|
650 | 650 | "note": "Exit G-mode below the shot blocks.", |
651 | 651 | "devNote": "This is just used to save Energy, when Samus doesn't have a way to get though the morph tunnel." |
652 | 652 | }, |
| 653 | + { |
| 654 | + "link": [2, 3], |
| 655 | + "name": "Dessgeega Dodge", |
| 656 | + "requires": [ |
| 657 | + "canTrickyDodgeEnemies", |
| 658 | + "canInsaneJump", |
| 659 | + {"heatFramesWithEnergyDrops": { |
| 660 | + "frames": 295, |
| 661 | + "drops": [{"enemy": "Sova", "count": 1}] |
| 662 | + }} |
| 663 | + ], |
| 664 | + "note": [ |
| 665 | + "Manipulate the movement of the Sm. Dessgeegas by entering the room in a specific way.", |
| 666 | + "Multiple setups are possible:", |
| 667 | + "A relatively safe method is to walk into the room (with no dash speed, and any amount of base speed or none at all),", |
| 668 | + "walk off the ledge, and press against the opposite ledge to align with it.", |
| 669 | + "After landing, wait a moment, then run off the edge and across the room.", |
| 670 | + "If successful, the first Sm. Dessgeega should have hopped to the right, out of Samus' way,", |
| 671 | + "and the second Sm. Dessgeega should do a big hop while Samus runs under it.", |
| 672 | + "A more aggressive method involves walking into the room,", |
| 673 | + "and holding dash starting when Samus is about 1 tile from falling off the ledge;", |
| 674 | + "start holding forward again slightly before landing on the small floating platform, while continuing to hold dash." |
| 675 | + ], |
| 676 | + "detailNote": [ |
| 677 | + "Rooms containing hopper-type enemies (including Sm. Dessgeegas) reset RNG on entry,", |
| 678 | + "which makes it possible to manipulate their movement in a deterministic way.", |
| 679 | + "It also means the Sova drop can be manipulated by killing it on specific frames relative to room entry.", |
| 680 | + "Because the Sova is global, its position can be used as a cue for when to kill it.", |
| 681 | + "If Samus is full on Missiles, there are several 3-frame windows of where it can be killed to obtain a big energy.", |
| 682 | + "The exact timing required for the shot will depend on the weapon used." |
| 683 | + ], |
| 684 | + "devNote": [ |
| 685 | + "Manipulating the second Sm. Dessgeega is much more precise than manipulating the first.", |
| 686 | + "The way the strat is written, manipulating the Sova drop isn't technically expected,", |
| 687 | + "though in practice getting a big energy is required to make it through the room tankless." |
| 688 | + ] |
| 689 | + }, |
653 | 690 | { |
654 | 691 | "id": 12, |
655 | 692 | "link": [2, 5], |
|
750 | 787 | "name": "Up from Below", |
751 | 788 | "requires": [ |
752 | 789 | {"or": [ |
753 | | - "canPreciseWalljump", |
754 | | - "SpaceJump", |
| 790 | + {"and": [ |
| 791 | + "canPreciseWalljump", |
| 792 | + {"heatFrames": 150} |
| 793 | + ]}, |
| 794 | + {"and": [ |
| 795 | + "SpaceJump", |
| 796 | + {"heatFrames": 210} |
| 797 | + ]}, |
755 | 798 | {"and": [ |
756 | 799 | "HiJump", |
757 | | - {"or": [ |
758 | | - "canWalljump", |
759 | | - "SpeedBooster" |
760 | | - ]} |
| 800 | + "canWalljump", |
| 801 | + {"heatFrames": 180} |
| 802 | + ]}, |
| 803 | + {"and": [ |
| 804 | + "HiJump", |
| 805 | + "SpeedBooster", |
| 806 | + "canCarefulJump", |
| 807 | + {"heatFrames": 100} |
761 | 808 | ]} |
762 | | - ]}, |
763 | | - {"heatFrames": 210} |
| 809 | + ]} |
764 | 810 | ] |
765 | 811 | }, |
766 | 812 | { |
|
1446 | 1492 | "Jump when passing under the floating platform and barely avoid hitting the rightmost wall.", |
1447 | 1493 | "Wall jump on the horizontal spire near to the door." |
1448 | 1494 | ] |
1449 | | - } |
| 1495 | + } |
1450 | 1496 | ], |
1451 | 1497 | "nextStratId": 67, |
1452 | 1498 | "nextNotableId": 7 |
|
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