|
124 | 124 | "id": 2, |
125 | 125 | "link": [1, 2], |
126 | 126 | "name": "Base", |
127 | | - "requires": [] |
| 127 | + "requires": [], |
| 128 | + "flashSuitChecked": true |
128 | 129 | }, |
129 | 130 | { |
130 | 131 | "id": 3, |
|
182 | 183 | ]} |
183 | 184 | ]} |
184 | 185 | ]} |
185 | | - ] |
| 186 | + ], |
| 187 | + "flashSuitChecked": true |
186 | 188 | }, |
187 | 189 | { |
188 | 190 | "id": 11, |
|
220 | 222 | ]} |
221 | 223 | ]} |
222 | 224 | ], |
| 225 | + "flashSuitChecked": true, |
223 | 226 | "devNote": "FIXME: WallJump + canMidAirMorph is actually a canWallJumpInstantMorph." |
224 | 227 | }, |
225 | 228 | { |
|
231 | 234 | "canPlayInSand", |
232 | 235 | "HiJump", |
233 | 236 | "canSpringBallJumpMidAir" |
234 | | - ] |
| 237 | + ], |
| 238 | + "flashSuitChecked": true |
235 | 239 | }, |
236 | 240 | { |
237 | 241 | "id": 13, |
|
245 | 249 | ]}, |
246 | 250 | "h_doubleSpringBallJumpWithHiJump" |
247 | 251 | ], |
| 252 | + "flashSuitChecked": true, |
248 | 253 | "note": "Perform a double springball jump with the first jump being a bounce on the sand." |
249 | 254 | }, |
250 | 255 | { |
|
257 | 262 | "canPlayInSand", |
258 | 263 | "canUnderwaterWalljump" |
259 | 264 | ], |
| 265 | + "flashSuitChecked": true, |
260 | 266 | "note": "Jump off the sand and use Underwater Walljumps to enter the maze leading to the Power Bomb location." |
261 | 267 | }, |
262 | 268 | { |
|
284 | 290 | "canTrickySpringBallJump", |
285 | 291 | "canTrickyJump" |
286 | 292 | ], |
| 293 | + "flashSuitChecked": true, |
287 | 294 | "note": [ |
288 | 295 | "By using the sandfall physics, it is possible to Spring Ball jump to the Maridia Power Bomb location without Gravity or HiJump.", |
289 | 296 | "This requires a very precise spinjump into the sandfall which also exits the sandfall, after being pushed down, with more height than a regular jump.", |
|
496 | 503 | "name": "Base", |
497 | 504 | "requires": [ |
498 | 505 | "Gravity" |
499 | | - ] |
| 506 | + ], |
| 507 | + "flashSuitChecked": true |
500 | 508 | }, |
501 | 509 | { |
502 | 510 | "id": 6, |
|
517 | 525 | "canSunkenTileWideWallClimb", |
518 | 526 | "canSpringBallJumpMidAir" |
519 | 527 | ]} |
520 | | - ] |
| 528 | + ], |
| 529 | + "flashSuitChecked": true |
521 | 530 | }, |
522 | 531 | { |
523 | 532 | "id": 8, |
|
574 | 583 | "The easiest way to crouch jump without using the flash suit is to hold shot." |
575 | 584 | ] |
576 | 585 | }, |
577 | | - { |
578 | | - "id": 22, |
579 | | - "link": [2, 2], |
580 | | - "name": "Leave Normally", |
581 | | - "requires": [], |
582 | | - "exitCondition": { |
583 | | - "leaveNormally": {} |
584 | | - } |
585 | | - }, |
586 | 586 | { |
587 | 587 | "id": 23, |
588 | 588 | "link": [3, 5], |
589 | 589 | "name": "Base", |
590 | | - "requires": [] |
| 590 | + "requires": [], |
| 591 | + "flashSuitChecked": true |
591 | 592 | }, |
592 | 593 | { |
593 | 594 | "id": 35, |
|
608 | 609 | "canPlayInSand" |
609 | 610 | ]} |
610 | 611 | ]} |
611 | | - ] |
| 612 | + ], |
| 613 | + "flashSuitChecked": true |
612 | 614 | }, |
613 | 615 | { |
614 | 616 | "id": 24, |
|
619 | 621 | ], |
620 | 622 | "devNote": [ |
621 | 623 | "This does not require a mid-air morph, and Samus can roll from the ledge above to get into the morph tunnel." |
622 | | - ] |
| 624 | + ], |
| 625 | + "flashSuitChecked": true |
623 | 626 | }, |
624 | 627 | { |
625 | 628 | "id": 25, |
626 | 629 | "link": [5, 1], |
627 | 630 | "name": "Base", |
628 | | - "requires": [] |
| 631 | + "requires": [], |
| 632 | + "flashSuitChecked": true |
629 | 633 | }, |
630 | 634 | { |
631 | 635 | "id": 29, |
|
636 | 640 | "Gravity", |
637 | 641 | "canWalljump" |
638 | 642 | ]} |
639 | | - ] |
| 643 | + ], |
| 644 | + "flashSuitChecked": true |
640 | 645 | }, |
641 | 646 | { |
642 | 647 | "id": 30, |
|
646 | 651 | "canSuitlessMaridia", |
647 | 652 | "h_useSpringBall", |
648 | 653 | "canJumpIntoIBJ" |
649 | | - ] |
| 654 | + ], |
| 655 | + "flashSuitChecked": true |
650 | 656 | }, |
651 | 657 | { |
652 | 658 | "id": 31, |
|
659 | 665 | "HiJump", |
660 | 666 | "can4HighMidAirMorph" |
661 | 667 | ]} |
662 | | - ] |
| 668 | + ], |
| 669 | + "flashSuitChecked": true |
663 | 670 | }, |
664 | 671 | { |
665 | 672 | "id": 32, |
|
668 | 675 | "requires": [ |
669 | 676 | "HiJump", |
670 | 677 | "canSpaceJumpWaterEscape" |
671 | | - ] |
| 678 | + ], |
| 679 | + "flashSuitChecked": true |
672 | 680 | }, |
673 | 681 | { |
674 | 682 | "id": 33, |
|
679 | 687 | "h_underwaterCrouchJump", |
680 | 688 | "canBombJumpWaterEscape", |
681 | 689 | "canIBJ" |
682 | | - ] |
| 690 | + ], |
| 691 | + "flashSuitChecked": true |
683 | 692 | }, |
684 | 693 | { |
685 | 694 | "id": 7, |
|
692 | 701 | "canBombJumpWaterEscape" |
693 | 702 | ], |
694 | 703 | "wallJumpAvoid": true, |
| 704 | + "flashSuitChecked": true, |
695 | 705 | "note": [ |
696 | 706 | "Reach the left side item using a single bomb explosion barely reach it.", |
697 | 707 | "Use HiJump to reach the water line and then use a Bomb Jump Water Escape motion to Bomb jump out of the water.", |
|
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