|
886 | 886 | "canBeExtremelyPatient" |
887 | 887 | ] |
888 | 888 | }, |
| 889 | + { |
| 890 | + "link": [1, 4], |
| 891 | + "name": "G-Mode", |
| 892 | + "entranceCondition": { |
| 893 | + "comeInWithGMode": { |
| 894 | + "mode": "any", |
| 895 | + "morphed": false |
| 896 | + } |
| 897 | + }, |
| 898 | + "requires": [ |
| 899 | + "h_heatedGMode", |
| 900 | + {"or": [ |
| 901 | + "SpaceJump", |
| 902 | + "canWalljump", |
| 903 | + "HiJump", |
| 904 | + "canSpringBallJumpMidAir", |
| 905 | + {"and": [ |
| 906 | + "Charge", |
| 907 | + "canUseFrozenEnemies" |
| 908 | + ]}, |
| 909 | + {"and": [ |
| 910 | + "canTrickyDodgeEnemies", |
| 911 | + "canJumpIntoIBJ" |
| 912 | + ]} |
| 913 | + ]}, |
| 914 | + {"heatFrames": 80} |
| 915 | + ], |
| 916 | + "flashSuitChecked": true, |
| 917 | + "note": "After climbing the room, it is possible to shoot at the door and then use X-Ray, so the shot hits immediately afterwards.", |
| 918 | + "devNote": [ |
| 919 | + "FIXME: It may be possible to kill the upper pirates in a way where Samus can collect their drops on the path to the door.", |
| 920 | + "FIXME: It is possible to kill the pirates then IBJ or tricky dash jump, but using the runway will require at least one laser hit." |
| 921 | + ] |
| 922 | + }, |
| 923 | + { |
| 924 | + "link": [1, 4], |
| 925 | + "name": "G-Mode Morph, Power Bomb the Pirate", |
| 926 | + "entranceCondition": { |
| 927 | + "comeInWithGMode": { |
| 928 | + "mode": "any", |
| 929 | + "morphed": true |
| 930 | + } |
| 931 | + }, |
| 932 | + "requires": [ |
| 933 | + "h_heatedGMode", |
| 934 | + {"ammo": { "type": "PowerBomb", "count": 3}}, |
| 935 | + "h_canArtificialMorphIBJ", |
| 936 | + "canInsaneJump", |
| 937 | + {"heatFrames": 80} |
| 938 | + ], |
| 939 | + "clearsObstacles": ["A"], |
| 940 | + "flashSuitChecked": true, |
| 941 | + "note": [ |
| 942 | + "Use 3 Power Bombs to kill the pirate. If done quickly, it is possible to also kill one of the wall pirates.", |
| 943 | + "IBJ up the room while avoiding any of the invisible, stationary lasers that the pirates have placed;", |
| 944 | + "it is also possible to manipulate the bottom pirate to place several lasers before killing it, in order to overload them", |
| 945 | + "and prevent the wall pirates from placing one when they jump. Abort the IBJ and fall if necessary to avoid a pirate hit.", |
| 946 | + "It is then possible to shoot at the door and then use X-Ray, so the shot hits immediately afterwards." |
| 947 | + ], |
| 948 | + "devNote": "FIXME: It may be possible to kill the upper pirates in a way where Samus can collect their drops on the path to the door." |
| 949 | + }, |
| 950 | + { |
| 951 | + "link": [1, 4], |
| 952 | + "name": "G-Mode Morph, IBJ Pirate Avoid", |
| 953 | + "entranceCondition": { |
| 954 | + "comeInWithGMode": { |
| 955 | + "mode": "any", |
| 956 | + "morphed": true |
| 957 | + } |
| 958 | + }, |
| 959 | + "requires": [ |
| 960 | + "h_heatedGMode", |
| 961 | + "h_canArtificialMorphIBJ", |
| 962 | + "canTrickyGMode", |
| 963 | + {"heatFrames": 80} |
| 964 | + ], |
| 965 | + "flashSuitChecked": true, |
| 966 | + "note": [ |
| 967 | + "IBJ up the room while avoiding any of the invisible, stationary lasers that the pirates have placed;", |
| 968 | + "it is possible to manipulate the bottom pirate to place several lasers, in order to overload them,", |
| 969 | + "and then IBJ over the pirate and IBJ again from the right corner.", |
| 970 | + "OVerloading the lasers can prevent the wall pirates from placing one when they jump. Abort the IBJ and fall if necessary to avoid a pirate hit.", |
| 971 | + "It is then possible to shoot at the door and then use X-Ray, so the shot hits immediately afterwards." |
| 972 | + ] |
| 973 | + }, |
889 | 974 | { |
890 | 975 | "id": 15, |
891 | 976 | "link": [1, 5], |
|
922 | 1007 | "Then clip through the Power Bomb blocks with a moonfall." |
923 | 1008 | ] |
924 | 1009 | }, |
| 1010 | + { |
| 1011 | + "link": [1, 5], |
| 1012 | + "name": "G-Mode Morph, Power Bomb the Blocks", |
| 1013 | + "entranceCondition": { |
| 1014 | + "comeInWithGMode": { |
| 1015 | + "mode": "any", |
| 1016 | + "morphed": true |
| 1017 | + } |
| 1018 | + }, |
| 1019 | + "requires": [ |
| 1020 | + "h_heatedGMode", |
| 1021 | + "h_canArtificialMorphPowerBomb", |
| 1022 | + {"heatFrames": 120} |
| 1023 | + ], |
| 1024 | + "clearsObstacles": ["A"], |
| 1025 | + "flashSuitChecked": true, |
| 1026 | + "note": [ |
| 1027 | + "Place a Power Bomb then exit G-mode to break the blocks.", |
| 1028 | + "If entering in indirect, without Morph, quickly place the Power Bomb and unmorph and start shooting the pirate,", |
| 1029 | + "in order to prevent it from moving forward or placing invisible, stationary lasers over the way down." |
| 1030 | + ] |
| 1031 | + }, |
925 | 1032 | { |
926 | 1033 | "id": 17, |
927 | 1034 | "link": [2, 1], |
|
1146 | 1253 | ], |
1147 | 1254 | "flashSuitChecked": true |
1148 | 1255 | }, |
| 1256 | + { |
| 1257 | + "link": [2, 5], |
| 1258 | + "name": "G-Mode Morph, Power Bomb the Blocks", |
| 1259 | + "entranceCondition": { |
| 1260 | + "comeInWithGMode": { |
| 1261 | + "mode": "any", |
| 1262 | + "morphed": true |
| 1263 | + } |
| 1264 | + }, |
| 1265 | + "requires": [ |
| 1266 | + "h_heatedGMode", |
| 1267 | + "h_canArtificialMorphMovement", |
| 1268 | + "h_canArtificialMorphPowerBomb" |
| 1269 | + ], |
| 1270 | + "clearsObstacles": ["A"], |
| 1271 | + "flashSuitChecked": true, |
| 1272 | + "note": "Place a Power Bomb at the top of the room, then exit G-mode to have the blocks above break." |
| 1273 | + }, |
1149 | 1274 | { |
1150 | 1275 | "id": 27, |
1151 | 1276 | "link": [3, 1], |
|
1483 | 1608 | ], |
1484 | 1609 | "flashSuitChecked": true |
1485 | 1610 | }, |
| 1611 | + { |
| 1612 | + "link": [2, 5], |
| 1613 | + "name": "G-Mode Morph, Power Bomb the Blocks", |
| 1614 | + "entranceCondition": { |
| 1615 | + "comeInWithGMode": { |
| 1616 | + "mode": "any", |
| 1617 | + "morphed": true |
| 1618 | + } |
| 1619 | + }, |
| 1620 | + "requires": [ |
| 1621 | + "h_heatedGMode", |
| 1622 | + "h_canArtificialMorphMovement", |
| 1623 | + "h_canArtificialMorphPowerBomb" |
| 1624 | + ], |
| 1625 | + "clearsObstacles": ["A"], |
| 1626 | + "flashSuitChecked": true, |
| 1627 | + "note": "Place a Power Bomb at the top of the room, then exit G-mode to have the blocks above break." |
| 1628 | + }, |
1486 | 1629 | { |
1487 | 1630 | "id": 63, |
1488 | 1631 | "link": [4, 1], |
|
1652 | 1795 | "bypassesDoorShell": true, |
1653 | 1796 | "flashSuitChecked": true |
1654 | 1797 | }, |
| 1798 | + { |
| 1799 | + "link": [4, 1], |
| 1800 | + "name": "G-Mode", |
| 1801 | + "entranceCondition": { |
| 1802 | + "comeInWithGMode": { |
| 1803 | + "mode": "any", |
| 1804 | + "morphed": true |
| 1805 | + } |
| 1806 | + }, |
| 1807 | + "requires": [ |
| 1808 | + "h_HeatedGModeOpenDifferentDoor" |
| 1809 | + ], |
| 1810 | + "flashSuitChecked": true, |
| 1811 | + "note": "Avoid getting hit by one of the pirate's stationary, invisible lasers on G-mode exit." |
| 1812 | + }, |
| 1813 | + { |
| 1814 | + "link": [4, 1], |
| 1815 | + "name": "G-Mode, Pirate Kill, Pause Abuse", |
| 1816 | + "entranceCondition": { |
| 1817 | + "comeInWithGMode": { |
| 1818 | + "mode": "any", |
| 1819 | + "morphed": true |
| 1820 | + } |
| 1821 | + }, |
| 1822 | + "requires": [ |
| 1823 | + "canTrickyGMode", |
| 1824 | + {"enemyKill": { |
| 1825 | + "enemies": [["Yellow Space Pirate (standing)"]] |
| 1826 | + }}, |
| 1827 | + "h_heatedGModePauseAbuse" |
| 1828 | + ], |
| 1829 | + "flashSuitChecked": true, |
| 1830 | + "note": [ |
| 1831 | + "Fall behind the standing pirate and avoid getting hit by one of its stationary, invisible lasers, or the wall pirate.", |
| 1832 | + "Crouch so that it can walk to the left door and kill it. Exit G-mode and pause abuse to pick up it's drops before going through the door." |
| 1833 | + ] |
| 1834 | + }, |
| 1835 | + { |
| 1836 | + "link": [4, 1], |
| 1837 | + "name": "G-Mode Morph, Pirate Kill, Pause Abuse", |
| 1838 | + "entranceCondition": { |
| 1839 | + "comeInWithGMode": { |
| 1840 | + "mode": "any", |
| 1841 | + "morphed": true |
| 1842 | + } |
| 1843 | + }, |
| 1844 | + "requires": [ |
| 1845 | + "canTrickyGMode", |
| 1846 | + {"ammo": {"type": "PowerBomb","count": 3}}, |
| 1847 | + "h_heatedGModePauseAbuse" |
| 1848 | + ], |
| 1849 | + "flashSuitChecked": true, |
| 1850 | + "note": [ |
| 1851 | + "Fall behind the standing pirate and avoid getting hit by one of its stationary, invisible lasers, or the wall pirate.", |
| 1852 | + "Kill the pirate while it is by the left door, which requires 3 Power Bombs. Exit G-mode and pause abuse to pick up it's drops before going through the door." |
| 1853 | + ] |
| 1854 | + }, |
1655 | 1855 | { |
1656 | 1856 | "id": 48, |
1657 | 1857 | "link": [4, 2], |
|
1795 | 1995 | "flashSuitChecked": true, |
1796 | 1996 | "note": "Fall onto the platform, then wait for the pirate to jump back to the right before returning through the door." |
1797 | 1997 | }, |
| 1998 | + { |
| 1999 | + "link": [4, 5], |
| 2000 | + "name": "G-Mode Morph, Power Bomb the Blocks", |
| 2001 | + "entranceCondition": { |
| 2002 | + "comeInWithGMode": { |
| 2003 | + "mode": "any", |
| 2004 | + "morphed": true |
| 2005 | + } |
| 2006 | + }, |
| 2007 | + "requires": [ |
| 2008 | + "h_heatedGMode", |
| 2009 | + "h_canArtificialMorphPowerBomb", |
| 2010 | + {"heatFrames": 120} |
| 2011 | + ], |
| 2012 | + "clearsObstacles": ["A"], |
| 2013 | + "flashSuitChecked": true, |
| 2014 | + "note": [ |
| 2015 | + "Fall behind the standing pirate in order to prevent it from placing invisible, stationary lasers over the way down.", |
| 2016 | + "If entering in direct G-mode, it is possible to fall through the wall pirate, using the i-frames from the G-mode setup.", |
| 2017 | + "If entering with Morph or a way to move while morphed, it is possible to land on the floating platform and manipulate the wall pirate into overloading the shots, making it safer to go down below.", |
| 2018 | + "Place a Power Bomb then exit G-mode to break the blocks." |
| 2019 | + ] |
| 2020 | + }, |
1798 | 2021 | { |
1799 | 2022 | "id": 54, |
1800 | 2023 | "link": [5, 1], |
|
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