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Bootless two-wall UWJ
1 parent 9bdc9a7 commit 25acd7c

4 files changed

Lines changed: 205 additions & 1 deletion

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region/maridia/inner-pink/Aqueduct.json

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@@ -1637,6 +1637,35 @@
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],
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"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
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},
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{
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"link": [2, 7],
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"name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": false
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}
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},
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"requires": [
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},
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{"itemNotCollectedAtNode": 8}
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]},
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"h_usePowerBomb",
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"h_usePowerBomb",
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"canSnailClimb",
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"canBootless2WideUWJ"
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],
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"flashSuitChecked": true,
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"note": [
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"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
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"There is a row of tiles that works, just above and to the left of the right door.",
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"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
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"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
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],
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"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
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},
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{
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"id": 47,
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"link": [2, 9],
@@ -2500,6 +2529,83 @@
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],
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"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
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},
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{
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"link": [5, 7],
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"name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": false
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}
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},
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"requires": [
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},
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{"itemNotCollectedAtNode": 8}
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]},
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"h_usePowerBomb",
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"h_usePowerBomb",
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"canSnailClimb",
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"canBootless2WideUWJ"
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],
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"flashSuitChecked": true,
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"note": [
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"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
2555+
"There is a row of tiles that works, just above and to the left of the right door.",
2556+
"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
2557+
"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
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],
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"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
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},
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{
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"link": [5, 7],
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"name": "G-Mode Morph Overload PLMs - Power Bomb the Items, Bootless UWJ",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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}
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},
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"requires": [
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},
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{"itemNotCollectedAtNode": 8}
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]},
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"h_artificialMorphSpringBall",
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"h_artificialMorphPowerBomb",
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"h_artificialMorphPowerBomb",
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"canSnailClimb",
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"canBootless2WideUWJ"
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],
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"flashSuitChecked": true,
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"note": [
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"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
2585+
"There is a row of tiles that works, just above and to the left of the right door.",
2586+
"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
2587+
"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
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],
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"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
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},
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{
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"link": [5, 7],
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"name": "G-Mode Morph Overload PLMs - Bomb the Speed Blocks, Bootless UWJ",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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}
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},
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"requires": [
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"h_artificialMorphSpringBall",
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"canSnailClimb",
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"h_artificialMorphBombs",
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"canBootless2WideUWJ"
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],
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"flashSuitChecked": true,
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"note": "Place bombs on the speed blocks to overload PLMs, then climb a snail and bootless UWJ to the items."
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},
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{
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"id": 91,
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"link": [5, 8],
@@ -2962,6 +3068,36 @@
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],
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"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
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},
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{
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"link": [6, 7],
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"name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": false
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},
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"comesThroughToilet": "no"
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},
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"requires": [
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{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
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{"or": [
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{"itemNotCollectedAtNode": 7},
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{"itemNotCollectedAtNode": 8}
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]},
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"h_usePowerBomb",
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"h_usePowerBomb",
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"canSnailClimb",
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"canBootless2WideUWJ"
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],
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"flashSuitChecked": true,
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"note": [
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"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
3095+
"There is a row of tiles that works, just above and to the left of the right door.",
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"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
3097+
"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
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],
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"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
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},
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{
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"id": 111,
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"link": [6, 9],
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"flashSuitChecked": true,
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"devNote": "FIXME: This is not a long IBJ if starting from door 5."
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},
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{
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"link": [10, 7],
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"name": "Overload PLMs - Bomb the Speed Blocks, Bootless UWJ",
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"requires": [
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"canEnterGMode",
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"canSnailClimb",
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"h_useMorphBombs",
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"canBootless2WideUWJ"
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],
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"flashSuitChecked": true,
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"note": "Place bombs on the speed blocks to overload PLMs, then climb a snail and bootless UWJ to the items."
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},
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{
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"id": 134,
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"link": [10, 11],
@@ -3342,6 +3490,17 @@
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],
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"flashSuitChecked": true,
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"note": "After PLMs are overloaded, use a snail to help climb to the top right items."
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},
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{
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"link": [11, 7],
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"name": "Overloaded PLMs - Bootless UWJ",
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"requires": [
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"canEnterGMode",
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"canSnailClimb",
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"canBootless2WideUWJ"
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],
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"flashSuitChecked": true,
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"note": "After PLMs are overloaded, use a snail to climb to the right then bootless UWJ to the items."
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}
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],
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"notables": [

region/maridia/inner-pink/Crab Shaft.json

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@@ -1070,6 +1070,17 @@
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],
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"devNote": "The requirements are for getting onto the platform."
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},
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{
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"link": [1, 4],
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"name": "Bootless Underwater Wall Jump",
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"requires": [
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{"notable": "Very Long Bootless Underwater Wall Jump"},
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"canBootless2WideUWJ",
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"canBeExtremelyPatient",
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"canSpringBallJumpMidAir"
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],
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"note": "Perform a very long, very unforgiving, bootless underwater wall jump."
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},
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{
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"id": 85,
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"link": [1, 5],
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"Perform a tight down grab to get onto it then jump through the door shell.",
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"Knocking the crab off while it is on the the door or ceiling will not work."
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]
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},
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{
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"id": 5,
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"name": "Very Long Bootless Underwater Wall Jump",
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"note": [
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"Perform a very long, very unforgiving, bootless underwater wall jump."
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]
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}
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],
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"nextStratId": 92,
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"nextNotableId": 5
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"nextNotableId": 6
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}

region/maridia/inner-pink/West Sand Hole.json

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@@ -477,6 +477,20 @@
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"Jump up to the ledge with either Gravity, HiJump and a Crouch Jump Down Grab, or a maximum height Spring Ball Jump."
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]
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},
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{
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"link": [1, 7],
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"name": "Bootless Underwater Wall Jump",
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"requires": [
484+
"canPlayInSand",
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{"or": [
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"canSpringBallJumpMidAir",
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"canSandfallBounce"
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]},
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"canBootless2WideUWJ",
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"SpaceJump"
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],
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"note": "Sandfall bounce or spring ball jump to the first ledge, then bootless underwater wall jump to the water surface, then use Space Jump to escape."
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},
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{
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"id": 15,
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"link": [2, 2],

tech.json

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"note": [
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"The ability to underwater wall jump against a single wall and break the water line with HiJump but without Space Jump."
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]
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},
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{
1261+
"name": "canBootless2WideUWJ",
1262+
"techRequires": [
1263+
{"tech": "canUnderwaterWalljump"}
1264+
],
1265+
"otherRequires": [],
1266+
"note": [
1267+
"The ability to underwater wall jump without HiJump between two walls that are two tiles apart.",
1268+
"Turn around before reaching the wall, then jump as early as possible to gain a small amount of height.",
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"With very precise execution, Samus will gain height very slowly.",
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"This requires Space Jump when breaking the water line."
1271+
]
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}
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]
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}

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