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Add can(Complex)CarryFlashSuit, but don't add uses
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Lines changed: 73 additions & 35 deletions

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tech.json

Lines changed: 73 additions & 35 deletions
Original file line numberDiff line numberDiff line change
@@ -2140,32 +2140,88 @@
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]
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},
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{
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"id": 141,
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"name": "canSpikeSuit",
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"name": "canCarryFlashSuit",
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"techRequires": [],
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"otherRequires": [
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"SpeedBooster",
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"Morph",
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{"gainFlashSuit": {}}
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],
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"otherRequires": [],
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"note": [
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"The ability to gain a flash suit using spikes or similar damage source.",
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"Gain a shinecharge, take a spike hit while morphed, unmorphing either 1 or 2 frames after taking damage.",
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"Then press jump to activate a shinespark on the last frame of knockback, 10 frames after taking damage."
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"A flash suit is a glitched state where Samus has the ability to shinespark without having a shinecharge timer.",
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"It is most commonly obtained with a spike suit, but can also be obtained by interrupting a Crystal Flash, as well as other methods.",
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"Samus will lose a flash suit when shinecharging, using X-ray, or Crystal Flashing,",
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"and she will use the flash suit when performing any inputs that would normally use a shinespark when having a shinecharge, such as standing jump, or aiming up or diagonally up after jumping."
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],
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"detailNote": [
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"Some basic movement techniques that can help prevent accidentally using a flash suit include:",
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"spin jumping or jumping with angle down held, and holding angle down for at least as long as holding jump;",
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"avoiding crouch jumps- however, crouch jumping can be performed underwater while holding shoot, or by holding down while jumping;",
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"morphing and unmorphing midair to switch from a \"jumping\" to \"falling\" state, in order to be able to aim up or diagonally up while midair.",
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"It is worth noting that shinecharging removes a flash suit, but gaining blue speed does not - so it is possible to speedball, blue space jump, etc."
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],
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"extensionTechs": [
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{
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"id": 142,
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"name": "canTrickyCarryFlashSuit",
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"id": 141,
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"name": "canSpikeSuit",
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"techRequires": [],
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"otherRequires": [
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"canCarryFlashSuit",
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"SpeedBooster",
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"Morph",
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{"gainFlashSuit": {}}
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],
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"note": [
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"The ability to gain a flash suit using spikes or similar damage source.",
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"Gain a shinecharge, take a spike hit while morphed, unmorphing either 1 or 2 frames after taking damage.",
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"Then press jump to activate a shinespark on the last frame of knockback, 10 frames after taking damage."
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]
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},
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{
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"id": 178,
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"name": "canElevatorCrystalFlash",
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"techRequires": [
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"canSpikeSuit"
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"canCarryFlashSuit",
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{"tech": "canCrystalFlash"}
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],
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"otherRequires": [
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{"gainFlashSuit": {}}
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],
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"otherRequires": [],
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"note": [
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"The ability to preserve a flash suit while performing strats that have a high risk of losing the flash suit.",
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"For example, performing a gate glitch starting with a spin jump, morph, unmorph."
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"The ability to gain a flash suit by interrupting a crystal flash by going down an elevator.",
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"While on the elevator platform, place a Power Bomb midair, pixel perfectly, at the height where Samus can crystal flash while standing.",
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"The Power Bomb will need to be centered on her hitbox, which may not be possible with a full height jump.",
2190+
"While standing, press the crystal flash inputs, where the down press is not pressed until the last frame, where the inputs are checked.",
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"This occurs approximately 13 frames after the Power Bomb explosion is completely gone.",
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"Instead of crystal flashing, Samus will go down the elevator. If it was done properly, Samus' beam will be grey in color."
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]
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},
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{
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"name": "canComplexCarryFlashSuit",
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"techRequires": [
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"canCarryFlashSuit"
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],
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"devNote": "This technically shouldn't require canSpikeSuit, but that is the easiest known method of obtaining a flash suit."
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"otherRequires": [],
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"note": [
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"The ability to preserve a flash suit while performing strats that have a moderate risk of losing the flash suit.",
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"For example, jumping into an IBJ without HiJump, which can be done from an angle down jump or a spin jump.",
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"This also includes the ability to gate glitch with either Spring Ball or underwater; with Spring Ball - morph, jump, then unmorph in order to be able to angle up shot;",
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"while underwater - hold down while jumping or crouch jumping, then morph and unmorph in order to be able to angle up shot.",
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"Damage boosting with a flash suit requires holding both backwards and jump until Samus lands; releasing either too early will use the flash suit.",
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"It is possible to ice clip with a frozen enemy, which requires the enemy to be frozen pixel-perfectly at a location much higher than normal, because Samus is not able to crouch jump or use X-ray.",
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"It is also possible to use a flash suit to ceiling clip, which can be useful as it expands the pixel window for clipping, and can be done suitless underwater."
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],
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"devNote": "FIXME: Unusual uses of a flash suit, or flash suit ceiling clips can eventually be separated off into a separate tech.",
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"extensionTechs": [
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{
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"id": 142,
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"name": "canTrickyCarryFlashSuit",
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"techRequires": [
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"canComplexCarryFlashSuit"
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],
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"otherRequires": [],
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"note": [
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"The ability to preserve a flash suit while performing strats that have a high risk of losing the flash suit.",
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"For example, performing a gate glitch in air without the use of Spring Ball - from a spin jump, morph then unmorph, in order to be able to angle up shot."
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]
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}
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]
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}
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]
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},
@@ -2902,24 +2958,6 @@
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],
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"note": "Setting up a Crystal Flash with only a 10 Power Bomb capacity, by picking up a Power Bomb in between placing the first Power Bomb and activating the Crystal Flash.",
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"devNote": "Note that this does not include the refill, as the amount is dependent on Samus' environment."
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},
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{
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"id": 178,
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"name": "canElevatorCrystalFlash",
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"techRequires": [
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{"tech": "canCrystalFlash"}
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],
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"otherRequires": [
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{"gainFlashSuit": {}}
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],
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"note": [
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"The ability to gain a flash suit by interrupting a crystal flash by going down an elevator.",
2917-
"While on the elevator platform, place a Power Bomb midair, pixel perfectly, at the height where Samus can crystal flash while standing.",
2918-
"The Power Bomb will need to be centered on her hitbox, which may not be possible with a full height jump.",
2919-
"While standing, press the crystal flash inputs, where the down press is not pressed until the last frame, where the inputs are checked.",
2920-
"This occurs approximately 13 frames after the Power Bomb explosion is completely gone.",
2921-
"Instead of crystal flashing, Samus will go down the elevator. If it was done properly, Samus' beam will be grey in color."
2922-
]
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}
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]
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},

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