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morph ball room
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region/brinstar/blue/Morph Ball Room.json

Lines changed: 97 additions & 0 deletions
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@@ -928,6 +928,74 @@
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"flashSuitChecked": true,
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"note": "To save a hit, jump over the third Sidehopper as it lunges towards Samus."
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},
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{
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"link": [1, 1],
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"name": "R-Mode Crystal Flash Interrupt",
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"entranceCondition": {
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"comeInWithRMode": {}
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},
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"requires": [
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"h_ZebesIsAwake",
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{"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}},
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"canComplexRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"or": [
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"h_partialEnemyDamageReduction",
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{"resourceAtMost": [{"type": "RegularEnergy", "count": 19}]},
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{"and": [
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{"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]},
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{"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]}
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]}
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]},
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{"obstaclesCleared": ["C"]}
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],
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"flashSuitChecked": true,
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"note": [
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"Immediately on room entry, the Sidehopper is going to hit Samus. Afterwards, quickly roll to the right next to the stair.",
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"It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die.",
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"It can help to place a Power Bomb and roll to the right to reduce the chance that the ceiling hopper gets double hit, and to lure the third hopper.",
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"Quickly getting back into position and Crystal Flashing will usually get Samus hit by either the ceiling or right hopper."
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],
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"devNote": [
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"Killing the hoppers after this is easy, as Samus will have i-frames, the Sidehoppers will be injured, and Samus will have some extra ammo just in case.",
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"A different setup could also break A, but Samus will end with at least 10 Power Bombs, so this is ignored for simplicity."
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]
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},
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{
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"link": [1, 1],
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"name": "Direct G-mode Morph, Crystal Flash Interrupt",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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}
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},
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"requires": [
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"h_ZebesIsAwake",
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"h_artificialMorphComplexRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"or": [
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"h_partialEnemyDamageReduction",
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{"resourceAtMost": [{"type": "RegularEnergy", "count": 19}]},
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{"and": [
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{"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]},
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{"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]}
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]}
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]},
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{"obstaclesCleared": ["C"]}
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],
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"flashSuitChecked": true,
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"note": [
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"Immediately on room entry, the Sidehopper is going to hit Samus. Afterwards, quickly roll to the right next to the stair.",
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"It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die.",
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"It can help to place a Power Bomb and roll to the right to reduce the chance that the ceiling hopper gets double hit, and to lure the third hopper.",
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"Quickly getting back into position and Crystal Flashing will usually get Samus hit by either the ceiling or right hopper."
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],
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"devNote": [
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"Killing the hoppers after this is easy, as Samus will have i-frames, the Sidehoppers will be injured, and Samus will have some extra ammo just in case.",
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"A different setup could also break A, but Samus will end with at least 10 Power Bombs, so this is ignored for simplicity."
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]
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},
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{
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"id": 24,
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"link": [1, 5],
@@ -1257,6 +1325,35 @@
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"requires": [],
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"flashSuitChecked": true
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},
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{
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"link": [3, 1],
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"name": "R-Mode Crystal Flash Interrupt",
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"entranceCondition": {
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"comeInWithRMode": {}
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},
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"requires": [
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"h_ZebesIsAwake",
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"canComplexRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"or": [
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"h_partialEnemyDamageReduction",
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{"resourceAtMost": [{"type": "RegularEnergy", "count": 19}]},
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{"and": [
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{"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]},
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{"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]}
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]}
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]},
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{"obstaclesCleared": ["A", "B", "C"]}
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],
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"flashSuitChecked": true,
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"note": [
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"Cross the room then lure and kill the two floor Sidehoppers using the morph tunnel.",
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"With the ceiling Sidehopper in the top right corner, quickly roll to the left next to the stair.",
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"It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die.",
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"Place a Power Bomb, Wait a second, then roll to the right to lure the hopper and quickly return and Crystal Flash.",
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"Waiting briefly will prevent the hopper from coming too soon and getting double hit."
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]
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},
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{
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"id": 77,
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"link": [3, 1],

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