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add canBeVeryPatient req for mockball/bounce entry L->R
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region/maridia/inner-green/East Sand Hall.json

Lines changed: 6 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -543,7 +543,8 @@
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{"notable": "Cross-Room Tricky Spring Ball Bounce (Left to Right)"},
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"canTrickyDashJump",
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"canInsaneJump",
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"canTrickySpringBallBounce"
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"canTrickySpringBallBounce",
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"canBeVeryPatient"
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],
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"flashSuitChecked": true,
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"note": [
@@ -557,6 +558,10 @@
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"it can affect Samus' horizontal speed even after the bounce.",
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"This can make it harder to clear the final pillar,",
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"though it can also help with clearing the initial Evirs."
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],
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"devNote": [
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"The canBeVeryPatient requirement is for difficulty placement, given the high likelihood of failure:",
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"with a mockball or bouncing entry, a frame-perfect release of jump is usually required."
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]
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},
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{

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