|
1533 | 1533 | } |
1534 | 1534 | }, |
1535 | 1535 | "requires": [ |
| 1536 | + "canSpeedyJump", |
1536 | 1537 | "canCrossRoomJumpIntoWater", |
1537 | 1538 | "canCarefulJump" |
1538 | 1539 | ], |
|
1551 | 1552 | }, |
1552 | 1553 | "requires": [ |
1553 | 1554 | "HiJump", |
| 1555 | + "canSpeedyJump", |
1554 | 1556 | "canCrossRoomJumpIntoWater", |
1555 | 1557 | "canTrickyJump", |
1556 | 1558 | "canDodgeWhileShooting", |
|
3105 | 3107 | "link": [3, 6], |
3106 | 3108 | "name": "Stutter Water Shinecharge", |
3107 | 3109 | "entranceCondition": { |
3108 | | - "comeInRunning": { |
3109 | | - "speedBooster": "yes", |
| 3110 | + "comeInStutterShinecharging": { |
3110 | 3111 | "minTiles": 1 |
3111 | 3112 | } |
3112 | 3113 | }, |
|
3398 | 3399 | "link": [3, 9], |
3399 | 3400 | "name": "Stutter Water Shinecharge", |
3400 | 3401 | "entranceCondition": { |
3401 | | - "comeInRunning": { |
3402 | | - "speedBooster": "yes", |
| 3402 | + "comeInStutterShinecharging": { |
3403 | 3403 | "minTiles": 1 |
3404 | 3404 | } |
3405 | 3405 | }, |
|
4176 | 4176 | { |
4177 | 4177 | "id": 108, |
4178 | 4178 | "link": [4, 6], |
4179 | | - "name": "Temporary Blue Chain, Stutter Water Shinecharge", |
| 4179 | + "name": "Temporary Blue Chain, Precise Stutter Water Shinecharge", |
4180 | 4180 | "entranceCondition": { |
4181 | | - "comeInRunning": { |
4182 | | - "speedBooster": "yes", |
4183 | | - "minTiles": 1.4375 |
| 4181 | + "comeInStutterShinecharging": { |
| 4182 | + "minTiles": 2 |
4184 | 4183 | } |
4185 | 4184 | }, |
4186 | 4185 | "requires": [ |
4187 | | - "canStutterWaterShineCharge", |
| 4186 | + "canPreciseStutterWaterShineCharge", |
4188 | 4187 | "canChainTemporaryBlue", |
4189 | 4188 | "canXRayTurnaround", |
4190 | 4189 | {"or": [ |
|
4201 | 4200 | ], |
4202 | 4201 | "devNote": "For other doors, a shinespark is more reasonable than a complex Temporary Blue Chain. And the enemies here are farmable for energy." |
4203 | 4202 | }, |
| 4203 | + { |
| 4204 | + "link": [4, 6], |
| 4205 | + "name": "Temporary Blue Chain, Very Precise Stutter Water Shinecharge", |
| 4206 | + "entranceCondition": { |
| 4207 | + "comeInStutterShinecharging": { |
| 4208 | + "minTiles": 1 |
| 4209 | + } |
| 4210 | + }, |
| 4211 | + "requires": [ |
| 4212 | + "canPreciseStutterWaterShineCharge", |
| 4213 | + "canInsaneJump", |
| 4214 | + "canChainTemporaryBlue", |
| 4215 | + "canXRayTurnaround", |
| 4216 | + {"or": [ |
| 4217 | + "Gravity", |
| 4218 | + "HiJump", |
| 4219 | + "canSpringBallJumpMidAir" |
| 4220 | + ]} |
| 4221 | + ], |
| 4222 | + "flashSuitChecked": true, |
| 4223 | + "note": [ |
| 4224 | + "Bring a Shinecharge from the top door to the speed blocks below the Missile item location.", |
| 4225 | + "Be especially mindfull of the aquatic life during the descent.", |
| 4226 | + "Line up directly below the speed blocks when jumping up, especially if using a SpringBall jump." |
| 4227 | + ], |
| 4228 | + "detailNote": [ |
| 4229 | + "With only 1 tile of runway, this requires a single-frame stutter (release forward then repress on the next frame), on the last possible frame." |
| 4230 | + ] |
| 4231 | + }, |
4204 | 4232 | { |
4205 | 4233 | "id": 111, |
4206 | 4234 | "link": [4, 9], |
|
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