|
2532 | 2532 | "flashSuitChecked": true, |
2533 | 2533 | "note": "Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper." |
2534 | 2534 | }, |
| 2535 | + { |
| 2536 | + "link": [3, 4], |
| 2537 | + "name": "G-Mode, Open Gate", |
| 2538 | + "entranceCondition": { |
| 2539 | + "comeInWithGMode": { |
| 2540 | + "mode": "any", |
| 2541 | + "morphed": false |
| 2542 | + } |
| 2543 | + }, |
| 2544 | + "requires": [ |
| 2545 | + "h_heatedGMode", |
| 2546 | + {"or": [ |
| 2547 | + "SpaceJump", |
| 2548 | + "canPreciseGrapple", |
| 2549 | + "canSpringBallJumpMidAir", |
| 2550 | + "canInsaneWalljump", |
| 2551 | + {"and": [ |
| 2552 | + "HiJump", |
| 2553 | + "canWalljump" |
| 2554 | + ]}, |
| 2555 | + {"and": [ |
| 2556 | + "HiJump", |
| 2557 | + "SpeedBooster" |
| 2558 | + ]}, |
| 2559 | + {"and": [ |
| 2560 | + "canStaggeredIBJ", |
| 2561 | + "canDoubleBombJump", |
| 2562 | + "canBombHorizontally" |
| 2563 | + ]}, |
| 2564 | + "h_IBJFromSpikes" |
| 2565 | + ]}, |
| 2566 | + {"heatFrames": 35} |
| 2567 | + ], |
| 2568 | + "clearsObstacles": ["A"], |
| 2569 | + "flashSuitChecked": true, |
| 2570 | + "note": [ |
| 2571 | + "Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room.", |
| 2572 | + "With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper.", |
| 2573 | + "In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.", |
| 2574 | + "In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.", |
| 2575 | + "Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit." |
| 2576 | + ] |
| 2577 | + }, |
| 2578 | + { |
| 2579 | + "link": [3, 4], |
| 2580 | + "name": "G-Mode, Kill the Ripper then IBJ, Open Gate", |
| 2581 | + "entranceCondition": { |
| 2582 | + "comeInWithGMode": { |
| 2583 | + "mode": "any", |
| 2584 | + "morphed": false |
| 2585 | + } |
| 2586 | + }, |
| 2587 | + "requires": [ |
| 2588 | + "h_heatedGMode", |
| 2589 | + {"or": [ |
| 2590 | + "ScrewAttack", |
| 2591 | + "h_usePowerBomb", |
| 2592 | + {"ammo": {"type": "Missile", "count": 2}}, |
| 2593 | + {"ammo": {"type": "Super", "count": 1}} |
| 2594 | + ]}, |
| 2595 | + "canIBJ", |
| 2596 | + "canBombHorizontally", |
| 2597 | + {"heatFrames": 35} |
| 2598 | + ], |
| 2599 | + "clearsObstacles": ["A"], |
| 2600 | + "flashSuitChecked": true, |
| 2601 | + "note": [ |
| 2602 | + "Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room.", |
| 2603 | + "In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.", |
| 2604 | + "In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.", |
| 2605 | + "Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit." |
| 2606 | + ] |
| 2607 | + }, |
| 2608 | + { |
| 2609 | + "link": [3, 4], |
| 2610 | + "name": "G-Mode Morph, Open Gate", |
| 2611 | + "entranceCondition": { |
| 2612 | + "comeInWithGMode": { |
| 2613 | + "mode": "any", |
| 2614 | + "morphed": true |
| 2615 | + } |
| 2616 | + }, |
| 2617 | + "requires": [ |
| 2618 | + "h_heatedGMode", |
| 2619 | + {"or": [ |
| 2620 | + "h_artificialMorphCeilingBombJump", |
| 2621 | + {"and": [ |
| 2622 | + "h_artificialMorphBombHorizontally", |
| 2623 | + "h_artificialMorphIBJ", |
| 2624 | + "h_artificialMorphPowerBomb" |
| 2625 | + ]}, |
| 2626 | + {"and": [ |
| 2627 | + "h_artificialMorphBombHorizontally", |
| 2628 | + "canTrickyDodgeEnemies", |
| 2629 | + "h_artificialMorphDoubleBombJump", |
| 2630 | + "h_artificialMorphStaggeredIBJ" |
| 2631 | + ]} |
| 2632 | + ]}, |
| 2633 | + {"heatFrames": 35} |
| 2634 | + ], |
| 2635 | + "clearsObstacles": ["A"], |
| 2636 | + "flashSuitChecked": true, |
| 2637 | + "note": [ |
| 2638 | + "Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper.", |
| 2639 | + "In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.", |
| 2640 | + "In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.", |
| 2641 | + "Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit." |
| 2642 | + ], |
| 2643 | + "devNote": "Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item." |
| 2644 | + }, |
2535 | 2645 | { |
2536 | 2646 | "id": 60, |
2537 | 2647 | "link": [3, 5], |
|
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