|
180 | 180 | "from": 3, |
181 | 181 | "to": [ |
182 | 182 | {"id": 1}, |
| 183 | + {"id": 3}, |
183 | 184 | {"id": 4}, |
184 | 185 | {"id": 5} |
185 | 186 | ] |
|
189 | 190 | "to": [ |
190 | 191 | {"id": 1}, |
191 | 192 | {"id": 2}, |
192 | | - {"id": 3} |
| 193 | + {"id": 3}, |
| 194 | + {"id": 4} |
193 | 195 | ] |
194 | 196 | }, |
195 | 197 | { |
|
652 | 654 | "canCarefulJump" |
653 | 655 | ]} |
654 | 656 | ]}, |
655 | | - {"heatFrames": 140}, |
656 | | - {"or": [ |
657 | | - "canResetFallSpeed", |
658 | | - "canPreciseWalljump", |
659 | | - {"and": [ |
660 | | - {"heatFrames": 60}, |
661 | | - {"acidFrames": 60} |
662 | | - ]} |
663 | | - ]}, |
664 | | - {"heatFrames": 330}, |
665 | | - {"acidFrames": 330} |
| 657 | + {"heatFrames": 320}, |
| 658 | + {"acidFrames": 195} |
666 | 659 | ], |
667 | 660 | "note": [ |
668 | 661 | "Dive into the acid to the left of the first floating platform to quickly sink to the bottom of the room.", |
669 | 662 | "It is possible to jump directly over the pirate at the bottom of the ramp directly to the gap between platforms.", |
670 | | - "Falling in this way will land between platforms at the bottom of the room unless Samus slows or catches herself on the way down." |
| 663 | + "Falling in this way will land between the platforms at the bottom of the room." |
| 664 | + ], |
| 665 | + "devNote": [ |
| 666 | + "It is faster to fall all the way to the bottom and then jump onto the platform to the left,", |
| 667 | + "than to morph/unmorph to reset fall speed to reach it directly." |
671 | 668 | ] |
672 | 669 | }, |
673 | 670 | { |
|
817 | 814 | ], |
818 | 815 | "devNote": ["This strat is only used to avoid walljumping."] |
819 | 816 | }, |
| 817 | + { |
| 818 | + "link": [3, 3], |
| 819 | + "name": "Crystal Flash (In Acid)", |
| 820 | + "requires": [ |
| 821 | + {"obstaclesNotCleared": ["A"]}, |
| 822 | + {"heatFrames": 170}, |
| 823 | + {"acidFrames": 170}, |
| 824 | + "canHeatedCrystalFlash", |
| 825 | + "h_heatedAcidCrystalFlashRefill", |
| 826 | + {"heatFrames": 20}, |
| 827 | + {"acidFrames": 20}, |
| 828 | + {"or": [ |
| 829 | + "Gravity", |
| 830 | + {"and": [ |
| 831 | + {"heatFrames": 5}, |
| 832 | + {"acidFrames": 5} |
| 833 | + ]} |
| 834 | + ]} |
| 835 | + ], |
| 836 | + "devNote": [ |
| 837 | + "We list the requirements explicitly rather than using the helper `h_heatedAcidCrystalFlash`", |
| 838 | + "to reflect that it's possible to save some heat/acid frames with a soft morph while landing;", |
| 839 | + "this makes the difference in being able to make the CF with 3 tanks with Gravity." |
| 840 | + ] |
| 841 | + }, |
820 | 842 | { |
821 | 843 | "id": 45, |
822 | 844 | "link": [3, 4], |
|
897 | 919 | {"or": [ |
898 | 920 | {"and": [ |
899 | 921 | "Gravity", |
900 | | - {"heatFrames": 120}, |
901 | | - {"acidFrames": 120} |
| 922 | + {"heatFrames": 105}, |
| 923 | + {"acidFrames": 105} |
902 | 924 | ]}, |
903 | 925 | {"and": [ |
904 | 926 | {"heatFrames": 170}, |
|
908 | 930 | ], |
909 | 931 | "note": "Avoid the pirate while moving through the acid to get closer to the wall." |
910 | 932 | }, |
| 933 | + { |
| 934 | + "link": [3, 5], |
| 935 | + "name": "Kill Pirate and Crystal Flash", |
| 936 | + "requires": [ |
| 937 | + {"notable": "Reverse Acid Dive"}, |
| 938 | + {"obstaclesNotCleared": ["A"]}, |
| 939 | + "canSuitlessLavaDive", |
| 940 | + {"or": [ |
| 941 | + {"and": [ |
| 942 | + "canTrickyDodgeEnemies", |
| 943 | + {"enemyKill": { |
| 944 | + "enemies": [["Yellow Space Pirate (standing)"]], |
| 945 | + "explicitWeapons": ["Super", "Charge+Plasma"] |
| 946 | + }} |
| 947 | + ]}, |
| 948 | + {"enemyKill": { |
| 949 | + "enemies": [["Yellow Space Pirate (standing)"]], |
| 950 | + "explicitWeapons": ["Charge+Ice+Wave+Plasma"] |
| 951 | + }}, |
| 952 | + {"and": [ |
| 953 | + "Gravity", |
| 954 | + {"enemyKill": { |
| 955 | + "enemies": [["Yellow Space Pirate (standing)"]], |
| 956 | + "explicitWeapons": ["ScrewAttack"] |
| 957 | + }} |
| 958 | + ]} |
| 959 | + ]}, |
| 960 | + {"or": [ |
| 961 | + {"and": [ |
| 962 | + "Gravity", |
| 963 | + {"heatFrames": 80}, |
| 964 | + {"acidFrames": 80} |
| 965 | + ]}, |
| 966 | + {"and": [ |
| 967 | + {"heatFrames": 130}, |
| 968 | + {"acidFrames": 130} |
| 969 | + ]} |
| 970 | + ]}, |
| 971 | + "h_heatedAcidCrystalFlash", |
| 972 | + {"heatFrames": 35}, |
| 973 | + {"acidFrames": 35} |
| 974 | + ], |
| 975 | + "note": "Kill the Pirate and perform a Crystal Flash." |
| 976 | + }, |
911 | 977 | { |
912 | 978 | "id": 26, |
913 | 979 | "link": [4, 1], |
|
928 | 994 | "Land on the fourth platform from the top and build some speed to spacejump across straight to the door.", |
929 | 995 | "The optimal platform can be hit by simpily holding right when entering the acid." |
930 | 996 | ], |
931 | | - "devNote": "Includes a little bit extra frame count to drop down two platforms first." |
| 997 | + "devNote": [ |
| 998 | + "Includes a little bit extra frame count to drop down two platforms first.", |
| 999 | + "FIXME: this lower platform could be modeled more cleanly as a separate junction node;", |
| 1000 | + "it would be useful as another place to Crystal Flash when traversing the room left-to-right." |
| 1001 | + ] |
932 | 1002 | }, |
933 | 1003 | { |
934 | 1004 | "id": 27, |
|
1043 | 1113 | ], |
1044 | 1114 | "note": "Jump off the platform to the left with low horizontal speed and hold left to avoid landing on any pirates." |
1045 | 1115 | }, |
| 1116 | + { |
| 1117 | + "link": [4, 4], |
| 1118 | + "name": "Crystal Flash (Acidless)", |
| 1119 | + "requires": [ |
| 1120 | + {"obstaclesCleared": ["A"]}, |
| 1121 | + "h_heatedCrystalFlash" |
| 1122 | + ], |
| 1123 | + "devNote": [ |
| 1124 | + "This requires acting quickly enough that the acid does not catch Samus,", |
| 1125 | + "but this is not difficult to do.", |
| 1126 | + "A Crystal Flash could also be performed in acid here, while traversing the room right-to-left,", |
| 1127 | + "but it would have no benefit compared to Crystal Flashing on room entry and taking the 2->3 path.", |
| 1128 | + "FIXME: add another Crystal Flash strat at a junction two platforms lower,", |
| 1129 | + "which has a more significant movement requirement to avoid getting caught by the acid." |
| 1130 | + ] |
| 1131 | + }, |
1046 | 1132 | { |
1047 | 1133 | "id": 31, |
1048 | 1134 | "link": [5, 1], |
|
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