|
280 | 280 | [2, 1, 1, 1, 1, 1, 1, 1], |
281 | 281 | [1, 1, 1, 1, 1, 1, 1, 1] |
282 | 282 | ], |
283 | | - "note": "Represents being at the Moat door with G-Mode and morph or artificial morph" |
| 283 | + "note": "Represents being at the left door with G-Mode and morph or artificial morph" |
284 | 284 | }, |
285 | 285 | { |
286 | 286 | "id": 16, |
|
295 | 295 | [2, 1, 1, 1, 1, 1, 1, 1], |
296 | 296 | [1, 1, 1, 1, 1, 1, 1, 1] |
297 | 297 | ], |
298 | | - "note": "Represents being at the Moat door with G-Mode, PLMs overloaded, and morph or artificial morph" |
| 298 | + "note": "Represents being at the left door with G-Mode, PLMs overloaded, and morph or artificial morph" |
299 | 299 | }, |
300 | 300 | { |
301 | 301 | "id": 17, |
|
310 | 310 | [2, 1, 1, 1, 1, 1, 1, 1], |
311 | 311 | [1, 1, 1, 1, 1, 1, 1, 1] |
312 | 312 | ], |
313 | | - "note": "Represents being at the Moat door with G-Mode and morph or artificial morph, in direct G-Mode" |
| 313 | + "note": "Represents being at the left door with G-Mode and morph or artificial morph, in direct G-Mode" |
314 | 314 | } |
315 | 315 | ], |
316 | 316 | "obstacles": [ |
|
504 | 504 | { |
505 | 505 | "from": 17, |
506 | 506 | "to": [ |
507 | | - {"id": 10}, |
| 507 | + {"id": 1}, |
508 | 508 | {"id": 16} |
509 | 509 | ] |
510 | 510 | } |
|
1532 | 1532 | "Gravity", |
1533 | 1533 | "h_canArtificialMorphIBJ" |
1534 | 1534 | ]}, |
1535 | | - {"and": [ |
1536 | | - "h_canArtificialMorphSpringBall", |
1537 | | - {"or": [ |
1538 | | - "Gravity", |
1539 | | - "HiJump", |
1540 | | - "canCarefulJump" |
1541 | | - ]} |
1542 | | - ]}, |
| 1535 | + "h_canArtificialMorphSpringBall", |
1543 | 1536 | "h_canArtificialMorphHBJ", |
1544 | 1537 | "h_canArtificialMorphDiagonalBombJump" |
1545 | 1538 | ]} |
|
1563 | 1556 | "Gravity", |
1564 | 1557 | "h_canArtificialMorphIBJ" |
1565 | 1558 | ]}, |
1566 | | - {"and": [ |
1567 | | - "h_canArtificialMorphSpringBall", |
1568 | | - {"or": [ |
1569 | | - "Gravity", |
1570 | | - "HiJump", |
1571 | | - "canCarefulJump" |
1572 | | - ]} |
1573 | | - ]}, |
| 1559 | + "h_canArtificialMorphSpringBall", |
1574 | 1560 | "h_canArtificialMorphHBJ", |
1575 | 1561 | "h_canArtificialMorphDiagonalBombJump" |
1576 | 1562 | ]} |
|
1955 | 1941 | "Gravity", |
1956 | 1942 | "h_canArtificialMorphIBJ" |
1957 | 1943 | ]}, |
1958 | | - {"and": [ |
1959 | | - "h_canArtificialMorphSpringBall", |
1960 | | - {"or": [ |
1961 | | - "Gravity", |
1962 | | - "HiJump", |
1963 | | - "canCarefulJump" |
1964 | | - ]} |
1965 | | - ]}, |
| 1944 | + "h_canArtificialMorphSpringBall", |
1966 | 1945 | "h_canArtificialMorphHBJ", |
1967 | 1946 | "h_canArtificialMorphDiagonalBombJump" |
1968 | 1947 | ]} |
|
1986 | 1965 | "Gravity", |
1987 | 1966 | "h_canArtificialMorphIBJ" |
1988 | 1967 | ]}, |
1989 | | - {"and": [ |
1990 | | - "h_canArtificialMorphSpringBall", |
1991 | | - {"or": [ |
1992 | | - "Gravity", |
1993 | | - "HiJump", |
1994 | | - "canCarefulJump" |
1995 | | - ]} |
1996 | | - ]}, |
| 1968 | + "h_canArtificialMorphSpringBall", |
1997 | 1969 | "h_canArtificialMorphHBJ", |
1998 | 1970 | "h_canArtificialMorphDiagonalBombJump" |
1999 | 1971 | ]} |
|
2223 | 2195 | "requires": [ |
2224 | 2196 | "canXRayStandUp", |
2225 | 2197 | "canPartialFloorClip", |
| 2198 | + "canInsaneJump", |
2226 | 2199 | "canDownGrab", |
2227 | 2200 | {"or": [ |
2228 | 2201 | "h_canArtificialMorphSpringBall", |
2229 | | - {"and": [ |
2230 | | - "h_canArtificialMorphBombs", |
2231 | | - {"or": [ |
2232 | | - "canTrickyJump", |
2233 | | - {"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}} |
2234 | | - ]} |
2235 | | - ]}, |
2236 | 2202 | {"and": [ |
2237 | 2203 | "h_canArtificialMorphBombHorizontally", |
2238 | | - {"or": [ |
2239 | | - {"and": [ |
2240 | | - "canTrickyJump", |
2241 | | - "h_canArtificialMorphPowerBomb" |
2242 | | - ]}, |
2243 | | - {"and": [ |
2244 | | - "canNeutralDamageBoost", |
2245 | | - {"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 3}} |
2246 | | - ]} |
2247 | | - ]} |
| 2204 | + "h_additionalBomb" |
2248 | 2205 | ]} |
2249 | 2206 | ]} |
2250 | 2207 | ], |
2251 | 2208 | "flashSuitChecked": true, |
2252 | | - "note": "Unmorph and cancel g-mode, shoot the shot block, then x-ray standup, partial floor clip, and down grab to the ledge. Wiggle to escape." |
| 2209 | + "note": [ |
| 2210 | + "It is possible to bomb boost from the door runway over the Zeb and onto the first step.", |
| 2211 | + "Without doing this, the Zeb will likely touch Samus, as it will start moving if Samus goes down a single step.", |
| 2212 | + "At the left end of the tunnel, roll against the lower left corner, exit G-mode, and X-Ray standup, shoot the block, partial floor clip, then jump and down grab to the ledge.", |
| 2213 | + "Wiggle to escape. A failed jump will result in a forced crouch, which is likely a soft lock." |
| 2214 | + ] |
2253 | 2215 | }, |
2254 | 2216 | { |
2255 | 2217 | "id": 87, |
|
2935 | 2897 | "canEnterGMode", |
2936 | 2898 | "h_canUseMorphBombs", |
2937 | 2899 | "SpaceJump", |
2938 | | - {"or": [ |
2939 | | - "canCeilingBombJump", |
2940 | | - "canBeVeryPatient" |
2941 | | - ]} |
| 2900 | + "canBeVeryPatient" |
2942 | 2901 | ], |
2943 | 2902 | "flashSuitChecked": true, |
2944 | 2903 | "note": "The crumble block is the leftmost flat ceiling tile." |
|
2979 | 2938 | }, |
2980 | 2939 | { |
2981 | 2940 | "id": 134, |
2982 | | - "link": [17, 10], |
2983 | | - "name": "G-mode Overload PLMs by PBing Missile Item", |
| 2941 | + "link": [17, 1], |
| 2942 | + "name": "G-mode Overload PLMs by Power Bombing Morph Maze Item", |
2984 | 2943 | "requires": [ |
2985 | | - {"notable": "G-mode Overload PLMs by PBing Missile Item"}, |
| 2944 | + {"notable": "G-mode Overload PLMs by Power Bombing Morph Maze Item"}, |
2986 | 2945 | "canEnterGMode", |
2987 | | - {"itemNotCollectedAtNode": 10}, |
2988 | 2946 | "h_canUsePowerBombs", |
2989 | 2947 | {"or": [ |
2990 | 2948 | "SpaceJump", |
|
2996 | 2954 | ]} |
2997 | 2955 | ]} |
2998 | 2956 | ], |
2999 | | - "clearsObstacles": ["B"], |
| 2957 | + "collectsItems": [10], |
3000 | 2958 | "flashSuitChecked": true, |
3001 | 2959 | "note": [ |
3002 | | - "To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the door to the Moat.", |
3003 | | - "This is at the max jump height without HiJump. Placing the PB higher or lower will not overload the PLMs without many PBs." |
| 2960 | + "To overload the PLMs, place a Power Bomb precisely to the right of the bottom of the second overhang above the bottom left door.", |
| 2961 | + "This is at the max jump height without HiJump. Placing the Power Bomb higher or lower will not overload the PLMs without many Power Bombs." |
3004 | 2962 | ], |
3005 | | - "devNote": "This link is used to get the item and return, so there is no canRiskPermanentLossOfAccess." |
| 2963 | + "devNote": "This requires the item to not be collected, but there is no reason to do this without it being there, so there is no canRiskPermanentLossOfAccess." |
3006 | 2964 | }, |
3007 | 2965 | { |
3008 | 2966 | "id": 135, |
3009 | 2967 | "link": [17, 16], |
3010 | | - "name": "G-mode Overload PLMs by PBing Missile Item Softlock Risk", |
| 2968 | + "name": "G-mode Overload PLMs by Power Bombing Morph Maze Item, Permanent Softlock Risk", |
3011 | 2969 | "requires": [ |
3012 | | - {"notable": "G-mode Overload PLMs by PBing Missile Item"}, |
| 2970 | + {"notable": "G-mode Overload PLMs by Power Bombing Morph Maze Item"}, |
3013 | 2971 | "canEnterGMode", |
3014 | 2972 | {"itemNotCollectedAtNode": 10}, |
3015 | 2973 | "canRiskPermanentLossOfAccess", |
|
3028 | 2986 | ], |
3029 | 2987 | "flashSuitChecked": true, |
3030 | 2988 | "note": [ |
3031 | | - "To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the door to the Moat.", |
3032 | | - "This is at the max jump height without HiJump. Placing the PB higher or lower will not overload the PLMs without many PBs." |
| 2989 | + "To overload the PLMs, place a Power Bomb precisely to the right of the bottom of the second overhang above the bottom left door.", |
| 2990 | + "This is at the max jump height without HiJump. Placing the Power Bomb higher or lower will not overload the PLMs without many Power Bombs." |
3033 | 2991 | ] |
3034 | 2992 | } |
3035 | 2993 | ], |
|
3136 | 3094 | }, |
3137 | 3095 | { |
3138 | 3096 | "id": 12, |
3139 | | - "name": "G-mode Overload PLMs by PBing Missile Item", |
| 3097 | + "name": "G-mode Overload PLMs by Power Bombing Morph Maze Item", |
3140 | 3098 | "note": [ |
3141 | | - "To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the door to the Moat.", |
| 3099 | + "To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the bottom left door.", |
3142 | 3100 | "This is at the max jump height without HiJump. Placing the PB higher or lower will not overload the PLMs without many PBs." |
3143 | 3101 | ] |
3144 | 3102 | }, |
|
0 commit comments