You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"FIXME: The canBeVeryPatient is for difficulty placement, as the damageless Space Jump version would likely require many attempts.",
990
1060
"The resourceCapacity requirement is to ensure that reserve energy management will not be needed for the lower-difficulty version of the strat;",
991
-
"this could be refined since suits can affect spike damage, but we don't yet have a good way to represent that cleanly, given that randomizers are likely to modify suit damage protection."
1061
+
"this could be refined since suits can affect spike damage, but we don't yet have a good way to represent that cleanly, given that randomizers are likely to modify suit damage protection.",
1062
+
"The leaveNormally is because the camera will be broken and we don't want to require unreasonable things without being able to reset it."
Copy file name to clipboardExpand all lines: tech.json
+30-1Lines changed: 30 additions & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -2009,8 +2009,25 @@
2009
2009
"otherRequires": [],
2010
2010
"note": [
2011
2011
"Activating a shinespark to get deep stuck in a door.",
2012
-
"This is done by shooting open the door and spin-jumping towards it with a shine charge, then pressing angle up to activate a shinespark on the same frame as getting a wall jump check by moving away from the transition tiles.",
2012
+
"This is done by spinjumping, facing away from the door, and pressing angle up to activate a shinespark on the same frame as getting a wall jump check.",
2013
2013
"While going through the transition, hold jump and angle up."
2014
+
],
2015
+
"detailNote": [
2016
+
"If enough shinecharge frames are available, the recommended method is to moonwalk back into the doorway and perform a stationary spin jump:",
2017
+
"with this method, the deep stuck will always succeed as long as the forward press and angle-up press happen on the same frame.",
2018
+
"If instead approaching the door with momentum,",
2019
+
"backward must be pressed before Samus is in wall-jump check range,",
2020
+
"but close enough that Samus will reach wall-jump check range during the turnaround deceleration;",
2021
+
"angle-up must then be pressed on the frame that the wall-jump check triggers.",
2022
+
"This will need to happen after a delay of at least 1 frame after the backward press, but possibly more at high speeds.",
2023
+
"Note that if backward is pressed while already in wall-jump check range, there is no timing for the angle-up press that will work:",
2024
+
"if angle-up is pressed on the same frame as the wall-jump check, Samus will be facing the wrong direction when the spark activates,",
2025
+
"and if not, then the spark will not activate at all.",
2026
+
"With a walking spin-jump toward the door (i.e. no dash speed), the angle-up press will usually need to be delayed by exactly 1 frame after the backward press,",
2027
+
"and the backward press will usually also be frame-perfect, right at the edge of the wall-jump check range.",
2028
+
"At higher speeds, there will be a larger frame window for the backward press as the turnaround deceleration will last longer,",
2029
+
"but the angle-up press is still frame-perfect,",
2030
+
"and its required timing (relative to the backward press) will vary based on Samus' X position when the backward press happens."
2014
2031
]
2015
2032
}
2016
2033
]
@@ -2079,6 +2096,18 @@
2079
2096
"note": [
2080
2097
"The ability to control where a shinespark ends, by starting with a certain amount of energy."
2081
2098
]
2099
+
},
2100
+
{
2101
+
"name": "canShinesparkSlopeClip",
2102
+
"techRequires": [
2103
+
"canShinespark"
2104
+
],
2105
+
"otherRequires": [],
2106
+
"note": [
2107
+
"The ability to clip into a slope-type wall by shinesparking into it.",
2108
+
"In some cases this may require activating the spark at a precise horizontal position.",
2109
+
"Clipping into a wall in this way can be used to set up an X-Ray climb."
0 commit comments