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some notes/docs cleanup
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region/norfair/crocomire/Indiana Jones Room.json

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"note": [
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"Swing counter-clockwise around the left-most Ripper closely (pressing up to retract Grapple),",
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"positioned as far left as possible while avoiding getting caught on the stalactite.",
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"After swinging under the stalactite, hold down to extend Grapple to push Samus to the left slightly,",
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"After swinging under the stalactite with high enough speed,",
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"hold down to extend Grapple to push Samus to the left slightly,",
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"then release Grapple while Samus is still nearly horizontal.",
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"Quickly morph and frame-perfectly pause to equip or unequip Spring Ball.",
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"If successful, Samus will continue gaining fall speed while morphed.",
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"If successful, Samus will continue gaining fall speed while on the ground morphed.",
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"Immediately roll left through the door, which should have been opened in advance."
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]
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},

strats.md

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}
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```
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#### Example
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```json
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{
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"name": "Moondance to Store Fall Speed",
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"requires": [
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"h_canUseBombs",
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"canMoondance"
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],
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"exitCondition": {
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"leaveWithStoredFallSpeed": {
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"fallSpeedInTiles": 1
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}
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}
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}
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```
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## Entrance conditions
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In all strats with an `entranceCondition`, the `from` node of the strat must be a door node or entrance node. An `entranceCondition` object must contain exactly one of the following properties:

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