|
1250 | 1250 | {"obstaclesNotCleared": ["A"]}, |
1251 | 1251 | "h_heatProof", |
1252 | 1252 | "canSuitlessLavaDive", |
1253 | | - "canCrouchJump", |
1254 | 1253 | "h_doubleSpringBallJumpWithHiJump", |
1255 | 1254 | "canTrickyJump", |
1256 | | - {"acidFrames": 330}, |
1257 | | - {"acidFrames": 1000} |
| 1255 | + {"acidFrames": 375}, |
| 1256 | + {"or": [ |
| 1257 | + "canInsaneJump", |
| 1258 | + {"acidFrames": 450} |
| 1259 | + ]} |
1258 | 1260 | ], |
1259 | 1261 | "unlocksDoors": [ |
1260 | 1262 | {"types": ["super"], "requires": []}, |
1261 | 1263 | {"types": ["missiles", "powerbomb"], "requires": ["never"]} |
1262 | 1264 | ], |
| 1265 | + "flashSuitChecked": true, |
| 1266 | + "wallJumpAvoid": true, |
1263 | 1267 | "note": [ |
1264 | 1268 | "Acid allows for more time than water to perform Spring Ball jumps.", |
1265 | 1269 | "This gives just barely enough time to fit in three spring ball jumps." |
1266 | 1270 | ], |
1267 | 1271 | "devNote": [ |
1268 | | - "This strat is only used to avoid walljumping.", |
1269 | | - "1000 leniency frames for retries, and so this does not become the expected strat" |
| 1272 | + "A crouch jump is not required.", |
| 1273 | + "The leniency frames are worst-case scenario of not having enough time for the last jump, which is the most common way to fail." |
1270 | 1274 | ] |
1271 | 1275 | }, |
1272 | 1276 | { |
|
1279 | 1283 | "HiJump", |
1280 | 1284 | "canTrickyJump", |
1281 | 1285 | "canGravityJump", |
1282 | | - "h_crouchJumpDownGrab", |
| 1286 | + {"or": [ |
| 1287 | + "h_crouchJumpDownGrab", |
| 1288 | + {"and": [ |
| 1289 | + "canTrickyCarryFlashSuit", |
| 1290 | + "canDownGrab" |
| 1291 | + ]} |
| 1292 | + ]}, |
1283 | 1293 | "canSpringBallJumpMidAir", |
1284 | | - {"heatFrames": 600}, |
1285 | | - {"acidFrames": 600} |
| 1294 | + {"heatFrames": 50}, |
| 1295 | + {"acidFrames": 50}, |
| 1296 | + {"gravitylessHeatFrames": 300}, |
| 1297 | + {"gravitylessAcidFrames": 300} |
1286 | 1298 | ], |
1287 | 1299 | "unlocksDoors": [ |
1288 | 1300 | {"types": ["super"], "requires": []}, |
1289 | 1301 | {"types": ["missiles", "powerbomb"], "requires": ["never"]} |
1290 | 1302 | ], |
| 1303 | + "flashSuitChecked": true, |
| 1304 | + "wallJumpAvoid": true, |
1291 | 1305 | "note": [ |
1292 | 1306 | "Perform a gravity jump followed by a springball jump to reach the left side door.", |
1293 | | - "The gravity jump timing is very precise." |
| 1307 | + "The gravity jump will only get high enough if it is within the last two frames, and the Spring Ball jump must be delayed and near the peak of the jump." |
1294 | 1308 | ], |
1295 | 1309 | "devNote": [ |
1296 | | - "This strat is only used to avoid walljumping.", |
1297 | | - "FIXME: Gravity heat reduction is disabled for part of this strat." |
| 1310 | + "It is possible to do this with a flash suit, and no crouch jump, but it requires a frame perfect jump and then a Spring Ball jump within 3 pixels of its peak." |
1298 | 1311 | ] |
1299 | 1312 | }, |
1300 | 1313 | { |
|
0 commit comments