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Merge pull request #2201 from blkerby/cathedral-entrance
Cathedral entrance
2 parents df2846b + 67c868b commit 3a23be7

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Lines changed: 83 additions & 8 deletions

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region/norfair/east/Cathedral Entrance.json

Lines changed: 83 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -650,6 +650,44 @@
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"note": "Exit G-mode below the shot blocks.",
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"devNote": "This is just used to save Energy, when Samus doesn't have a way to get though the morph tunnel."
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},
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{
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"link": [2, 3],
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"name": "Dessgeega Dodge",
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"requires": [
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{"notable": "Dessgeega Dodge (Right-to-Left)"},
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"canTrickyDodgeEnemies",
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"canInsaneJump",
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{"heatFramesWithEnergyDrops": {
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"frames": 295,
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"drops": [{"enemy": "Sova", "count": 1}]
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}}
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],
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"note": [
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"Manipulate the movement of the Sm. Dessgeegas by entering the room in a specific way.",
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"Multiple setups are possible:",
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"A relatively safe method is to walk into the room (with no dash speed, and any amount of base speed or none at all),",
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"walk off the ledge, and press against the opposite ledge to align with it.",
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"After landing, wait a moment, then run off the edge and across the room.",
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"If successful, the first Sm. Dessgeega should have hopped to the right, out of Samus' way,",
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"and the second Sm. Dessgeega should do a big hop while Samus runs under it.",
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"A more aggressive method involves walking into the room,",
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"and holding dash starting when Samus is about 1 tile from falling off the ledge;",
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"start holding forward again slightly before landing on the small floating platform, while continuing to hold dash."
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],
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"detailNote": [
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"Rooms containing hopper-type enemies (including Sm. Dessgeegas) reset RNG on entry,",
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"which makes it possible to manipulate their movement in a deterministic way.",
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"It also means the Sova drop can be manipulated by killing it on specific frames relative to room entry.",
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"Because the Sova is global, its position can be used as a cue for when to kill it.",
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"If Samus is full on Missiles, there are several 3-frame windows of where it can be killed to obtain a big energy.",
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"The exact timing required for the shot will depend on the weapon used."
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],
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"devNote": [
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"Manipulating the second Sm. Dessgeega is much more precise than manipulating the first.",
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"The way the strat is written, manipulating the Sova drop isn't technically expected,",
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"though in practice getting a big energy is required to make it through the room tankless."
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]
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},
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{
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"id": 12,
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"link": [2, 5],
@@ -750,17 +788,30 @@
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"name": "Up from Below",
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"requires": [
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{"or": [
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"canPreciseWalljump",
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"SpaceJump",
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{"and": [
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"canPreciseWalljump",
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{"heatFrames": 150}
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]},
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{"and": [
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"SpaceJump",
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{"heatFrames": 210}
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]},
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{"and": [
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"HiJump",
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{"or": [
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"canWalljump",
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"SpeedBooster"
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]}
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"canWalljump",
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{"heatFrames": 180}
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]},
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{"and": [
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"HiJump",
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"SpeedBooster",
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"canCarefulJump",
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{"heatFrames": 100}
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]}
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]},
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{"heatFrames": 210}
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{"or": [
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"canHeroShot",
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{"heatFrames": 100}
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]}
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]
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},
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{
@@ -1394,6 +1445,22 @@
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"requires": [
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{"heatFrames": 350}
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]
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},
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{
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"link": [5, 5],
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"name": "Crystal Flash",
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"requires": [
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"h_heatedCrystalFlash"
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],
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"flashSuitChecked": true,
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"note": [
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"If the Dessgeegas are still alive, perform the Crystal Flash on the floating platform to be safe.",
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"By performing it on the far left edge of the platform (hanging over the edge slightly),",
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"both Dessgeegas can be killed by the Power Bomb blast."
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],
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"devNote": [
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"FIXME: Model killing the Dessgeegas using a Power Bomb or Crystal Flash here."
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]
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}
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],
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"notables": [
@@ -1446,8 +1513,16 @@
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"Jump when passing under the floating platform and barely avoid hitting the rightmost wall.",
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"Wall jump on the horizontal spire near to the door."
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]
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},
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{
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"id": 7,
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"name": "Dessgeega Dodge (Right-to-Left)",
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"note": [
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"By entering the room in a specific way, manipulate the Sm. Dessgeegas to hop in a way that",
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"they do not block Samus' path while traversing the room from right to left."
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]
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}
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],
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"nextStratId": 67,
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"nextNotableId": 7
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"nextNotableId": 8
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}

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