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also add a regular x-mode bluesuit (single xmode)
https://videos.maprando.com/video/8972 (leave shinecharged video) existing one leaves with spark.. also dropped the shineframes down by 10. https://videos.maprando.com/video/8973 (gain bluesuit)
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Lines changed: 20 additions & 5 deletions

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region/brinstar/green/Green Brinstar Fireflea Room.json

Lines changed: 20 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -82,13 +82,10 @@
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"link": [1, 1],
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"name": "Leave Shinecharged (X-Mode)",
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"requires": [
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"canXMode",
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"h_XModeThornHit",
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"h_XModeThornHit",
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"h_XModeThornHit",
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"h_shinechargeMaxRunway",
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"canShinechargeMovement",
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{"shineChargeFrames": 130}
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"h_XModeShinecharge",
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{"shineChargeFrames": 120}
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],
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"exitCondition": {
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"leaveShinecharged": {}
@@ -357,6 +354,24 @@
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"Assuming the room can be reset, leniency is not included because a farm is available."
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]
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},
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{
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"link": [2, 2],
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"name": "Gain Blue Suit (X-Mode)",
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"requires": [
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{"or": [
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{"canShineCharge": {"usedTiles": 16, "openEnd": 0}},
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{"and": [
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{"doorUnlockedAtNode": 2},
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{"canShineCharge": {"usedTiles": 17, "openEnd": 0}}
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]}
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]},
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"h_thornXModeBlueSuit"
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],
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"flashSuitChecked": true,
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"note": [
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"Bouncing into the spikes is not required due to wall. Roll off the edge holding forwards from at least 1 tile before the drop to hit the wall on the way down."
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]
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},
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{
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"id": 12,
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"link": [2, 2],

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