650650 "note" : " Exit G-mode below the shot blocks." ,
651651 "devNote" : " This is just used to save Energy, when Samus doesn't have a way to get though the morph tunnel."
652652 },
653+ {
654+ "link" : [2 , 3 ],
655+ "name" : " Dessgeega Dodge" ,
656+ "requires" : [
657+ {"notable" : " Dessgeega Dodge (Right-to-Left)" },
658+ " canTrickyDodgeEnemies" ,
659+ " canInsaneJump" ,
660+ {"heatFramesWithEnergyDrops" : {
661+ "frames" : 295 ,
662+ "drops" : [{"enemy" : " Sova" , "count" : 1 }]
663+ }}
664+ ],
665+ "note" : [
666+ " Manipulate the movement of the Sm. Dessgeegas by entering the room in a specific way." ,
667+ " Multiple setups are possible:" ,
668+ " A relatively safe method is to walk into the room (with no dash speed, and any amount of base speed or none at all)," ,
669+ " walk off the ledge, and press against the opposite ledge to align with it." ,
670+ " After landing, wait a moment, then run off the edge and across the room." ,
671+ " If successful, the first Sm. Dessgeega should have hopped to the right, out of Samus' way," ,
672+ " and the second Sm. Dessgeega should do a big hop while Samus runs under it." ,
673+ " A more aggressive method involves walking into the room," ,
674+ " and holding dash starting when Samus is about 1 tile from falling off the ledge;" ,
675+ " start holding forward again slightly before landing on the small floating platform, while continuing to hold dash."
676+ ],
677+ "detailNote" : [
678+ " Rooms containing hopper-type enemies (including Sm. Dessgeegas) reset RNG on entry," ,
679+ " which makes it possible to manipulate their movement in a deterministic way." ,
680+ " It also means the Sova drop can be manipulated by killing it on specific frames relative to room entry." ,
681+ " Because the Sova is global, its position can be used as a cue for when to kill it." ,
682+ " If Samus is full on Missiles, there are several 3-frame windows of where it can be killed to obtain a big energy." ,
683+ " The exact timing required for the shot will depend on the weapon used."
684+ ],
685+ "devNote" : [
686+ " Manipulating the second Sm. Dessgeega is much more precise than manipulating the first." ,
687+ " The way the strat is written, manipulating the Sova drop isn't technically expected," ,
688+ " though in practice getting a big energy is required to make it through the room tankless."
689+ ]
690+ },
653691 {
654692 "id" : 12 ,
655693 "link" : [2 , 5 ],
750788 "name" : " Up from Below" ,
751789 "requires" : [
752790 {"or" : [
753- " canPreciseWalljump" ,
754- " SpaceJump" ,
791+ {"and" : [
792+ " canPreciseWalljump" ,
793+ {"heatFrames" : 150 }
794+ ]},
795+ {"and" : [
796+ " SpaceJump" ,
797+ {"heatFrames" : 210 }
798+ ]},
755799 {"and" : [
756800 " HiJump" ,
757- {"or" : [
758- " canWalljump" ,
759- " SpeedBooster"
760- ]}
801+ " canWalljump" ,
802+ {"heatFrames" : 180 }
803+ ]},
804+ {"and" : [
805+ " HiJump" ,
806+ " SpeedBooster" ,
807+ " canCarefulJump" ,
808+ {"heatFrames" : 100 }
761809 ]}
762810 ]},
763- {"heatFrames" : 210 }
811+ {"or" : [
812+ " canHeroShot" ,
813+ {"heatFrames" : 100 }
814+ ]}
764815 ]
765816 },
766817 {
13941445 "requires" : [
13951446 {"heatFrames" : 350 }
13961447 ]
1448+ },
1449+ {
1450+ "link" : [5 , 5 ],
1451+ "name" : " Crystal Flash" ,
1452+ "requires" : [
1453+ " h_heatedCrystalFlash"
1454+ ],
1455+ "flashSuitChecked" : true ,
1456+ "note" : [
1457+ " If the Dessgeegas are still alive, perform the Crystal Flash on the floating platform to be safe." ,
1458+ " By performing it on the far left edge of the platform (hanging over the edge slightly)," ,
1459+ " both Dessgeegas can be killed by the Power Bomb blast."
1460+ ],
1461+ "devNote" : [
1462+ " FIXME: Model killing the Dessgeegas using a Power Bomb or Crystal Flash here."
1463+ ]
13971464 }
13981465 ],
13991466 "notables" : [
14461513 " Jump when passing under the floating platform and barely avoid hitting the rightmost wall." ,
14471514 " Wall jump on the horizontal spire near to the door."
14481515 ]
1516+ },
1517+ {
1518+ "id" : 7 ,
1519+ "name" : " Dessgeega Dodge (Right-to-Left)" ,
1520+ "note" : [
1521+ " By entering the room in a specific way, manipulate the Sm. Dessgeegas to hop in a way that" ,
1522+ " they do not block Samus' path while traversing the room from right to left."
1523+ ]
14491524 }
14501525 ],
14511526 "nextStratId" : 67 ,
1452- "nextNotableId" : 7
1527+ "nextNotableId" : 8
14531528}
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