|
85 | 85 | ] |
86 | 86 | } |
87 | 87 | ], |
88 | | - "obstacles": [ |
89 | | - { |
90 | | - "id": "A", |
91 | | - "name": "Camera Broken", |
92 | | - "obstacleType": "abstract", |
93 | | - "note": "Represents being off-camera in the top part of the room." |
94 | | - } |
95 | | - ], |
| 88 | + "obstacles": [], |
96 | 89 | "enemies": [ |
97 | 90 | { |
98 | 91 | "id": "e1", |
|
122 | 115 | { |
123 | 116 | "from": 2, |
124 | 117 | "to": [ |
| 118 | + {"id": 1}, |
125 | 119 | {"id": 2}, |
126 | 120 | {"id": 3}, |
127 | 121 | {"id": 5} |
|
353 | 347 | {"heatFrames": 20}, |
354 | 348 | "canOffScreenMovement" |
355 | 349 | ], |
356 | | - "clearsObstacles": ["A"], |
357 | 350 | "flashSuitChecked": true, |
358 | 351 | "note": [ |
359 | 352 | "Grapple teleporting here will spawn Samus inside the wall behind the Acid Chozo statue.", |
360 | 353 | "To escape, perform a Crystal Flash to stand up, then morph and roll out to the right.", |
361 | | - "Samus will be visible but off-camera, making the movement tricky.", |
362 | | - "While off camera, the Chozo hand will not function (i.e., will not trigger the acid lowering cutscene)." |
| 354 | + "Samus will be visible but off-camera, making the movement tricky." |
363 | 355 | ] |
364 | 356 | }, |
365 | 357 | { |
|
376 | 368 | {"heatFrames": 220}, |
377 | 369 | "canOffScreenMovement" |
378 | 370 | ], |
379 | | - "clearsObstacles": ["A"], |
380 | 371 | "note": [ |
381 | 372 | "After teleporting, press down to retract Grapple.", |
382 | 373 | "Samus will be inside the Power Bomb blocks behind the Acid Chozo statue hand.", |
383 | 374 | "Use a Power Bomb, wait to begin falling, then hold right to roll out under the hand.", |
384 | 375 | "Samus will be visible but off-camera, making the movement tricky.", |
385 | 376 | "Holding right too early after laying the Power Bomb will cause Samus to get stuck inside the Chozo hand;", |
386 | | - "in this case, Samus can get out by unmorphing, remorphing, and rolling to the right on top of the hand.", |
387 | | - "While off camera, the Chozo hand will not function (i.e., will not trigger the acid lowering cutscene)." |
| 377 | + "in this case, Samus can get out by unmorphing, remorphing, and rolling to the right on top of the hand." |
388 | 378 | ] |
389 | 379 | }, |
390 | 380 | { |
|
426 | 416 | "and there is no way to overload PLMs to go through the bomb blocks from the bottom of the room." |
427 | 417 | ] |
428 | 418 | }, |
| 419 | + { |
| 420 | + "link": [2, 1], |
| 421 | + "name": "Shinespark Slope Clip X-Ray Climb (Come in Shinecharged)", |
| 422 | + "entranceCondition": { |
| 423 | + "comeInShinecharged": {} |
| 424 | + }, |
| 425 | + "requires": [ |
| 426 | + {"shineChargeFrames": 35}, |
| 427 | + {"shinespark": {"frames": 33, "excessFrames": 0}}, |
| 428 | + "canShinesparkSlopeClip", |
| 429 | + "canXRayClimb", |
| 430 | + "canOffScreenMovement", |
| 431 | + {"heatFrames": 1020} |
| 432 | + ], |
| 433 | + "note": [ |
| 434 | + "Gain a shinecharge and spark into the wall at the left side of the room to clip into it.", |
| 435 | + "From there, X-Ray climb to the top portion of the room (about 0.75 screens).", |
| 436 | + "Samus will be visible but off-camera, making the movement tricky." |
| 437 | + ], |
| 438 | + "detailNote": [ |
| 439 | + "Only certain horizontal positions for the spark will work.", |
| 440 | + "There are periodic windows of approximately 4 good pixels followed by 8 bad pixels.", |
| 441 | + "Moonwalking back against the ledge below the door will put Samus into a good position.", |
| 442 | + "Being centered over this two-tile ledge is another position that works." |
| 443 | + ] |
| 444 | + }, |
| 445 | + { |
| 446 | + "link": [2, 1], |
| 447 | + "name": "Shinespark Slope Clip X-Ray Climb (Come in Shinecharging)", |
| 448 | + "entranceCondition": { |
| 449 | + "comeInShinecharging": { |
| 450 | + "length": 3, |
| 451 | + "openEnd": 1 |
| 452 | + } |
| 453 | + }, |
| 454 | + "requires": [ |
| 455 | + {"shinespark": {"frames": 33, "excessFrames": 0}}, |
| 456 | + "canShinesparkSlopeClip", |
| 457 | + "canXRayClimb", |
| 458 | + "canOffScreenMovement", |
| 459 | + {"heatFrames": 1020} |
| 460 | + ], |
| 461 | + "note": [ |
| 462 | + "Gain a shinecharge and spark into the wall at the left side of the room to clip into it.", |
| 463 | + "From there, X-Ray climb to the top portion of the room (about 0.75 screens).", |
| 464 | + "Samus will be visible but off-camera, making the movement tricky." |
| 465 | + ], |
| 466 | + "detailNote": [ |
| 467 | + "Only certain horizontal positions for the spark will work.", |
| 468 | + "There are periodic windows of approximately 4 good pixels followed by 8 bad pixels.", |
| 469 | + "Moonwalking back against the ledge below the door will put Samus into a good position.", |
| 470 | + "Being centered over this two-tile ledge is another position that works." |
| 471 | + ] |
| 472 | + }, |
429 | 473 | { |
430 | 474 | "id": 14, |
431 | 475 | "link": [2, 2], |
|
478 | 522 | {"heatFrames": 20}, |
479 | 523 | "canOffScreenMovement" |
480 | 524 | ], |
481 | | - "clearsObstacles": ["A"], |
482 | 525 | "flashSuitChecked": true, |
483 | 526 | "note": [ |
484 | 527 | "Grapple teleporting here will spawn Samus inside the wall behind the Acid Chozo statue.", |
485 | 528 | "To escape, perform a Crystal Flash to stand up, then morph and roll out to the right.", |
486 | | - "Samus will be visible but off-camera, making the movement tricky.", |
487 | | - "While off camera, the Chozo hand will not function (i.e., will not trigger the acid lowering cutscene)." |
| 529 | + "Samus will be visible but off-camera, making the movement tricky." |
488 | 530 | ] |
489 | 531 | }, |
490 | 532 | { |
|
501 | 543 | {"heatFrames": 220}, |
502 | 544 | "canOffScreenMovement" |
503 | 545 | ], |
504 | | - "clearsObstacles": ["A"], |
505 | 546 | "note": [ |
506 | 547 | "After teleporting, press down to retract Grapple.", |
507 | 548 | "Samus will be inside the Power Bomb blocks behind the Acid Chozo statue hand.", |
508 | 549 | "Use a Power Bomb, wait to begin falling, then hold right to roll out under the hand.", |
509 | 550 | "Samus will be visible but off-camera, making the movement tricky.", |
510 | 551 | "Holding right too early after laying the Power Bomb will cause Samus to get stuck inside the Chozo hand;", |
511 | | - "in this case, Samus can get out by unmorphing, remorphing, and rolling to the right on top of the hand.", |
512 | | - "While off camera, the Chozo hand will not function (i.e., will not trigger the acid lowering cutscene)." |
| 552 | + "in this case, Samus can get out by unmorphing, remorphing, and rolling to the right on top of the hand." |
| 553 | + ] |
| 554 | + }, |
| 555 | + { |
| 556 | + "link": [2, 3], |
| 557 | + "name": "Shinespark Slope Clip X-Ray Climb (Come in Shinecharged)", |
| 558 | + "entranceCondition": { |
| 559 | + "comeInShinecharged": {} |
| 560 | + }, |
| 561 | + "requires": [ |
| 562 | + {"shineChargeFrames": 35}, |
| 563 | + {"shinespark": {"frames": 33, "excessFrames": 0}}, |
| 564 | + "canShinesparkSlopeClip", |
| 565 | + "canXRayClimb", |
| 566 | + "canOffScreenMovement", |
| 567 | + {"or": [ |
| 568 | + "canPreciseWalljump", |
| 569 | + "SpaceJump", |
| 570 | + "HiJump", |
| 571 | + "canTrickySpringBallJump" |
| 572 | + ]}, |
| 573 | + {"heatFrames": 970} |
| 574 | + ], |
| 575 | + "note": [ |
| 576 | + "Gain a shinecharge and spark into the wall at the left side of the room to clip into it.", |
| 577 | + "From there, X-Ray climb to the top portion of the room (about 0.75 screens).", |
| 578 | + "Samus will be visible but off-camera, making the movement tricky." |
| 579 | + ], |
| 580 | + "detailNote": [ |
| 581 | + "Only certain horizontal positions for the spark will work.", |
| 582 | + "There are periodic windows of approximately 4 good pixels followed by 8 bad pixels.", |
| 583 | + "Moonwalking back against the ledge below the door will put Samus into a good position.", |
| 584 | + "Being centered over this two-tile ledge is another position that works." |
| 585 | + ] |
| 586 | + }, |
| 587 | + { |
| 588 | + "link": [2, 3], |
| 589 | + "name": "Shinespark Slope Clip X-Ray Climb (Come in Shinecharging)", |
| 590 | + "entranceCondition": { |
| 591 | + "comeInShinecharging": { |
| 592 | + "length": 3, |
| 593 | + "openEnd": 1 |
| 594 | + } |
| 595 | + }, |
| 596 | + "requires": [ |
| 597 | + {"shinespark": {"frames": 33, "excessFrames": 0}}, |
| 598 | + "canShinesparkSlopeClip", |
| 599 | + "canXRayClimb", |
| 600 | + "canOffScreenMovement", |
| 601 | + {"or": [ |
| 602 | + "canPreciseWalljump", |
| 603 | + "SpaceJump", |
| 604 | + "HiJump", |
| 605 | + "canTrickySpringBallJump" |
| 606 | + ]}, |
| 607 | + {"heatFrames": 970} |
| 608 | + ], |
| 609 | + "note": [ |
| 610 | + "Gain a shinecharge and spark into the wall at the left side of the room to clip into it.", |
| 611 | + "From there, X-Ray climb to the top portion of the room (about 0.75 screens).", |
| 612 | + "Samus will be visible but off-camera, making the movement tricky." |
| 613 | + ], |
| 614 | + "detailNote": [ |
| 615 | + "Only certain horizontal positions for the spark will work.", |
| 616 | + "There are periodic windows of approximately 4 good pixels followed by 8 bad pixels.", |
| 617 | + "Moonwalking back against the ledge below the door will put Samus into a good position.", |
| 618 | + "Being centered over this two-tile ledge is another position that works." |
513 | 619 | ] |
514 | 620 | }, |
515 | 621 | { |
|
603 | 709 | "name": "Use Acid Statue", |
604 | 710 | "requires": [ |
605 | 711 | "h_activateAcidChozo", |
606 | | - {"obstaclesNotCleared": ["A"]}, |
607 | 712 | "h_usePowerBomb", |
608 | 713 | {"heatFrames": 1020} |
609 | 714 | ], |
|
625 | 730 | "requires": [ |
626 | 731 | "h_heatedCrystalFlash", |
627 | 732 | "h_activateAcidChozo", |
628 | | - {"obstaclesNotCleared": ["A"]}, |
629 | 733 | {"heatFrames": 920} |
630 | 734 | ], |
631 | 735 | "setsFlags": ["f_UsedAcidChozoStatue"], |
|
638 | 742 | "name": "Acid Statue with Reserve Trigger", |
639 | 743 | "requires": [ |
640 | 744 | "h_activateAcidChozo", |
641 | | - {"obstaclesNotCleared": ["A"]}, |
642 | 745 | "h_usePowerBomb", |
643 | 746 | {"heatFrames": 180}, |
644 | 747 | "canManageReserves", |
|
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