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updated per the review notes on github
moved slopespark tech into the correct place in the json and addded a cancomplexcarryflashsuit onto the leave with spark strat (Kyle suggestion) and and added cancarryflashsuit to tech requirements as per Maddo request.
1 parent 5740ff4 commit 5f3a84f

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Lines changed: 15 additions & 15 deletions

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region/brinstar/pink/Spore Spawn Farming Room.json

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@@ -395,7 +395,7 @@
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{
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"link": [2, 2],
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"name": "Gain Flash Suit (Slopespark) - Leave With Shinespark",
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"requires": [ "canSlopeSpark", "canShinechargeMovement",
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"requires": [ "canSlopeSpark", "canShinechargeMovement", "canComplexCarryFlashSuit",
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{
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"shineChargeFrames": 143
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},

tech.json

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"Instead of crystal flashing, Samus will go down the elevator. If it was done properly, Samus' beam will be grey in color."
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]
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},
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{
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"name": "canSlopeSpark",
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"techRequires": ["canHorizontalDamageBoost", "canCarryFlashSuit"],
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"otherRequires": [
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"SpeedBooster",
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{"gainFlashSuit": {}}
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],
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"note": [
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"The ability to take gain a flash suit without morphball by using an enemy damage boost to land on a slope and spark before knockback frames have expired.",
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"Gain a shinecharge, then while moving into an enemy near the top of a slope frame perfectly switch direction and hold the direction and jump for 3-5 frames",
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"Jump can be pressed one frame before or the same frame as the direction switch. The opposite direction needs to be held for 3-5 frames, jump can be held longer"
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]
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},
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{
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"id": 208,
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"name": "canComplexCarryFlashSuit",
@@ -3123,20 +3136,7 @@
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"note": [
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"The ability to take advantage of the lag during a Power Bomb explosion in order to execute precise movement more easily."
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]
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},
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{
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"name": "canSlopeSpark",
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"techRequires": ["canHorizontalDamageBoost"],
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"otherRequires": [
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"SpeedBooster",
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{"gainFlashSuit": {}}
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],
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"note": [
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"The ability to take gain a flash suit without morphball by using an enemy damage boost to land on a slope and spark before knockback frames have expired.",
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"Gain a shinecharge, then while moving into an enemy near the top of a slope frame perfectly switch direction and hold the direction and jump for 3-5 frames",
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"Jump can be pressed one frame before or the same frame as the direction switch. The opposite direction needs to be held for 3-5 frames, jump can be held longer"
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]
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}
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}
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]
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}
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],

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