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feedback update
1 parent 321398e commit 5943a95

4 files changed

Lines changed: 48 additions & 20 deletions

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region/lowernorfair/east/Ridley's Room.json

Lines changed: 11 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -573,7 +573,11 @@
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"link": [2, 2],
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"name": "G-Mode Setup - Get Hit By Ridley",
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"requires": [
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"h_heatProof",
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{"heatFrames": 900},
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{"or": [
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"canTrickyGMode",
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{"heatFrames": 180}
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]},
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"canInsaneJump",
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{"or": [
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"SpaceJump",
@@ -590,10 +594,14 @@
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"leaveWithGModeSetup": {}
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},
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"flashSuitChecked": true,
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"note": "It is much more common for Ridley to hit Samus when Ridley is facing left.",
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"note": [
598+
"It is much more common for Ridley to hit Samus when Ridley is facing left.",
599+
"One way to get Ridley to turn around is when it pogos on the right side of the room, stationary spin jump and break spin.",
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"The fireballs can be tricky to deal with in the door frame, but can be done by dropping down and quickly wall jumping back up or by kagoing them."
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],
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"devNote": [
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"Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Ridley alive with the door unlocked.",
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"This could be done without heat protection, but with the unpredictable timings it would require a precise setup or too much luck."
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"The extra heat frames are a leniency to account for randomness."
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]
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},
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{

region/maridia/inner-pink/Draygon's Room.json

Lines changed: 9 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -403,9 +403,15 @@
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{"not": "f_DefeatedDraygon"},
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"canRiskPermanentLossOfAccess",
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{"or": [
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"canTrickyDodgeEnemies",
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"Gravity",
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"h_breakOneDraygonTurret"
406+
"h_breakOneDraygonTurret",
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{"and": [
408+
"canTrickyDodgeEnemies",
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"Gravity"
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]},
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{"and": [
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"canSuitlessMaridia",
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"canTrickyGMode"
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]}
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]}
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],
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"exitCondition": {

region/norfair/east/Green Bubbles Missile Room.json

Lines changed: 7 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -373,25 +373,20 @@
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"link": [2, 2],
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"name": "G-Mode Setup - Get Hit By Geruta",
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"requires": [
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{"heatFrames": 550},
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{"or": [
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"canInsaneJump",
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{"and": [
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"canTrickyDodgeEnemies",
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"canWalljump"
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]},
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{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}}
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]}
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{"heatFrames": 350}
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],
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"exitCondition": {
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"leaveWithGModeSetup": {}
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},
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"collectsItems": [3],
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"flashSuitChecked": true,
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"note": [
392-
"Move over to the item pedestal then jump over the Geruta and lure it back to the door.",
393-
"Wall jumping on the left wall and the bubble pillar can help to avoid the Geruta."
394-
]
384+
"On entry, wait for the Geruta to swoop under the door runway, then spin jump up into the alcove on the ceiling above the end of the runway.",
385+
"The Geruta will often swoop around the runway and be set up to hit Samus on the next swoop.",
386+
"Other times it may swoop outwards instead; in this scenario, repeat the same movements for another attempt for it to swoop towards the door.",
387+
"Because it deals a lot of damage, it is possible to enter with ~99 Energy and use the setup whether it swoops towards the door on a first or second attempt at manipulating it."
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],
389+
"devNote": "Adding more heat frame leniency here won't really help because then if the Geruta gets into position quickly, Samus will have too much Energy to use for the setup."
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},
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{
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"id": 11,

region/norfair/west/Crocomire Escape.json

Lines changed: 21 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -682,9 +682,26 @@
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"name": "G-Mode Setup - Get Hit By Geruta",
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"requires": [
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"h_heatProof",
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"canBePatient",
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{"or": [
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{"and": [
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"canInsaneJump",
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"canTrickyUseFrozenEnemies"
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]},
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{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 2}}
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]},
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{"or": [
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"canInsaneJump",
687-
{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}}
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"canTrickyUseFrozenEnemies",
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"Charge",
697+
"Plasma",
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"h_usePowerBomb",
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{"ammo": {"type": "Missile", "count": 3}},
700+
{"ammo": {"type": "Super", "count": 1}},
701+
{"and": [
702+
"ScrewAttack",
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{"lavaFrames": 20}
704+
]}
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]}
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],
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"exitCondition": {
@@ -694,7 +711,9 @@
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"note": [
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"On room entry, perform a low spin jump onto the first ledge to avoid getting the Geruta to swoop to the right.",
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"Jump against the left wall, then move right and the Geruta should come down quickly.",
697-
"Move back and forth until it comes down further. This can be tricky if needing to avoid all contact damage."
714+
"Move back and forth until it comes down further. This can be tricky if needing to avoid contact damage.",
715+
"Quickly freezing the Geruta as it starts to come down can be used to avoid taking a hit.",
716+
"Killing the Dragon on room entry can also be helpful."
698717
]
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},
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{

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