|
639 | 639 | "It is possible to cross the spike pit with spring flings and two spike hits.", |
640 | 640 | "Pause then jump just before the fade out ends and turn Spring Ball off in order to get more horizontal distance at the start and avoid one spike hit.", |
641 | 641 | "Turn Spring Ball off and on again while jumping on the spikes to get across to avoid another." |
642 | | - ], |
643 | | - "devNote": [ |
644 | | - "FIXME Add strat for going down without PBs, by using the uncollected item to overload PLMs. This can only be done once, as it forces item pickup." |
645 | 642 | ] |
646 | 643 | }, |
647 | 644 | { |
|
671 | 668 | {"or": [ |
672 | 669 | {"and": [ |
673 | 670 | "h_canArtificialMorphSpringBall", |
674 | | - {"spikeHits": 3}, |
675 | | - {"or": [ |
676 | | - "h_canArtificialMorphBombHorizontally", |
677 | | - {"spikeHits": 1} |
678 | | - ]} |
| 671 | + {"spikeHits": 4} |
| 672 | + ]}, |
| 673 | + {"and": [ |
| 674 | + "h_canArtificialMorphSpringBall", |
| 675 | + "h_canArtificialMorphBombHorizontally", |
| 676 | + {"spikeHits": 3} |
| 677 | + ]}, |
| 678 | + {"and": [ |
| 679 | + "h_canArtificialMorphSpringFling", |
| 680 | + "canTrickyJump", |
| 681 | + {"spikeHits": 2} |
679 | 682 | ]}, |
680 | 683 | {"and": [ |
681 | 684 | "Morph", |
|
696 | 699 | "flashSuitChecked": true, |
697 | 700 | "note": [ |
698 | 701 | "Roll through the item to overload PLMs, then go down through the speed blocks and exit G-mode to collect the item.", |
699 | | - "Note that if the item has already been collected, Samus can overload PLMs with Grapple.", |
700 | | - "Quickly grapple to then release grapple on the grapple blocks a few times until they stop working. Be careful not to fall into the spikes." |
701 | | - ] |
| 702 | + "Note that if the item has already been collected, Samus can overload PLMs with Grapple." |
| 703 | + ], |
| 704 | + "detailNote": [ |
| 705 | + "With Morph and Grapple, quickly grapple to then release grapple on the grapple blocks a few times until they stop working. Be careful not to fall into the spikes." |
| 706 | + ], |
| 707 | + "devNote": "FIXME: It is possible to cross with spike hits, but it would require a CF and reserve trigger below." |
702 | 708 | }, |
703 | 709 | { |
704 | 710 | "id": 17, |
|
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