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Merge pull request #2431 from kjbranch/r-cf-maridia-easy-3
R-Mode CF Interrupt: Boyon Gate, Crab Hole, insane tech
2 parents dd5f239 + 52cef6d commit 15b8b10

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region/maridia/outer/Boyon Gate Hall.json

Lines changed: 98 additions & 1 deletion
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@@ -66,6 +66,11 @@
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"id": "A",
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"name": "Green Gate",
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"obstacleType": "inanimate"
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},
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{
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"id": "R-Mode",
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"name": "Entered with R-Mode",
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"obstacleType": "abstract"
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}
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],
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"enemies": [
@@ -182,8 +187,20 @@
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"requires": [
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"h_CrystalFlash"
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],
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"resetsObstacles": ["R-Mode"],
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"flashSuitChecked": true
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},
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{
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"link": [1, 1],
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"name": "R-Mode Entry",
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"entranceCondition": {
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"comeInWithRMode": {}
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},
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"requires": [],
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"clearsObstacles": ["R-Mode"],
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"flashSuitChecked": true,
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"blueSuitChecked": true
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},
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{
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"id": 4,
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"link": [1, 2],
@@ -379,11 +396,26 @@
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"link": [1, 4],
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"name": "Tricky Dash",
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"requires": [
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{"doorUnlockedAtNode": 2},
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"h_backIntoCorner",
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"HiJump",
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"canTrickyDashJump"
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],
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"unlocksDoors": [{"nodeId": 2, "types": ["ammo"], "requires": []}],
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"flashSuitChecked": true,
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"note": "It is possible to do in-room by opening the right door and starting close to the door transition."
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"note": "It is possible to jump up, in-room, by opening the right door and starting close to the door transition."
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},
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{
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"link": [1, 4],
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"name": "Speedy Spring Ball Jump",
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"requires": [
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"SpeedBooster",
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"canSpringBallJumpMidAir",
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"canInsaneJump"
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],
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"flashSuitChecked": true,
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"note": "It is possible to jump up, in-room, by pressing against the right door and running and jumping up the shaft.",
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"devNote": "Moon walking against the door or pressing against it and turning around both work."
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},
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{
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"id": 13,
@@ -704,6 +736,17 @@
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"unlocksDoors": [{"nodeId": 1, "types": ["ammo"], "requires": []}],
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"flashSuitChecked": true
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},
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{
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"link": [2, 2],
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"name": "R-Mode Entry",
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"entranceCondition": {
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"comeInWithRMode": {}
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},
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"requires": [],
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"clearsObstacles": ["R-Mode"],
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"flashSuitChecked": true,
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"blueSuitChecked": true
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},
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{
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"id": 29,
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"link": [2, 3],
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"flashSuitChecked": true,
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"note": ["It is easier to use the middle Zebbo farm than the right one."]
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},
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{
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"link": [3, 3],
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"name": "R-Mode Entry",
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"entranceCondition": {
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"comeInWithRMode": {}
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},
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"requires": [],
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"clearsObstacles": ["R-Mode"],
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"flashSuitChecked": true,
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"blueSuitChecked": true
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},
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{
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"link": [3, 3],
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"name": "R-Mode Crystal Flash Interrupt",
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"requires": [
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{"obstaclesCleared": ["R-Mode"]},
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"canComplexRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"ammo": {"type": "Super", "count": 5}}
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],
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"resetsObstacles": ["R-Mode"],
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"flashSuitChecked": true,
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"note": [
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"Crystal Flashing in one of the Zebbo spawner holes will usually not deal enough damage to Samus to trigger reserves.",
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"One way to make this reliable is to take a Zebbo hit and then place the Power Bomb such that it explodes and kills a Zebbo shortly after it spawns.",
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"Samus will then pick up the drop and start Crystal Flashing where her refill is in a good rhythm for the Zebbo to be able to trigger reserves."
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],
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"detailNote": "This can only be done suitless and with no E-Tanks.",
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"devNote": [
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"This strat does not work in G-mode because the Power Bomb will prevent the Zebbos from respawning, and the Boyons don't deal enough damage."
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]
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},
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{
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"id": 51,
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"link": [3, 4],
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],
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"farmCycleDrops": [{"enemy": "Zebbo", "count": 1}],
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"flashSuitChecked": true
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},
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{
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"link": [4, 4],
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"name": "R-Mode Crystal Flash Interrupt",
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"requires": [
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{"obstaclesCleared": ["R-Mode"]},
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"canComplexRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"ammo": {"type": "Super", "count": 5}}
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],
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"resetsObstacles": ["R-Mode"],
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"flashSuitChecked": true,
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"note": [
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"Crystal Flashing in one of the Zebbo spawner holes will usually not deal enough damage to Samus to trigger reserves.",
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"One way to make this reliable is to take a Zebbo hit and then place the Power Bomb such that it explodes and kills a Zebbo shortly after it spawns.",
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"Samus will then pick up the drop and start Crystal Flashing where her refill is in a good rhythm for the Zebbo to be able to trigger reserves."
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],
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"detailNote": "This can only be done suitless and with no E-Tanks.",
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"devNote": [
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"This strat does not work in G-mode because the Power Bomb will prevent the Zebbos from respawning, and the Boyons don't deal enough damage.",
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"Coming from below will also put Samus off-camera fand the Zebbos can not deal damage."
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]
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}
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],
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"notables": [],

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