|
109 | 109 | "to": [ |
110 | 110 | {"id": 1}, |
111 | 111 | {"id": 2}, |
112 | | - {"id": 3} |
| 112 | + {"id": 3}, |
| 113 | + {"id": 4} |
113 | 114 | ] |
114 | 115 | }, |
115 | 116 | { |
|
508 | 509 | {"notable": "X-Ray Access Damage Boost"}, |
509 | 510 | "canHorizontalDamageBoost", |
510 | 511 | "canTrickyJump", |
| 512 | + "canUseIFrames", |
| 513 | + {"or": [ |
| 514 | + {"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}}, |
| 515 | + {"and": [ |
| 516 | + "canTrickyDodgeEnemies", |
| 517 | + {"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}} |
| 518 | + ]}, |
| 519 | + "canInsaneJump" |
| 520 | + ]}, |
511 | 521 | {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}} |
512 | 522 | ], |
513 | 523 | "note": [ |
514 | | - "A precise strat that involves crossing both gaps by dboosting off Wavers.", |
515 | | - "The Wavers are also used for iframes to avoid taking damage from any spikes." |
| 524 | + "A precise strat that involves crossing both gaps by damage boosting off Wavers.", |
| 525 | + "The Wavers are also used for i-frames to avoid taking damage from any spikes.", |
| 526 | + "It generally best to use a Fireflea (or two) to quickly boost to the left,", |
| 527 | + "in order to boost off the Waver during its first cycle.", |
| 528 | + "Waiting for the Waver to return is possible and does not take long,", |
| 529 | + "but it gives a different pattern at the left side of the room,", |
| 530 | + "making the final damage boost significantly more difficult." |
| 531 | + ] |
| 532 | + }, |
| 533 | + { |
| 534 | + "link": [2, 1], |
| 535 | + "name": "X-Ray Access Damage Boost Speedy Jump", |
| 536 | + "requires": [ |
| 537 | + "canHorizontalDamageBoost", |
| 538 | + "canTrickyJump", |
| 539 | + "canUseIFrames", |
| 540 | + "SpeedBooster", |
| 541 | + {"or": [ |
| 542 | + "canInsaneJump", |
| 543 | + {"and": [ |
| 544 | + "canTrickyDodgeEnemies", |
| 545 | + {"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}} |
| 546 | + ]}, |
| 547 | + {"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}} |
| 548 | + ]}, |
| 549 | + {"or": [ |
| 550 | + {"and": [ |
| 551 | + "canInsaneJump", |
| 552 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}} |
| 553 | + ]}, |
| 554 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}} |
| 555 | + ]}, |
| 556 | + {"or": [ |
| 557 | + "canWalljump", |
| 558 | + "canTrickyDodgeEnemies" |
| 559 | + ]} |
| 560 | + ], |
| 561 | + "note": [ |
| 562 | + "Use a Fireflea (or two) to quickly boost to the left,", |
| 563 | + "to be able to catch the Waver and boost off it on its first cycle, to cross the first gap.", |
| 564 | + "Take one or two more hits from the Wavers for i-frames;", |
| 565 | + "take the last hit close to the ground while holding forward.", |
| 566 | + "Then gain speed using Speed Booster to jump across the second gap.", |
| 567 | + "If the jump is slightly short, a wall jump can be used to get up." |
| 568 | + ], |
| 569 | + "detailNote": [ |
| 570 | + "Using the second Waver cycle leads to a bad pattern at the end,", |
| 571 | + "where the path of the speedy jump will be blocked by a Waver,", |
| 572 | + "which can still be avoided but only with great difficulty." |
| 573 | + ], |
| 574 | + "devNote": [ |
| 575 | + "FIXME: Patiently waiting for a different Waver cycle could be another way to avoid Fireflea damage.", |
| 576 | + "FIXME: gaining a shinecharge on the spikes (and hero shot sparking out the left door) is possible though extremely precise." |
516 | 577 | ] |
517 | 578 | }, |
518 | 579 | { |
|
923 | 984 | ], |
924 | 985 | "note": [ |
925 | 986 | "Damage boost off of the Fireflea or a Waver in order to get onto the upper spikes.", |
| 987 | + "It is possible to quickly get into position to use the Waver or to wait for it to return." |
| 988 | + ] |
| 989 | + }, |
| 990 | + { |
| 991 | + "link": [2, 4], |
| 992 | + "name": "Damage Boost and Use I-Frames", |
| 993 | + "requires": [ |
| 994 | + "canHorizontalDamageBoost", |
| 995 | + "canTrickyJump", |
| 996 | + "canUseIFrames", |
| 997 | + {"or": [ |
| 998 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 5}}, |
| 999 | + {"and": [ |
| 1000 | + "canTrickyDodgeEnemies", |
| 1001 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}} |
| 1002 | + ]}, |
| 1003 | + {"and": [ |
| 1004 | + "canInsaneJump", |
| 1005 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}} |
| 1006 | + ]} |
| 1007 | + ]} |
| 1008 | + ], |
| 1009 | + "note": [ |
| 1010 | + "Damage boost off a Waver to get onto the upper spikes,", |
| 1011 | + "then continue taking hits from the Waver to gain i-frames and avoid any spike hits.", |
926 | 1012 | "It is possible to quickly get into position to use the Waver or to wait for it to return.", |
927 | | - "It is also possible (but not required in this strat) to perform a second damage boost off of the Wavers to avoid some spike damage." |
| 1013 | + "There are several possible ways to ensure Samus lands on the safe platform:", |
| 1014 | + "1) align with the right-most vine of the group of 3 vines in the background;", |
| 1015 | + "2) position so that one tile of the doorway ledge is visible on camera; or", |
| 1016 | + "3) take an extra Waver hit, to have i-frames while descending the spike stairs." |
| 1017 | + ], |
| 1018 | + "devNote": [ |
| 1019 | + "FIXME: account for the possibility of farming the Waver (or all 3) at the end,", |
| 1020 | + "compensating for some of the damage." |
928 | 1021 | ] |
929 | 1022 | }, |
930 | 1023 | { |
|
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