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Copy file name to clipboardExpand all lines: region/maridia/inner-green/East Sand Hall.json
+54-21Lines changed: 54 additions & 21 deletions
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@@ -220,7 +220,7 @@
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{
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"id": 8,
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"link": [1, 2],
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"name": "Cross-Room Speed Jump (Left to Right)",
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"name": "Cross-Room Speed Jump over Evirs",
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": true,
@@ -229,7 +229,7 @@
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}
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},
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"requires": [
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{"notable": "Cross-Room Speed Jump"},
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{"notable": "Cross-Room Speed Jump over Evirs"},
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"canPlayInSand",
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"canCrossRoomJumpIntoWater",
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"canTrickyDashJump"
@@ -243,24 +243,24 @@
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{
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"id": 9,
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"link": [1, 2],
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"name": "Cross-Room SpringBall Jump (Left to Right)",
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"name": "Cross-Room Spring Ball Jump",
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": true,
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"minTiles": 10
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}
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},
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"requires": [
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{"notable": "Cross-Room SpringBall Jump"},
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{"notable": "Cross-Room Spring Ball Jump"},
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"canPlayInSand",
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"canCrossRoomJumpIntoWater",
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"canLateralMidAirMorph",
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"canTrickySpringBallJump",
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"canTrickyJump"
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],
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"note": [
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"Enter with enough run speed to jump (after the transition) across the full room using one SpringBall Jump.",
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"When exiting the first Sandfall, Samus will be rising still. That is the time to Springball jump."
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"Enter with enough run speed to jump (after the transition) across the full room using one Spring Ball Jump.",
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"When exiting the first Sandfall, Samus will be rising still. That is the time to Spring Ball jump."
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]
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},
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{
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{
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"id": 26,
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"link": [2, 1],
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"name": "Cross-Room Speed Jump (Right to Left)",
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"name": "Cross-Room Speed Jump over Evirs",
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": true,
@@ -664,7 +664,7 @@
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}
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},
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"requires": [
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{"notable": "Cross-Room Speed Jump"},
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{"notable": "Cross-Room Speed Jump over Evirs"},
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"canPlayInSand",
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"canCrossRoomJumpIntoWater",
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"canTrickyDashJump"
@@ -679,6 +679,30 @@
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"A little higher run speed can also work but may require releasing jump near the peak to avoid getting caught on the overhang."
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]
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},
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{
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"link": [2, 1],
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"name": "Cross-Room Blue Speed Jump (Right to Left)",
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"entranceCondition": {
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"comeInGettingBlueSpeed": {
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"length": 1,
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"openEnd": 1,
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"minExtraRunSpeed": "$4.4"
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}
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},
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"requires": [
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{"notable": "Cross-Room Blue Speed Jump (Right to Left)"},
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"canPlayInSand",
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"canCrossRoomJumpIntoWater"
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],
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"note": [
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"Perform a 1-tap to gain blue speed with a significant amount of momentum.",
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"Run through the door, and jump any time after the transition, crossing the room."
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],
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"devNote": [
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"This assumes an extra run speed of at least $4.4, though some lower speeds can also work ($3.B through $3.F).",
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"The window between $4.0 and $4.3 must be avoided because it would give too much jump height."
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]
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},
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{
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"id": 27,
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"link": [2, 1],
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}
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},
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"requires": [
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{"notable": "Cross-Room Blue Speed Jump (Right to Left)"},
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"canPlayInSand",
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"canCrossRoomJumpIntoWater",
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"canInsaneJump",
@@ -798,25 +823,25 @@
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{
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"id": 31,
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"link": [2, 1],
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"name": "Cross-Room SpringBall Jump (Right to Left)",
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"name": "Cross-Room Spring Ball Jump",
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": true,
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"minTiles": 10
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}
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},
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"requires": [
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{"notable": "Cross-Room SpringBall Jump"},
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{"notable": "Cross-Room Spring Ball Jump"},
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"canPlayInSand",
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"canCrossRoomJumpIntoWater",
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"canLateralMidAirMorph",
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"canTrickySpringBallJump",
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"canTrickyJump"
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],
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"note": [
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"Enter with enough run speed to jump (after the transition) across the full room using one SpringBall Jump.",
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"When exiting the first Sandfall, Samus will be rising still. That is the time to Springball jump.",
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"Alternatively, an immediate pause can be used to SpringBall jump during the first narrow gap between Sandfalls.",
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"Enter with enough run speed to jump (after the transition) across the full room using one Spring Ball Jump.",
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"When exiting the first Sandfall, Samus will be rising still. That is the time to Spring Ball jump.",
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"Alternatively, an immediate pause can be used to Spring Ball jump during the first narrow gap between Sandfalls.",
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"Sometimes Samus will land above the sand on the far left end of the room, where it will be necessary to unmorph and jump out."
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]
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},
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],
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"note": [
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"On the left side of the raised platform, jump for max height.",
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"Lateral Midair Morph for horizontal momentum, and perform the springball jump the moment before touching the sandfall.",
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"Lateral Midair Morph for horizontal momentum, and perform the Spring Ball jump the moment before touching the sandfall.",
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"Pause again to disable springball as soon as possible."
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]
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},
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"notables": [
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{
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"id": 1,
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"name": "Cross-Room Speed Jump",
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"name": "Cross-Room Speed Jump over Evirs",
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"note": [
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"Stand at an effective distance of approximately 20 tiles from the door.",
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"Run through the door, and jump any time after the transition, holding jump through the entire room to make it to the other side.",
@@ -1450,10 +1475,10 @@
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},
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{
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"id": 2,
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"name": "Cross-Room SpringBall Jump",
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"name": "Cross-Room Spring Ball Jump",
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"note": [
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"Enter with enough run speed to jump (after the transition) across the full room using one SpringBall Jump.",
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"When exiting the first Sandfall, Samus will be rising still. That is the time to Springball jump."
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"Enter with enough run speed to jump (after the transition) across the full room using one Spring Ball Jump.",
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"When exiting the first Sandfall, Samus will be rising still. That is the time to Spring Ball jump."
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]
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},
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{
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"name": "Spring Ball HiJump",
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"note": [
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"On the left side of the raised platform, jump for max height.",
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"Lateral Midair Morph for horizontal momentum, and perform the springball jump the moment before touching the sandfall.",
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"Pause again to disable springball as soon as possible."
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"Use a stationary lateral mid-air morph for horizontal momentum, and perform the Spring Ball jump the moment before touching the sandfall.",
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"Pause again to disable Spring Ball as soon as possible."
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]
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},
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{
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"Perform a spring ball jump with a stationary lateral mid-air morph from the left side of the current platform to get onto the Evir. Use a running jump off of the Evir.",
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"As a backup, it may be possible to make the Evir rise again by hitting it with a PB - place the PB in the air to avoid double hitting and killing it."
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]
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},
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{
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"id": 12,
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"name": "Cross-Room Blue Speed Jump (Right to Left)",
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"note": [
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"Perform a 1-tap to gain blue speed with a significant amount of momentum.",
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"Run through the door, and jump any time after the transition, crossing the room."
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