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add flashSuitChecked to some tested strats
1 parent a5f476d commit 2680ca7

15 files changed

Lines changed: 27 additions & 0 deletions

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region/brinstar/green/Green Brinstar Main Shaft.json

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@@ -4170,6 +4170,7 @@
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"requires": [
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"h_canIceClip"
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],
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"flashSuitChecked": true,
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"note": [
41744175
"Freeze the wall crawler at a precise location in order to jump through the Power Bomb Blocks.",
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"The pixel window is larger and higher with Morph and an X-Ray Stand Up."

region/brinstar/kraid/Warehouse Zeela Room.json

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@@ -550,6 +550,7 @@
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"h_canBombThings"
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],
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"bypassesDoorShell": true,
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"flashSuitChecked": true,
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"note": [
554555
"Freeze a Zeela at a precise distance below the door in order to jump up and clip through the door shell.",
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"The pixel window is larger and higher with Morph and an X-Ray stand-up."

region/brinstar/pink/Big Pink.json

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@@ -1900,6 +1900,7 @@
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"h_canPreciseIceClip",
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"h_canXRayMorphIceClip"
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],
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"flashSuitChecked": true,
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"note": [
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"Lure the Reo (Bee) to the left to use it as a platform for ice clipping up through the crumbles to the Power Bomb room exit door.",
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"Watch the Reo bounce against the left wall until it does a slow hover towards Samus.",
@@ -1920,6 +1921,7 @@
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"requires": [
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"h_canPreciseIceClip"
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],
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"flashSuitChecked": true,
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"note": [
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"Lure the Reo (Bee) to the left to use it as a platform for ice clipping up through the crumbles to the Power Bomb room exit door.",
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"Watch the Reo bounce against the left wall until it does a slow hover towards Samus.",
@@ -1946,6 +1948,7 @@
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]},
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"h_canPreciseIceClip"
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],
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"flashSuitChecked": true,
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"note": [
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"Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door.",
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"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door.",
@@ -1968,6 +1971,7 @@
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"canInsaneJump",
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"h_canHighPixelIceClip"
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],
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"flashSuitChecked": true,
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"note": [
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"Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door.",
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"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door.",

region/crateria/central/Parlor and Alcatraz.json

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@@ -1366,6 +1366,7 @@
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"canUseGrapple",
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"canXRayStandUp"
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],
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"flashSuitChecked": true,
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"note": [
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"Wait for a global Geemer to make the long trip along the map, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time.",
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"Freeze it just after it starts climbing the bomb blocks.",
@@ -1397,6 +1398,7 @@
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}},
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"canInsaneJump"
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],
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"flashSuitChecked": true,
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"note": [
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"Wait for a global Geemer to make the long trip along the map, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time.",
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"Hold right against the bomb blocks, take damage from the Geemer, jump, aim-down, and shoot the Geemer shortly before landing.",

region/crateria/east/Crab Maze.json

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@@ -92,6 +92,7 @@
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]}
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],
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"bypassesDoorShell": true,
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"flashSuitChecked": true,
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"note": [
9697
"Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell.",
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"If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on the slope near the door, not on the door itself."

region/crateria/east/West Ocean.json

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@@ -1627,6 +1627,7 @@
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"h_canPreciseIceClip"
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]}
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],
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"flashSuitChecked": true,
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"note": [
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"Freeze a bug three tiles to the right of the morph tunnel entrance, directly under the tile where ceiling is higher.",
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"Jump onto the bug, crouch, and jump up.",

region/lowernorfair/east/Mickey Mouse Room.json

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]}
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],
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"reusableRoomwideNotable": "Mickey Mouse Viola Ice Clip",
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"flashSuitChecked": true,
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"note": [
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"Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks.",
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"The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus.",
@@ -1590,6 +1591,7 @@
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]}
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],
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"reusableRoomwideNotable": "Mickey Mouse Viola Ice Clip",
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"flashSuitChecked": true,
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"note": [
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"Freeze the Multiviola on the left side, just below the solid block.",
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"XRay standup and jump to clip up, then jump again to get on top of the bomb blocks."
@@ -1614,6 +1616,7 @@
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],
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"clearsObstacles": ["A"],
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"reusableRoomwideNotable": "Mickey Mouse Viola Ice Clip",
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"flashSuitChecked": true,
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"note": [
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"Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks.",
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"The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus.",
@@ -1628,6 +1631,7 @@
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"h_canXRayMorphIceClip"
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],
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"reusableRoomwideNotable": "Mickey Mouse Viola Ice Clip",
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"flashSuitChecked": true,
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"note": [
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"Freeze the Multiviola on the left side, just below the solid block.",
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"XRay standup and jump to clip up, then Morph to be in the morph tunnel."
@@ -1650,6 +1654,7 @@
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],
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"clearsObstacles": ["B"],
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"reusableRoomwideNotable": "Mickey Mouse Viola Ice Clip",
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"flashSuitChecked": true,
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"note": [
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"Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks.",
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"The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus.",
@@ -1678,6 +1683,7 @@
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],
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"clearsObstacles": ["B"],
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"reusableRoomwideNotable": "Mickey Mouse Viola Ice Clip",
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"flashSuitChecked": true,
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"note": [
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"Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks.",
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"The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus.",

region/maridia/inner-green/East Pants Room.json

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@@ -378,6 +378,7 @@
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]}
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],
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"reusableRoomwideNotable": "East Pants Room Puyo Clip",
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"flashSuitChecked": true,
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"note": [
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"Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip.",
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"Standing on a side of the room and shooting forward will freeze the Puyo at the correct height."
@@ -399,6 +400,7 @@
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}}
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]}
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],
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"flashSuitChecked": true,
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"note": "Freeze the Puyo at the start of its jump animation, on the right frame."
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},
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{
@@ -425,6 +427,7 @@
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}}
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]}
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],
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"flashSuitChecked": true,
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"note": [
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"Positioning the Puyo requires it to perform a big jump then start falling with a frame perfect freeze.",
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"One possible setup stands on the left tile of the right side and lets the puyo jump up taking a contact hit.",

region/maridia/inner-pink/Colosseum.json

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@@ -655,6 +655,7 @@
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"canGrappleClip"
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],
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"bypassesDoorShell": true,
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"flashSuitChecked": true,
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"note": [
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"Crouch and freeze a Mochtroid to clip into the space behind the grapple blocks.",
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"Jump and tap grapple while aiming diagonally to be pushed into the wall just the right amount.",

region/maridia/outer/Crab Hole.json

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@@ -611,6 +611,7 @@
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]}
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]}
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],
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"flashSuitChecked": true,
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"note": [
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"Freeze a crab at a very precise position in order to clip through the center Morph tunnel without a way to see.",
616617
"Use a frozen crab on the opposite wall in order to better time the crab being used for clipping and as a way to climb on top of it.",

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