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Refine X-Ray dboost strats (#2164)
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region/brinstar/red/Red Brinstar Fireflea Room.json

Lines changed: 97 additions & 4 deletions
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@@ -109,7 +109,8 @@
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"to": [
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{"id": 1},
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{"id": 2},
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{"id": 3}
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{"id": 3},
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{"id": 4}
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]
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},
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{
@@ -508,11 +509,71 @@
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{"notable": "X-Ray Access Damage Boost"},
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"canHorizontalDamageBoost",
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"canTrickyJump",
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"canUseIFrames",
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{"or": [
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}},
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{"and": [
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"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}
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]},
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"canInsaneJump"
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]},
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}}
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],
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"note": [
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"A precise strat that involves crossing both gaps by dboosting off Wavers.",
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"The Wavers are also used for iframes to avoid taking damage from any spikes."
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"A precise strat that involves crossing both gaps by damage boosting off Wavers.",
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"The Wavers are also used for i-frames to avoid taking damage from any spikes.",
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"It generally best to use a Fireflea (or two) to quickly boost to the left,",
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"in order to boost off the Waver during its first cycle.",
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"Waiting for the Waver to return is possible and does not take long,",
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"but it gives a different pattern at the left side of the room,",
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"making the final damage boost significantly more difficult."
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]
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},
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{
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"link": [2, 1],
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"name": "X-Ray Access Damage Boost Speedy Jump",
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"requires": [
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"canHorizontalDamageBoost",
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"canTrickyJump",
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"canUseIFrames",
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"SpeedBooster",
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{"or": [
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"canInsaneJump",
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{"and": [
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"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}
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]},
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}}
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]},
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{"or": [
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{"and": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
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]},
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}}
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]},
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{"or": [
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"canWalljump",
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"canTrickyDodgeEnemies"
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]}
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],
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"note": [
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"Use a Fireflea (or two) to quickly boost to the left,",
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"to be able to catch the Waver and boost off it on its first cycle, to cross the first gap.",
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"Take one or two more hits from the Wavers for i-frames;",
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"take the last hit close to the ground while holding forward.",
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"Then gain speed using Speed Booster to jump across the second gap.",
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"If the jump is slightly short, a wall jump can be used to get up."
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],
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"detailNote": [
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"Using the second Waver cycle leads to a bad pattern at the end,",
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"where the path of the speedy jump will be blocked by a Waver,",
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"which can still be avoided but only with great difficulty."
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],
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"devNote": [
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"FIXME: Patiently waiting for a different Waver cycle could be another way to avoid Fireflea damage.",
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"FIXME: gaining a shinecharge on the spikes (and hero shot sparking out the left door) is possible though extremely precise."
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]
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},
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{
@@ -923,8 +984,40 @@
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],
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"note": [
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"Damage boost off of the Fireflea or a Waver in order to get onto the upper spikes.",
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"It is possible to quickly get into position to use the Waver or to wait for it to return."
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]
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},
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{
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"link": [2, 4],
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"name": "Damage Boost and Use I-Frames",
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"requires": [
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"canHorizontalDamageBoost",
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"canTrickyJump",
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"canUseIFrames",
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{"or": [
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 5}},
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{"and": [
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"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}}
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]},
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{"and": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
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]}
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]}
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],
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"note": [
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"Damage boost off a Waver to get onto the upper spikes,",
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"then continue taking hits from the Waver to gain i-frames and avoid any spike hits.",
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"It is possible to quickly get into position to use the Waver or to wait for it to return.",
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"It is also possible (but not required in this strat) to perform a second damage boost off of the Wavers to avoid some spike damage."
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"There are several possible ways to ensure Samus lands on the safe platform:",
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"1) align with the right-most vine of the group of 3 vines in the background;",
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"2) position so that one tile of the doorway ledge is visible on camera; or",
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"3) take an extra Waver hit, to have i-frames while descending the spike stairs."
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],
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"devNote": [
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"FIXME: account for the possibility of farming the Waver (or all 3) at the end,",
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"compensating for some of the damage."
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]
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},
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{

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