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"note": "Escape the water with a Spring Ball Jump, Space Jump on the water line to the left, or crouch jump + down grab onto the right Kamer platform."
"Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.",
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"Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
1071
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"There is about a 2 frame window before too much height is lost to reach the nearby ledge.",
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"Jumping too early can lead to a softlock but jumping too late usually exits the sand safely."
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+
"Stand on the edge of the sand and place a Bomb;",
1080
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"unmorph (leaving Samus crouched), then press forward to enter the sand when the bomb flashes yellow for the second time.",
1081
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"Once the Bomb puts Samus into a jumping pose where Samus is suspended mid-air slightly above the sand, press jump;",
1082
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"then aim down precisely when the bomb begins to propel Samus upward.",
1083
+
"Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).",
1084
+
"There is a 2-frame window for when to enter the sand:",
1085
+
"if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;",
1086
+
"if Samus enters the sand too late, she will not get properly boosted by the Bomb explosion and will end up stuck in the sand.",
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+
"There is an 8-frame window for when to press jump, as it can be buffered during the period that the bomb begins interacting with Samus:",
1088
+
"if Samus jumps too early or late, she will get stuck in the sand.",
1089
+
"The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the bomb.",
1090
+
"if Samus aims down too early, she will get stuck in the sand;",
1091
+
"if Samus aims down too late, she will not get enough height to reach the tunnel.",
1092
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"The timing for the jump is between 6 frames before or 1 frame after the down press.",
1093
+
"The amount of time that Samus holds forward after entering the sand is unimportant, as long as it is released before the aim-down."
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],
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"devNote": [
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"The timing window for when to press jump and when to aim-down is relative to the bomb explosion,",
1097
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"independent of each other and independent of when Samus enters the sand.",
1098
+
"The timing for pressing forward (from a crouch) is 38 or 39 frames after laying the Bomb.",
1099
+
"The timing for the jump is between 51 and 58 frames after laying the Bomb.",
1100
+
"The timing for the aim-down press is 57 frames after laying the Bomb.",
1101
+
"It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 37 or 38 frames after laying the Bomb);",
1102
+
"this does not affect the size of the timing windows but introduces some more possibility for error,",
1103
+
"e.g. by the up input being eaten if Samus is still in the unmorphing animation,",
1104
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"or by the forward input being not immediately processed if Samus is still in the standing animation."
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]
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},
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+
{
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"id": 100,
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"link": [1, 5],
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"name": "Sand Bomb Boost (Power Bomb)",
1111
+
"requires": [
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{"notable": "Sand Bomb Boost (Left to Right)"},
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{"tech": "canSandBombBoost"},
1114
+
"h_canUsePowerBombs",
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"canInsaneJump",
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+
{"or": [
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"can4HighMidAirMorph",
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"canStationaryLateralMidAirMorph"
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]}
1120
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],
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"collectsItems": [5],
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+
"note": [
1123
+
"Stand on the edge of the sand and place a Power Bomb;",
1124
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"unmorph (leaving Samus crouched), then wait a moment before pressing forward to enter the sand.",
1125
+
"On the exact frame when the Power Bomb begins to propel Samus upward, press down, and press jump on the same frame or one frame later.",
1126
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"Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).",
1127
+
"There is a 13-frame window for when to enter the sand:",
1128
+
"if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;",
1129
+
"if Samus enters the sand too late, she will not get properly boosted by the Power Bomb explosion and will end up stuck in the sand.",
1130
+
"The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the Power Bomb.",
1131
+
"if Samus aims down too early, she will get stuck in the sand;",
1132
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"if Samus aims down too late, she will not get enough height to reach the tunnel.",
1133
+
"if Samus jumps too early or late, she will get stuck in the sand.",
1134
+
"The amount of time that Samus holds forward when entering the sand should be between 2 and 11 frames."
1135
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],
1136
+
"devNote": [
1137
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"The timing window for when to press jump and when to aim-down is relative to the Power Bomb explosion,",
1138
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"independent of each other and independent of when Samus enters the sand.",
1139
+
"The timing for pressing forward (from a crouch) is between 27 and 39 frames after laying the Power Bomb.",
1140
+
"The timing for the jump is between 56 and 57 frames after laying the Power Bomb.",
1141
+
"The timing for the aim-down press is 56 frames after laying the Power Bomb.",
1142
+
"It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 28 or 40 frames after laying the Power Bomb);",
1143
+
"this does not affect the size of the timing windows but introduces some more possibility for error,",
1144
+
"e.g. by the up input being eaten if Samus is still in the unmorphing animation,",
1145
+
"or by the forward input being not immediately processed if Samus is still in the standing animation."
1073
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]
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},
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{
@@ -1873,15 +1946,16 @@
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"link": [4, 6],
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"name": "Sand Bomb Boost",
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"requires": [
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"h_canCrouchJumpDownGrab",
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"canSandBombBoost",
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"canInsaneJump"
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+
{"tech": "canSandBombBoost"},
1950
+
"h_canBombThings",
1951
+
"canInsaneJump",
1952
+
"canDownGrab"
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],
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"note": [
1881
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"Kill all of the enemies and leave drops uncollected so that the Zoas will not be in the way.",
1882
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"Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.",
1883
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"Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
1884
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"Then move left to land on the Morph tunnel ledge.",
1956
+
"Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.",
1957
+
"Let the explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
1958
+
"Then move left to down-grab onto the morph tunnel ledge.",
1885
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"Jumping too early can lead to a softlock but jumping too late usually exits the sand safely."
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]
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},
@@ -2013,8 +2087,20 @@
2013
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"If the timings don't work out just right, too much height is lost to the sand.",
2014
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"Crouching in sand is also a high softlock risk."
2015
2089
]
2090
+
},
2091
+
{
2092
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"id": 3,
2093
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"name": "Sand Bomb Boost (Left to Right)",
2094
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"note": [
2095
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"Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.",
2096
+
"Precisely as the explosion begins to propel Samus up, simultaneously press down and jump.",
2097
+
"There are differences in the timing windows depending on whether a Bomb or Power Bomb is used:",
2098
+
"For a Bomb, the timing to enter the sand is very precise, only 2 frames, while the timing to jump is lenient (8 frames).",
2099
+
"For a Power Bomb, the timing to enter the sand lenient (13 frames), while the timing to jump is precise (2 frames).",
2100
+
"In both cases, a frame-perfect aim-down input is required, and a failure likely results in Samus falling down through the sand."
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