10}}, |
| 1217 | + {"ammo": {"type": "Super", "count": 5}} |
| 1218 | + ], |
| 1219 | + "resetsObstacles": ["R-Mode"], |
| 1220 | + "flashSuitChecked": true, |
| 1221 | + "note": [ |
| 1222 | + "Crystal Flashing in one of the Zebbo spawner holes will usually not deal enough damage to Samus to trigger reserves.", |
| 1223 | + "One way to make this reliable is to take a Zebbo hit and then place the Power Bomb such that it explodes and kills a Zebbo shortly after it spawns.", |
| 1224 | + "Samus will then pick up the drop and start Crystal Flashing where her refill is in a good rhythm for the Zebbo to be able to trigger reserves." |
| 1225 | + ], |
| 1226 | + "detailNote": "This can only be done suitless and with no E-Tanks.", |
| 1227 | + "devNote": [ |
| 1228 | + "This strat does not work in G-mode because the Power Bomb will prevent the Zebbos from respawning, and the Boyons don't deal enough damage." |
| 1229 | + ] |
| 1230 | + }, |
1156 | 1231 | { |
1157 | 1232 | "id": 51, |
1158 | 1233 | "link": [3, 4], |
|
1317 | 1392 | ], |
1318 | 1393 | "farmCycleDrops": [{"enemy": "Zebbo", "count": 1}], |
1319 | 1394 | "flashSuitChecked": true |
| 1395 | + }, |
| 1396 | + { |
| 1397 | + "link": [4, 4], |
| 1398 | + "name": "R-Mode Crystal Flash Interrupt", |
| 1399 | + "requires": [ |
| 1400 | + {"obstaclesCleared": ["R-Mode"]}, |
| 1401 | + "canComplexRModeCrystalFlashInterrupt", |
| 1402 | + {"ammo": {"type": "Missile", "count": 10}}, |
| 1403 | + {"ammo": {"type": "Super", "count": 5}} |
| 1404 | + ], |
| 1405 | + "resetsObstacles": ["R-Mode"], |
| 1406 | + "flashSuitChecked": true, |
| 1407 | + "note": [ |
| 1408 | + "Crystal Flashing in one of the Zebbo spawner holes will usually not deal enough damage to Samus to trigger reserves.", |
| 1409 | + "One way to make this reliable is to take a Zebbo hit and then place the Power Bomb such that it explodes and kills a Zebbo shortly after it spawns.", |
| 1410 | + "Samus will then pick up the drop and start Crystal Flashing where her refill is in a good rhythm for the Zebbo to be able to trigger reserves." |
| 1411 | + ], |
| 1412 | + "detailNote": "This can only be done suitless and with no E-Tanks.", |
| 1413 | + "devNote": [ |
| 1414 | + "This strat does not work in G-mode because the Power Bomb will prevent the Zebbos from respawning, and the Boyons don't deal enough damage.", |
| 1415 | + "Coming from below will also put Samus off-camera fand the Zebbos can not deal damage." |
| 1416 | + ] |
1320 | 1417 | } |
1321 | 1418 | ], |
1322 | 1419 | "notables": [], |
|
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