|
2140 | 2140 | ] |
2141 | 2141 | }, |
2142 | 2142 | { |
2143 | | - "id": 141, |
2144 | | - "name": "canSpikeSuit", |
| 2143 | + "name": "canCarryFlashSuit", |
2145 | 2144 | "techRequires": [], |
2146 | | - "otherRequires": [ |
2147 | | - "SpeedBooster", |
2148 | | - "Morph", |
2149 | | - {"gainFlashSuit": {}} |
2150 | | - ], |
| 2145 | + "otherRequires": [], |
2151 | 2146 | "note": [ |
2152 | | - "The ability to gain a flash suit using spikes or similar damage source.", |
2153 | | - "Gain a shinecharge, take a spike hit while morphed, unmorphing either 1 or 2 frames after taking damage.", |
2154 | | - "Then press jump to activate a shinespark on the last frame of knockback, 10 frames after taking damage." |
| 2147 | + "A flash suit is a glitched state where Samus has the ability to shinespark without having a shinecharge timer.", |
| 2148 | + "It is most commonly obtained with a spike suit, but can also be obtained by interrupting a Crystal Flash, as well as other methods.", |
| 2149 | + "Samus will lose a flash suit when shinecharging, using X-ray, or Crystal Flashing,", |
| 2150 | + "and she will use the flash suit when performing any inputs that would normally use a shinespark when having a shinecharge, such as standing jump, or aiming up or diagonally up after jumping." |
| 2151 | + ], |
| 2152 | + "detailNote": [ |
| 2153 | + "Some basic movement techniques that can help prevent accidentally using a flash suit include:", |
| 2154 | + "spin jumping or jumping with angle down held, and holding angle down for at least as long as holding jump;", |
| 2155 | + "avoiding crouch jumps- however, crouch jumping can be performed underwater while holding shoot, or by holding down while jumping;", |
| 2156 | + "morphing and unmorphing midair to switch from a \"jumping\" to \"falling\" state, in order to be able to aim up or diagonally up while midair.", |
| 2157 | + "It is worth noting that shinecharging removes a flash suit, but gaining blue speed does not - so it is possible to speedball, blue space jump, etc." |
2155 | 2158 | ], |
2156 | 2159 | "extensionTechs": [ |
2157 | 2160 | { |
2158 | | - "id": 142, |
2159 | | - "name": "canTrickyCarryFlashSuit", |
| 2161 | + "id": 141, |
| 2162 | + "name": "canSpikeSuit", |
| 2163 | + "techRequires": [], |
| 2164 | + "otherRequires": [ |
| 2165 | + "canCarryFlashSuit", |
| 2166 | + "SpeedBooster", |
| 2167 | + "Morph", |
| 2168 | + {"gainFlashSuit": {}} |
| 2169 | + ], |
| 2170 | + "note": [ |
| 2171 | + "The ability to gain a flash suit using spikes or similar damage source.", |
| 2172 | + "Gain a shinecharge, take a spike hit while morphed, unmorphing either 1 or 2 frames after taking damage.", |
| 2173 | + "Then press jump to activate a shinespark on the last frame of knockback, 10 frames after taking damage." |
| 2174 | + ] |
| 2175 | + }, |
| 2176 | + { |
| 2177 | + "id": 178, |
| 2178 | + "name": "canElevatorCrystalFlash", |
2160 | 2179 | "techRequires": [ |
2161 | | - "canSpikeSuit" |
| 2180 | + "canCarryFlashSuit", |
| 2181 | + {"tech": "canCrystalFlash"} |
| 2182 | + ], |
| 2183 | + "otherRequires": [ |
| 2184 | + {"gainFlashSuit": {}} |
2162 | 2185 | ], |
2163 | | - "otherRequires": [], |
2164 | 2186 | "note": [ |
2165 | | - "The ability to preserve a flash suit while performing strats that have a high risk of losing the flash suit.", |
2166 | | - "For example, performing a gate glitch starting with a spin jump, morph, unmorph." |
| 2187 | + "The ability to gain a flash suit by interrupting a crystal flash by going down an elevator.", |
| 2188 | + "While on the elevator platform, place a Power Bomb midair, pixel perfectly, at the height where Samus can crystal flash while standing.", |
| 2189 | + "The Power Bomb will need to be centered on her hitbox, which may not be possible with a full height jump.", |
| 2190 | + "While standing, press the crystal flash inputs, where the down press is not pressed until the last frame, where the inputs are checked.", |
| 2191 | + "This occurs approximately 13 frames after the Power Bomb explosion is completely gone.", |
| 2192 | + "Instead of crystal flashing, Samus will go down the elevator. If it was done properly, Samus' beam will be grey in color." |
| 2193 | + ] |
| 2194 | + }, |
| 2195 | + { |
| 2196 | + "name": "canComplexCarryFlashSuit", |
| 2197 | + "techRequires": [ |
| 2198 | + "canCarryFlashSuit" |
2167 | 2199 | ], |
2168 | | - "devNote": "This technically shouldn't require canSpikeSuit, but that is the easiest known method of obtaining a flash suit." |
| 2200 | + "otherRequires": [], |
| 2201 | + "note": [ |
| 2202 | + "The ability to preserve a flash suit while performing strats that have a moderate risk of losing the flash suit.", |
| 2203 | + "For example, jumping into an IBJ without HiJump, which can be done from an angle down jump or a spin jump.", |
| 2204 | + "This also includes the ability to gate glitch with either Spring Ball or underwater; with Spring Ball - morph, jump, then unmorph in order to be able to angle up shot;", |
| 2205 | + "while underwater - hold down while jumping or crouch jumping, then morph and unmorph in order to be able to angle up shot.", |
| 2206 | + "Damage boosting with a flash suit requires holding both backwards and jump until Samus lands; releasing either too early will use the flash suit.", |
| 2207 | + "It is possible to ice clip with a frozen enemy, which requires the enemy to be frozen pixel-perfectly at a location much higher than normal, because Samus is not able to crouch jump or use X-ray.", |
| 2208 | + "It is also possible to use a flash suit to ceiling clip, which can be useful as it expands the pixel window for clipping, and can be done suitless underwater." |
| 2209 | + ], |
| 2210 | + "devNote": "FIXME: Unusual uses of a flash suit, or flash suit ceiling clips can eventually be separated off into a separate tech.", |
| 2211 | + "extensionTechs": [ |
| 2212 | + { |
| 2213 | + "id": 142, |
| 2214 | + "name": "canTrickyCarryFlashSuit", |
| 2215 | + "techRequires": [ |
| 2216 | + "canComplexCarryFlashSuit" |
| 2217 | + ], |
| 2218 | + "otherRequires": [], |
| 2219 | + "note": [ |
| 2220 | + "The ability to preserve a flash suit while performing strats that have a high risk of losing the flash suit.", |
| 2221 | + "For example, performing a gate glitch in air without the use of Spring Ball - from a spin jump, morph then unmorph, in order to be able to angle up shot." |
| 2222 | + ] |
| 2223 | + } |
| 2224 | + ] |
2169 | 2225 | } |
2170 | 2226 | ] |
2171 | 2227 | }, |
|
2902 | 2958 | ], |
2903 | 2959 | "note": "Setting up a Crystal Flash with only a 10 Power Bomb capacity, by picking up a Power Bomb in between placing the first Power Bomb and activating the Crystal Flash.", |
2904 | 2960 | "devNote": "Note that this does not include the refill, as the amount is dependent on Samus' environment." |
2905 | | - }, |
2906 | | - { |
2907 | | - "id": 178, |
2908 | | - "name": "canElevatorCrystalFlash", |
2909 | | - "techRequires": [ |
2910 | | - {"tech": "canCrystalFlash"} |
2911 | | - ], |
2912 | | - "otherRequires": [ |
2913 | | - {"gainFlashSuit": {}} |
2914 | | - ], |
2915 | | - "note": [ |
2916 | | - "The ability to gain a flash suit by interrupting a crystal flash by going down an elevator.", |
2917 | | - "While on the elevator platform, place a Power Bomb midair, pixel perfectly, at the height where Samus can crystal flash while standing.", |
2918 | | - "The Power Bomb will need to be centered on her hitbox, which may not be possible with a full height jump.", |
2919 | | - "While standing, press the crystal flash inputs, where the down press is not pressed until the last frame, where the inputs are checked.", |
2920 | | - "This occurs approximately 13 frames after the Power Bomb explosion is completely gone.", |
2921 | | - "Instead of crystal flashing, Samus will go down the elevator. If it was done properly, Samus' beam will be grey in color." |
2922 | | - ] |
2923 | 2961 | } |
2924 | 2962 | ] |
2925 | 2963 | }, |
|
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