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add spring fling strats from master into new strat as well
1 parent 16721ae commit 4589ff6

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Lines changed: 17 additions & 11 deletions

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region/crateria/central/Crateria Super Room.json

Lines changed: 17 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -639,9 +639,6 @@
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"It is possible to cross the spike pit with spring flings and two spike hits.",
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"Pause then jump just before the fade out ends and turn Spring Ball off in order to get more horizontal distance at the start and avoid one spike hit.",
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"Turn Spring Ball off and on again while jumping on the spikes to get across to avoid another."
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],
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"devNote": [
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"FIXME Add strat for going down without PBs, by using the uncollected item to overload PLMs. This can only be done once, as it forces item pickup."
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]
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},
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{
@@ -671,11 +668,17 @@
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{"or": [
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{"and": [
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"h_canArtificialMorphSpringBall",
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{"spikeHits": 3},
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{"or": [
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"h_canArtificialMorphBombHorizontally",
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{"spikeHits": 1}
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]}
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{"spikeHits": 4}
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]},
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{"and": [
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"h_canArtificialMorphSpringBall",
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"h_canArtificialMorphBombHorizontally",
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{"spikeHits": 3}
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]},
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{"and": [
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"h_canArtificialMorphSpringFling",
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"canTrickyJump",
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{"spikeHits": 2}
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]},
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{"and": [
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"Morph",
@@ -696,9 +699,12 @@
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"flashSuitChecked": true,
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"note": [
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"Roll through the item to overload PLMs, then go down through the speed blocks and exit G-mode to collect the item.",
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"Note that if the item has already been collected, Samus can overload PLMs with Grapple.",
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"Quickly grapple to then release grapple on the grapple blocks a few times until they stop working. Be careful not to fall into the spikes."
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]
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"Note that if the item has already been collected, Samus can overload PLMs with Grapple."
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],
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"detailNote": [
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"With Morph and Grapple, quickly grapple to then release grapple on the grapple blocks a few times until they stop working. Be careful not to fall into the spikes."
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],
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"devNote": "FIXME: It is possible to cross with spike hits, but it would require a CF and reserve trigger below."
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},
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{
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"id": 17,

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