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Some edits to blue suit (#2327)
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tech.json

Lines changed: 48 additions & 48 deletions
Original file line numberDiff line numberDiff line change
@@ -588,16 +588,37 @@
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"id": 40,
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"name": "canStationaryLateralMidAirMorph",
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"techRequires": [
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{"tech": "canLateralMidAirMorph"}
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],
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"otherRequires": [
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"Morph"
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{"tech": "canLateralMidAirMorph"},
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"canMidAirMorph"
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],
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"otherRequires": [],
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"note": [
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"While performing a stationary vertical jump and after the first down press, Morph with down and forward being pressed on the same frame (neither before the other).",
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"Doing this immediately gives a noticable horizontal speed boost.",
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"This is most useful underwater where acceleration is slower."
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]
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},
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{
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"id": 43,
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"name": "canBounceBall",
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"techRequires": [
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"canLateralMidAirMorph"
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],
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"otherRequires": [],
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"note": "Using Morph to retain momentum when transitioning to water physics."
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},
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{
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"id": 181,
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"name": "canMomentumConservingMorph",
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"techRequires": [
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"canLateralMidAirMorph"
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],
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"otherRequires": [],
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"note": [
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"Uses the uninteruptable frames of morphing or unmorphing in order to continue moving up after hitting a solid object above.",
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"This can be used to make it barely just past a ledge.",
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"The same technique can also be used to temporarily glide along a ceiling to extend a jump horizontally."
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]
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}
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]
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}
@@ -636,16 +657,6 @@
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}
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]
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},
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{
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"id": 43,
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"name": "canBounceBall",
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"techRequires": [],
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"otherRequires": [
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"canDash",
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"Morph"
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],
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"note": "Using Morph to retain momentum when transitioning to water physics."
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},
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{
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"id": 44,
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"name": "canTwoTileSqueeze",
@@ -705,20 +716,6 @@
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}
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]
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},
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{
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"id": 181,
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"name": "canMomentumConservingMorph",
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"techRequires": [],
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"otherRequires": [
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"canDash",
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"Morph"
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],
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"note": [
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"Uses the uninteruptable frames of morphing or unmorphing in order to continue moving up after hitting a solid object above.",
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"This can be used to make it barely just past a ledge.",
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"The same technique can also be used to temporarily glide along a ceiling to extend a jump horizontally."
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]
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},
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{
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"id": 48,
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"name": "canMidairWiggle",
@@ -1210,20 +1207,6 @@
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"otherRequires": [],
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"note": "Executing a jump that requires very precise timing.",
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"extensionTechs": [
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{
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"id": 73,
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"name": "canTrickyDashJump",
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"techRequires": [
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"canTrickyJump"
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],
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"otherRequires": [
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"SpeedBooster"
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],
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"note": [
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"Using Speed Booster and jumping with a precise runway length in order to jump higher than with a slightly shorter or longer run.",
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"This works because of the extreme non-linearity of the speed to jump height ratio, when Speed Booster is active."
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]
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},
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{
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"id": 74,
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"name": "canInsaneJump",
@@ -2105,21 +2088,38 @@
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"otherRequires": [
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"SpeedBooster"
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],
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"note": ["The ability to use dash speed with Speed Booster to jump higher."],
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"note": [
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"The ability to use dash speed with Speed Booster to jump higher.",
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"Without HiJump, it is also possible to use a short speedy jump to jump lower;",
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"this has fewer applications, but can be useful, i.e. to jump further if there is a low ceiling."
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],
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"extensionTechs": [
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{
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"id": 197,
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"name": "canSidePlatformCrossRoomJump",
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"id": 73,
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"name": "canTrickyDashJump",
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"techRequires": [
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"canSpeedyJump"
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"canSpeedyJump",
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"canTrickyJump"
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],
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"otherRequires": [],
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"note": [
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"The ability to jump through a horizontal door transition from a nearby platform below the doorway,",
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"jumping close and low enough through the door to be able to pass through while carrying upward momentum into the next room."
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"Using Speed Booster and jumping with a precise runway length in order to jump higher than with a slightly shorter or longer run.",
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"This works because of the extreme non-linearity of the speed to jump height ratio, when Speed Booster is active."
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]
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}
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]
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},
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{
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"id": 197,
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"name": "canSidePlatformCrossRoomJump",
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"techRequires": [
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"canDash"
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],
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"otherRequires": [],
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"note": [
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"The ability to jump through a horizontal door transition from a nearby platform below the doorway,",
2121+
"jumping close and low enough through the door to be able to pass through while carrying upward momentum into the next room."
2122+
]
21232123
}
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]
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},

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