|
1142 | 1142 | { |
1143 | 1143 | "id": 58, |
1144 | 1144 | "link": [2, 2], |
1145 | | - "name": "Missiles Only Kill", |
| 1145 | + "name": "Missiles Only Kill (Morph)", |
1146 | 1146 | "requires": [ |
1147 | 1147 | {"notable": "Safe Spot Kill"}, |
1148 | 1148 | {"notable": "Missiles Only Kill"}, |
|
1163 | 1163 | "This can be done by rolling under GT, triggering the sit attack, and then shooting missiles during the stand up animation.", |
1164 | 1164 | "By pushing GT to the door and rolling into the door during a jump back, the sit can reliably be manipulated.", |
1165 | 1165 | "But this setup is subpixel dependant and harder to setup again if GT moves unexpectidly.", |
1166 | | - "Use of the safe spot is expected. Keep missiles below 31 to control the fight. This fight takes multiple minutes.", |
1167 | | - "(A cheeky Missile can hit GT the moment it becomes active)" |
| 1166 | + "Use of the safe spot is expected. Keep missiles below 31 to control the fight. This fight takes multiple minutes." |
1168 | 1167 | ], |
1169 | 1168 | "devNote": [ |
1170 | | - "It is easy to make mistakes with this strat, so some capacity is given for leniency. You can farm up resources readily enough.", |
1171 | | - "FIXME: add morphless version." |
| 1169 | + "It is easy to make mistakes with this strat, so some capacity is given for leniency. You can farm up resources readily enough." |
| 1170 | + ] |
| 1171 | + }, |
| 1172 | + { |
| 1173 | + "link": [2, 2], |
| 1174 | + "name": "Missiles Only Kill", |
| 1175 | + "requires": [ |
| 1176 | + {"notable": "Safe Spot Kill"}, |
| 1177 | + {"notable": "Missiles Only Kill"}, |
| 1178 | + "h_heatProof", |
| 1179 | + {"resourceCapacity": [{"type": "Missile", "count": 5}]}, |
| 1180 | + "canBeExtremelyPatient" |
| 1181 | + ], |
| 1182 | + "setsFlags": ["f_DefeatedGoldenTorizo"], |
| 1183 | + "flashSuitChecked": true, |
| 1184 | + "blueSuitChecked": true, |
| 1185 | + "note": [ |
| 1186 | + "Stand a specific distance away from Golden Torizo so that it takes a step before jumping backwards.", |
| 1187 | + "When it uses the eye lazer attack, it will not be able to avoid missiles.", |
| 1188 | + "Farm drops following every jump backwards.", |
| 1189 | + "At low health Golden Torizo will do a bird attack and that must be interuppted preemptively because it is difficult to dodge." |
1172 | 1190 | ] |
1173 | 1191 | }, |
1174 | 1192 | { |
|
2411 | 2429 | "note": [ |
2412 | 2430 | "Killing Golden Torizo only with missiles using enemy state manipulation to get missiles to connect.", |
2413 | 2431 | "This can be done by rolling under GT, triggering the sit attack, and then shooting missiles during the stand up animation.", |
2414 | | - "By pushing GT to the door and rolling into the door during a jump back, the sit can reliably be manipulated.", |
2415 | | - "But this setup is subpixel dependant and harder to setup again if GT moves unexpectidly.", |
2416 | | - "Use of the safe spot is expected. Keep missiles below 31 to control the fight. This fight takes multiple minutes.", |
2417 | | - "(A cheeky Missile can hit GT the moment it becomes active)" |
| 2432 | + "Or by standing far enough from GT to trigger the eye lazer attack and shooting missiles during that animation." |
2418 | 2433 | ] |
2419 | 2434 | }, |
2420 | 2435 | { |
|
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