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Merge pull request #2126 from blkerby/below-spazer-cwj
Below Spazer CWJ jump shot speedball
2 parents 3c8f239 + cabfe74 commit 2c1b7d7

1 file changed

Lines changed: 34 additions & 1 deletion

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region/brinstar/red/Below Spazer.json

Lines changed: 34 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -792,6 +792,31 @@
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"to prevent Samus from getting too high of a jump and not being able to reach the ledge."
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]
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},
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{
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"link": [3, 1],
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"name": "CWJ Jump Shot Speedball",
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"entranceCondition": {
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"comeInBlueSpinning": {
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"unusableTiles": 0,
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"minExtraRunSpeed": "$1.3",
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"maxExtraRunSpeed": "$1.8"
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}
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},
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"requires": [
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{"notable": "CWJ Jump Shot Speedball"},
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"canInsaneJump",
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"canCWJ",
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"canSpeedball"
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],
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"note": [
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"In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway.",
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"After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel."
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],
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"devNote": [
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"Higher speeds could probably also work, but depending on the geometry in the previous room",
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"it may require a precise release of jump to avoid bonking the wall above the door."
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]
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},
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{
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"id": 33,
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"link": [3, 1],
@@ -965,8 +990,16 @@
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"Time a precise shot during the jump to clear the shot block.",
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"Note: Spazer can trivially break the shot block by shooting forward before jumping."
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]
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},
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{
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"id": 3,
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"name": "CWJ Jump Shot Speedball",
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"note": [
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"In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway.",
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"After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel."
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]
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}
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],
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"nextStratId": 48,
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"nextNotableId": 3
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"nextNotableId": 4
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}

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