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Merge pull request #2105 from blkerby/underwater-bomb-jump-tech
Refine some canUnderwaterBombIntoSpringBallJump notes
2 parents a7f3441 + 5a95531 commit 41dc561

5 files changed

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region/crateria/west/Statues Room.json

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"f_TourianOpen",
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"canDoubleSpringBallJumpMidAir",
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"canUnderwaterBombIntoSpringBallJump"
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],
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"note": [
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"Perform a double Spring Ball jump without Hi-Jump,",
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"using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
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],
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"detailNote": [
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"Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;",
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"it can help to keep holding down when crouching, to buffer the aim-down input.",
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"Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;",
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"ideally Start should be pressed slightly before the mid-air jump.",
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"Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).",
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"The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.",
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"Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.",
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"The end of the frame window for when the Bomb can be laid depends on how well the first part was done",
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"(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);",
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"but the delay between laying the Bomb and performing the final pause is always the same 3-frame window."
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]
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},
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{

region/maridia/inner-green/Spring Ball Room.json

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"note": [
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"Wall jump until Samus is just below the water line and then morph and place a Bomb",
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"Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water."
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],
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"devNote": [
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"FIXME: This can also be done with a double Spring Ball jump (using Bombs) without wall jumping,",
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"but it seems more difficult than Statues Room and West Cac Alley, because of the water tide."
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]
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},
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{

region/maridia/inner-pink/Crab Shaft.json

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"Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner.",
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"Perform a mid-air Spring Ball jump, timing a pause to hit soon after the mid-air jump.",
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"Unequip Spring Ball, lay a Bomb about half a tile below the peak of the jump.",
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"Press pause at the peak of the jump, tp reequip Spring Ball immediately after Samus is boosted by the bomb.",
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"Press pause at the peak of the jump, to reequip Spring Ball immediately after Samus is boosted by the bomb.",
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"Buffer a jump out of the unpause, to get a second Spring Ball jump and make it up."
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]
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},

region/maridia/inner-pink/West Cactus Alley Room.json

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"requires": [
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"canDoubleSpringBallJumpMidAir",
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"canUnderwaterBombIntoSpringBallJump"
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],
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"note": [
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"Perform a double Spring Ball jump without Hi-Jump,",
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"using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
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],
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"detailNote": [
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"Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;",
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"it can help to keep holding down when crouching, to buffer the aim-down input.",
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"Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;",
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"ideally Start should be pressed slightly before the mid-air jump.",
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"Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).",
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"The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.",
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"Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.",
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"The end of the frame window for when the Bomb can be laid depends on how well the first part was done",
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"(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);",
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"but the delay between laying the Bomb and performing the final pause is always the same 3-frame window."
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]
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},
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{

tech.json

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],
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"otherRequires": [],
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"note": [
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"Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Springball and perform a Springball jump.",
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"This is most often used to get a second SpringBall jump when underwater without HiJump.",
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"Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Spring Ball and perform a mid-air Spring Ball jump.",
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"This is most often used to get a second Spring Ball jump when underwater without Hi-Jump.",
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"Bombs are required since Power Bombs will prevent pausing."
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],
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"devNote": "Similar to an underwater walljump into springballjump, but that has no applications yet since double springballjump is easier for similar requirements."
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"detailNote": [
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"There is a 3-frame window for when to perform the final Spring Ball jump relative to when the Bomb was laid.",
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"Usually this will be done as a pause-buffered Spring Ball jump, in which case pause must be pressed between 23 and 25 frames after laying the Bomb."
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]
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}
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]
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}

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