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Merge pull request #1529 from osse101/FarmBranch
More Logic Updates
2 parents bcd86d0 + 5b84b74 commit 321e8f1

7 files changed

Lines changed: 334 additions & 95 deletions

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region/brinstar/kraid/Warehouse Energy Tank Room.json

Lines changed: 22 additions & 4 deletions
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@@ -88,16 +88,34 @@
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{"and": [
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{"or": [
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"Ice",
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"canCarefulJump"
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"canTrickyJump",
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{"enemyDamage": {
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"enemy": "Beetom",
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"type": "contact",
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"hits": 1
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}}
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]},
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"h_canUseMorphBombs"
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{"or": [
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"h_canUseMorphBombs",
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{"and": [
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{"resourceAvailable": [ {"type": "Energy", "count": 50} ]},
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{"or": [
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{"ammo": {"type": "Missile", "count": 1}},
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{"ammo": {"type": "Super", "count": 1}},
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{"ammo": {"type": "PowerBomb", "count": 1}}
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]},
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{"partialRefill": {"type": "PowerBomb", "limit": 1}},
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"h_canUsePowerBombs"
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]}
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]}
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]}
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]},
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{"refill": ["Energy", "PowerBomb"]}
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{"refill": ["PowerBomb"]}
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],
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"note": "Kill the Beetoms with Screw Attack or by freezing or carefully avoiding them and using Bombs or Power Bombs.",
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"devNote": [
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"FIXME: Using a Missile, Super, or Power Bomb at the start could be added to the logic to get the first Power Bombs to use for further farming, but this needs a way to express that we're not in health-bomb energy range."
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"Health Bomb ends at 50 energy.",
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"One ammo can be used to gain a power bomb and then power bombs can be used to farm more power bombs."
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]
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},
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{

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