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Merge pull request #2561 from blkerby/notable-updates
Some notable strat refinements
2 parents 7089ab5 + ceba4ab commit 4a7dd25

5 files changed

Lines changed: 15 additions & 10 deletions

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region/brinstar/red/Red Tower.json

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@@ -1366,11 +1366,11 @@
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{"or": [
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 9}},
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{"and": [
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"canInsaneJump",
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"canBeVeryPatient",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 4}}
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]},
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{"and": [
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"canBeVeryPatient",
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"canBeVeryLucky",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}},
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{"refill": ["Energy"]}
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]}

region/maridia/inner-pink/Botwoon's Room.json

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"requires": [
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{"notable": "Back-Side Super Only Fight"},
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"h_navigateUnderwater",
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"canBeExtremelyPatient",
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"canBeVeryPatient",
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{"enemyKill": {
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"enemies": [["Reverse Botwoon 1"], ["Reverse Botwoon 2"]],
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"explicitWeapons": ["Super"]

region/maridia/inner-pink/East Sand Pit.json

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{"notable": "Suitless HiJump Perfect Bomb Boost"},
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"HiJump",
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"h_underwaterCrouchJump",
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"canBombJumpWaterEscape"
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"canBombJumpWaterEscape",
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{"or": [
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"canBeVeryLucky",
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{"ammo": {"type": "PowerBomb", "count": 8}}
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]}
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],
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"wallJumpAvoid": true,
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"flashSuitChecked": true,
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"note": [
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"Reach the left side item using a single bomb explosion barely reach it.",
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"Use HiJump to reach the water line and then use a Bomb Jump Water Escape motion to Bomb jump out of the water.",
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"Do not Morph until fully out of the water to place the Bomb with the correct height.",
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"And do not place the Bomb at the max possible height, but a little lower where it will bounce Samus higher."
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"Use HiJump to reach the water line, wait to morph until fully out of the water,",
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"place a Power Bomb at the correct height, and use it to boost just high enough to collect the item.",
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"Do not place the Power Bomb at the maximum possible height, but a little lower where it will bounce Samus higher."
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]
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},
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{

region/tourian/main/Tourian Escape Room 4.json

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@@ -987,7 +987,7 @@
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"requires": [
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{"notable": "Bootless Walljumpless Space Jump"},
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"canPreciseSpaceJump",
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"canTrickyJump",
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"canInsaneJump",
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{"acidFrames": 50}
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],
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"exitCondition": {

region/wreckedship/main/Bowling Alley.json

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@@ -1323,7 +1323,9 @@
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"Climb up about half a screen.",
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"If Phantoon is dead, the last part of the climb should be done carefully to avoid triggering collision with the spikes:",
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"Do not press forward or turn-around except while X-Ray is active.",
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"For each X-ray stand-up, release the turn-around input quickly to make sure that it is not still held after X-Ray deactivates.",
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"For each X-ray stand-up, release the turn-around input quickly to make sure that it is not still held after X-Ray deactivates;",
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"alternatively, hold both angle up and angle down to prevent Samus from touching the spikes",
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"(though this no longer gives protection if climbing so high that the bottom of Samus' hitbox reaches the spikes).",
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"Once Samus is high enough, unequip X-Ray, jump up (from either standing or crouch) to clip past the spikes, and land, taking a single spike hit.",
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"Then use the i-frames from the spike hit to run and jump to the left to make it to the door.",
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"Samus is high enough after the top of her arm cannon first becomes visible at the bottom of the screen; or up to 3 additional climbs can be performed after that point.",

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