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Add canPowerBombItemOverloadPLMs
1 parent 9e1d487 commit 2574ab5

6 files changed

Lines changed: 24 additions & 10 deletions

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region/brinstar/red/X-Ray Scope Room.json

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}
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},
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"requires": [
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"canPowerBombItemOverloadPLMs",
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"h_artificialMorphPowerBomb",
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"h_additionalBomb",
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{"or": [

region/lowernorfair/east/The Jail.json

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@@ -107,6 +107,7 @@
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},
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"requires": [
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"h_heatedGMode",
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"canPowerBombItemOverloadPLMs",
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{"ammo": {"type": "PowerBomb", "count": 18}},
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{"heatFrames": 240}
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],
@@ -167,6 +168,7 @@
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},
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"requires": [
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"h_heatedGMode",
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"canPowerBombItemOverloadPLMs",
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{"itemNotCollectedAtNode": 3},
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"canRiskPermanentLossOfAccess",
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{"ammo": {"type": "PowerBomb", "count": 17}},
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},
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"requires": [
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"h_heatedGMode",
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"canPowerBombItemOverloadPLMs",
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{"itemNotCollectedAtNode": 3},
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"canRiskPermanentLossOfAccess",
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{"ammo": {"type": "PowerBomb", "count": 9}},

region/maridia/inner-pink/Aqueduct.json

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@@ -2530,6 +2530,7 @@
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}
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},
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"requires": [
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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"canRiskPermanentLossOfAccess",
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{"or": [
@@ -3457,7 +3458,7 @@
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"link": [13, 7],
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"name": "G-Mode Overload PLMs - Power Bomb the Items (To the Items)",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},
@@ -3492,7 +3493,7 @@
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"link": [13, 7],
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"name": "G-Mode Morph Overload PLMs - Power Bomb the Items (To the Items)",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},
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"link": [13, 7],
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"name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},
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"link": [13, 7],
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"name": "G-Mode Morph Overload PLMs - Power Bomb the Items, Bootless UWJ",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},

region/maridia/outer/Main Street.json

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@@ -5104,7 +5104,7 @@
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"link": [10, 6],
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"name": "G-Mode Morph PB CF Overload Speed Blocks, Reserve Trigger",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload Speed Blocks then use Global Crab"},
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"canBePatient",
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"h_navigateUnderwater",
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"link": [10, 11],
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"name": "G-Mode Morph PB Overload Speed Blocks",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload Speed Blocks then use Global Crab"},
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"h_navigateUnderwater",
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"h_artificialMorphPowerBomb",
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"link": [12, 10],
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"name": "Direct G-Mode PB Overload Speed Blocks (Get Into Position)",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload Speed Blocks then use Global Crab"},
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{"obstaclesCleared": ["B"]},
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"h_navigateUnderwater",
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"link": [13, 10],
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"name": "Direct G-Mode Morph PB Overload Speed Blocks (Get Into Position)",
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"requires": [
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"canEnterGMode",
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"canPowerBombItemOverloadPLMs",
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{"notable": "G-Mode Overload Speed Blocks then use Global Crab"},
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"h_navigateUnderwater",
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{"obstaclesCleared": ["B"]},

region/norfair/west/Hi Jump Energy Tank Room.json

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}
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},
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"requires": [
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"canPowerBombItemOverloadPLMs",
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{"itemNotCollectedAtNode": 4},
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"canRiskPermanentLossOfAccess",
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"h_artificialMorphPowerBomb"

tech.json

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],
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"otherRequires": [],
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"note": [
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"."
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]
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"Ability to overload PLMs by having a Power Bomb explosion interact with an item, while being able to optimally place them to overload PLMs with as few Power Bombs as possible.",
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"The number of PLMs spawned is highly dependent on the distance between the bomb and the item.",
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"There is a special distance from the item in which two Power Bombs can fully overload PLMs - 16 tiles away horizontally or 12 tiles vertically away from the item.",
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"This magic distance forms a rectangle around the item, which is approximately one tile thick.",
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"Slightly outside this rectangle will not spawn any PLMs, slightly inside of it will require dozens of Power Bombs to overload them.",
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"Without being able to place a Power Bomb within this special region, then the closer to the item, the more the PLMs are spawned - particularly when extremely close to it.",
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"A Power Bomb placed one pixel from the item requires just two Power Bombs, while placing them two tiles away from the item will typically require 7-8 explosions.",
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"This requires the item to be uncollected and Samus to be in Direct G-mode for visible and Chozo Ball items, but hidden items can be Power Bombed even if it is collected or in indirect G-mode."
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],
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"devNote": "Note that this tech does not have any Power Bomb requirements - those are all included on the strat, because the number required varies significantly."
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},
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{
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"id": 194,

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