|
178 | 178 | ]} |
179 | 179 | ], |
180 | 180 | "flashSuitChecked": true, |
| 181 | + "blueSuitChecked": true, |
181 | 182 | "note": [ |
182 | 183 | "Without Super Missiles or to save using a Super Missile, jump over the yapping maw to make it try to grab Samus, the Samus Eater can then be entered from the other side avoiding being grabbed." |
183 | 184 | ] |
|
197 | 198 | } |
198 | 199 | }, |
199 | 200 | "flashSuitChecked": true, |
| 201 | + "blueSuitChecked": true, |
200 | 202 | "note": "Kill the Sidehoppers without breaking the Power Bomb blocks." |
201 | 203 | }, |
202 | 204 | { |
|
213 | 215 | } |
214 | 216 | }, |
215 | 217 | "flashSuitChecked": true, |
| 218 | + "blueSuitChecked": true, |
216 | 219 | "note": [ |
217 | 220 | "When using a Power Bomb, place it far against the left wall to keep as many tiles intact for the runway as possible.", |
218 | 221 | "If any Sidehoppers remain after using a Power Bomb, safely kill them from the hole below." |
|
234 | 237 | } |
235 | 238 | }, |
236 | 239 | "flashSuitChecked": true, |
| 240 | + "blueSuitChecked": true, |
237 | 241 | "note": [ |
238 | 242 | "Open the door in advance, then lure the Sidehoopers to the left corner with Morph.", |
239 | 243 | "The Sidehoppers cannot hit Samus while morphed. Wait for their jumps to be mostly synchronized.", |
|
261 | 265 | } |
262 | 266 | }, |
263 | 267 | "flashSuitChecked": true, |
| 268 | + "blueSuitChecked": true, |
264 | 269 | "note": [ |
265 | 270 | "Open the door in advance, then lure the Sidehoopers to left wall. This is much easier with Morph ball.", |
266 | 271 | "Take a hit, then start running with the i-frames." |
|
279 | 284 | ], |
280 | 285 | "clearsObstacles": ["A"], |
281 | 286 | "flashSuitChecked": true, |
| 287 | + "blueSuitChecked": true, |
282 | 288 | "note": "Crouch near a wall while shooting in order to avoid some Sidehopper hits." |
283 | 289 | }, |
284 | 290 | { |
|
300 | 306 | ]} |
301 | 307 | ], |
302 | 308 | "clearsObstacles": ["A"], |
303 | | - "flashSuitChecked": true |
| 309 | + "flashSuitChecked": true, |
| 310 | + "blueSuitChecked": true |
304 | 311 | }, |
305 | 312 | { |
306 | 313 | "id": 11, |
|
324 | 331 | }} |
325 | 332 | ], |
326 | 333 | "clearsObstacles": ["A"], |
327 | | - "flashSuitChecked": true |
| 334 | + "flashSuitChecked": true, |
| 335 | + "blueSuitChecked": true |
328 | 336 | }, |
329 | 337 | { |
330 | 338 | "id": 12, |
|
341 | 349 | ], |
342 | 350 | "clearsObstacles": ["A"], |
343 | 351 | "flashSuitChecked": true, |
| 352 | + "blueSuitChecked": true, |
344 | 353 | "note": [ |
345 | 354 | "The Sidehoppers can't hit a morphed Samus, making it possible to kill them damage-free.", |
346 | 355 | "Fight them one at a time on one side of the room while the others are offscreen.", |
|
359 | 368 | }} |
360 | 369 | ], |
361 | 370 | "clearsObstacles": ["A", "B"], |
362 | | - "flashSuitChecked": true |
| 371 | + "flashSuitChecked": true, |
| 372 | + "blueSuitChecked": true |
363 | 373 | }, |
364 | 374 | { |
365 | 375 | "id": 14, |
|
402 | 412 | ], |
403 | 413 | "clearsObstacles": ["A"], |
404 | 414 | "flashSuitChecked": true, |
| 415 | + "blueSuitChecked": true, |
405 | 416 | "note": [ |
406 | 417 | "Run into the leftmost Sidehopper with blue speed.", |
407 | 418 | "Then spark into the ceiling thorns to kill the remaining hoppers.", |
|
422 | 433 | ], |
423 | 434 | "clearsObstacles": ["A"], |
424 | 435 | "flashSuitChecked": true, |
| 436 | + "blueSuitChecked": true, |
425 | 437 | "devNote": "Sparking into the room through the middle of the door also works." |
426 | 438 | }, |
427 | 439 | { |
|
438 | 450 | "h_artificialMorphPowerBomb" |
439 | 451 | ], |
440 | 452 | "clearsObstacles": ["A", "B"], |
441 | | - "flashSuitChecked": true |
| 453 | + "flashSuitChecked": true, |
| 454 | + "blueSuitChecked": true |
442 | 455 | }, |
443 | 456 | { |
444 | 457 | "id": 17, |
|
455 | 468 | ], |
456 | 469 | "clearsObstacles": ["A"], |
457 | 470 | "flashSuitChecked": true, |
| 471 | + "blueSuitChecked": true, |
458 | 472 | "note": "Samus is safe while morphed and on the ground unless near the door, where the Sidehoppers can jump into the open door and then jump lower", |
459 | 473 | "devNote": [ |
460 | 474 | "This can be done to unlock the door.", |
|
469 | 483 | {"resetRoom": {"nodes": [1]}}, |
470 | 484 | {"or": [ |
471 | 485 | {"and": [ |
472 | | - "ScrewAttack", |
473 | | - {"cycleFrames": 240} |
| 486 | + "canDash", |
| 487 | + {"or": [ |
| 488 | + {"and": [ |
| 489 | + "ScrewAttack", |
| 490 | + {"cycleFrames": 240} |
| 491 | + ]}, |
| 492 | + {"and": [ |
| 493 | + "canDodgeWhileShooting", |
| 494 | + "Plasma", |
| 495 | + {"cycleFrames": 380} |
| 496 | + ]} |
| 497 | + ]} |
474 | 498 | ]}, |
475 | 499 | {"and": [ |
476 | | - "canDodgeWhileShooting", |
477 | | - "Plasma", |
478 | | - {"cycleFrames": 380} |
| 500 | + {"haveBlueSuit": {}}, |
| 501 | + {"cycleFrames": 300} |
479 | 502 | ]} |
480 | 503 | ]} |
481 | 504 | ], |
482 | 505 | "clearsObstacles": ["A"], |
483 | 506 | "resetsObstacles": ["B"], |
484 | 507 | "farmCycleDrops": [{"enemy": "Sidehopper", "count": 2}], |
485 | | - "flashSuitChecked": true |
| 508 | + "flashSuitChecked": true, |
| 509 | + "blueSuitChecked": true |
486 | 510 | }, |
487 | 511 | { |
488 | 512 | "id": 3, |
|
493 | 517 | "h_CrystalFlash" |
494 | 518 | ], |
495 | 519 | "clearsObstacles": ["B"], |
496 | | - "flashSuitChecked": true |
| 520 | + "flashSuitChecked": true, |
| 521 | + "blueSuitChecked": true |
497 | 522 | }, |
498 | 523 | { |
499 | 524 | "id": 38, |
|
530 | 555 | "exitCondition": { |
531 | 556 | "leaveWithGModeSetup": {} |
532 | 557 | }, |
533 | | - "flashSuitChecked": true |
| 558 | + "flashSuitChecked": true, |
| 559 | + "blueSuitChecked": true |
534 | 560 | }, |
535 | 561 | { |
536 | 562 | "id": 5, |
|
540 | 566 | {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}} |
541 | 567 | ], |
542 | 568 | "gModeRegainMobility": {}, |
543 | | - "flashSuitChecked": true |
| 569 | + "flashSuitChecked": true, |
| 570 | + "blueSuitChecked": true |
544 | 571 | }, |
545 | 572 | { |
546 | 573 | "id": 32, |
|
563 | 590 | ]} |
564 | 591 | ], |
565 | 592 | "flashSuitChecked": true, |
| 593 | + "blueSuitChecked": true, |
566 | 594 | "note": [ |
567 | 595 | "Avoiding a double hit on the Sidehoppers can be pretty tricky.", |
568 | 596 | "One fairly reliable way it to lure all of the Sidehoppers to the right of the room and place a Power Bomb on the left side to break some of the floor.", |
|
586 | 614 | {"shinespark": {"frames": 4}} |
587 | 615 | ], |
588 | 616 | "flashSuitChecked": true, |
| 617 | + "blueSuitChecked": true, |
589 | 618 | "note": [ |
590 | 619 | "Without Super Missiles or to save using a Super Missile, jump over the yapping maw to make it try to grab Samus, the Samus Eater can then be entered from the other side avoiding being grabbed." |
591 | 620 | ] |
592 | 621 | }, |
593 | 622 | { |
594 | 623 | "id": 36, |
595 | 624 | "link": [1, 1], |
596 | | - "name": "Direct G-mode Morph, Crystal Flash Interrupt", |
| 625 | + "name": "Direct G-Mode Morph, Crystal Flash Interrupt", |
597 | 626 | "entranceCondition": { |
598 | 627 | "comeInWithGMode": { |
599 | 628 | "mode": "direct", |
|
613 | 642 | ]} |
614 | 643 | ], |
615 | 644 | "flashSuitChecked": true, |
| 645 | + "blueSuitChecked": true, |
616 | 646 | "note": [ |
617 | 647 | "Avoiding a double hit on the Sidehoppers can be pretty tricky.", |
618 | 648 | "One somewhat reliable way it to lure the Sidehoppers just off-camera,", |
|
639 | 669 | ]} |
640 | 670 | ], |
641 | 671 | "clearsObstacles": ["B"], |
642 | | - "flashSuitChecked": true |
| 672 | + "flashSuitChecked": true, |
| 673 | + "blueSuitChecked": true |
643 | 674 | }, |
644 | 675 | { |
645 | 676 | "id": 6, |
|
667 | 698 | ], |
668 | 699 | "clearsObstacles": ["A"], |
669 | 700 | "flashSuitChecked": true, |
| 701 | + "blueSuitChecked": true, |
670 | 702 | "note": [ |
671 | 703 | "Come in with stored fall speed and get past or kill the Sidehoppers without getting hit.", |
672 | 704 | "It is possible to open the door to back up and quickly kill the hoppers, or to run under them and clip without getting hit." |
|
703 | 735 | ], |
704 | 736 | "clearsObstacles": ["A"], |
705 | 737 | "flashSuitChecked": true, |
| 738 | + "blueSuitChecked": true, |
706 | 739 | "note": [ |
707 | 740 | "Come in with stored fall speed and get past or kill the Sidehoppers without getting hit.", |
708 | 741 | "It is possible to open the door to back up and quickly kill the hoppers, or to run under them and clip without getting hit." |
|
741 | 774 | ]} |
742 | 775 | ], |
743 | 776 | "flashSuitChecked": true, |
| 777 | + "blueSuitChecked": false, |
744 | 778 | "note": [ |
745 | 779 | "Land in the right side of the third Samus Eater on the floor of Hellway.", |
746 | 780 | "The Samus Eater teleport will result in Samus being placed below the Power Bombs blocks, below the door.", |
|
761 | 795 | {"samusEaterCycles": 1} |
762 | 796 | ], |
763 | 797 | "flashSuitChecked": true, |
| 798 | + "blueSuitChecked": false, |
764 | 799 | "note": [ |
765 | 800 | "Enter the room with a super sink, and hold left, in order to clip down through the Power Bomb blocks.", |
766 | 801 | "Use Spring Ball to navigate the thorns and Samus Eaters with limited damage." |
|
781 | 816 | "canSpringBallBombJump" |
782 | 817 | ]} |
783 | 818 | ], |
784 | | - "flashSuitChecked": true |
| 819 | + "flashSuitChecked": true, |
| 820 | + "blueSuitChecked": true |
785 | 821 | }, |
786 | 822 | { |
787 | 823 | "id": 20, |
|
796 | 832 | ]}, |
797 | 833 | {"thornHits": 1} |
798 | 834 | ], |
799 | | - "flashSuitChecked": true |
| 835 | + "flashSuitChecked": true, |
| 836 | + "blueSuitChecked": true |
800 | 837 | }, |
801 | 838 | { |
802 | 839 | "id": 21, |
|
807 | 844 | "canTrickyJump" |
808 | 845 | ], |
809 | 846 | "flashSuitChecked": true, |
| 847 | + "blueSuitChecked": true, |
810 | 848 | "note": "The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage." |
811 | 849 | }, |
812 | 850 | { |
|
838 | 876 | ]} |
839 | 877 | ], |
840 | 878 | "flashSuitChecked": true, |
| 879 | + "blueSuitChecked": true, |
841 | 880 | "note": [ |
842 | 881 | "Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks.", |
843 | 882 | "Carefully jump around the thorns, use HiJump to jump over them, or walk through them using i-frames." |
|
857 | 896 | "canCeilingClip" |
858 | 897 | ], |
859 | 898 | "flashSuitChecked": true, |
| 899 | + "blueSuitChecked": true, |
860 | 900 | "note": [ |
861 | 901 | "Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks.", |
862 | 902 | "The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage.", |
|
872 | 912 | "h_usePowerBomb" |
873 | 913 | ], |
874 | 914 | "clearsObstacles": ["B"], |
875 | | - "flashSuitChecked": true |
| 915 | + "flashSuitChecked": true, |
| 916 | + "blueSuitChecked": true |
876 | 917 | } |
877 | 918 | ], |
878 | 919 | "notables": [], |
|
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