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add cross-room spring ball bounce strat
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region/brinstar/green/Green Brinstar Main Shaft.json

Lines changed: 19 additions & 0 deletions
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@@ -4701,6 +4701,25 @@
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"flashSuitChecked": true,
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"note": "With a runway of at least 12 tiles in the adjacent room, Samus should always be able to jump high enough if she jumps just before hitting the right wall."
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},
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{
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"link": [10, 14],
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"name": "Cross-Room Spring Ball Bounce",
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"entranceCondition": {
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"comeInWithSpringBallBounce": {
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"movementType": "any",
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"speedBooster": true,
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"remoteAndLandingMinTiles": [[42, 0]]
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}
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},
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"requires": [
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"canTrickyJump",
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"canSpringBallBounce"
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],
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"devNote": [
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"This needs a minimum extra run speed of $6.D.",
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"Speeds of $6.0 or $6.1 can also work but wouldn't provide a benefit over the in-room 'canTrickyDashJump' spring ball jump strat."
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]
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},
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{
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"id": 252,
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"link": [10, 14],

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