Skip to content

Commit 6210d8c

Browse files
authored
Merge pull request #1936 from blkerby/crab-shaft-space-jump-fix
Fix Crab Shaft cross room space jump strat, add notes
2 parents 012808a + 0b5729b commit 6210d8c

1 file changed

Lines changed: 12 additions & 3 deletions

File tree

region/maridia/inner-pink/Crab Shaft.json

Lines changed: 12 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -514,7 +514,11 @@
514514
"canTrickyDashJump",
515515
"canDownGrab"
516516
],
517-
"note": "Requires running a very precise distance of 12 tiles in the adjacent room and down grabbing onto the platform (extra run speed exactly $3.1)."
517+
"note": "Requires running a very precise distance of 12 tiles in the adjacent room and down grabbing onto the platform (extra run speed exactly $3.1).",
518+
"devNote": [
519+
"FIXME: With 6.4375 tiles, it is possible to reach the floor below the floating platform;",
520+
"there's currently no node there, but with a flash suit it would be possible to spark up from there."
521+
]
518522
},
519523
{
520524
"id": 22,
@@ -608,14 +612,19 @@
608612
"entranceCondition": {
609613
"comeInSpaceJumping": {
610614
"speedBooster": true,
611-
"minTiles": 12.4375
615+
"minTiles": 18.4375
612616
}
613617
},
614618
"requires": [
615619
"canCrossRoomJumpIntoWater",
616620
"canMomentumConservingTurnaround"
617621
],
618-
"devNote": "This is on a spike in the speed graph, but higher tile counts work too."
622+
"devNote": [
623+
"This is on a spike in the speed graph, but higher tile counts work too.",
624+
"FIXME: With 7 tiles (extra run speed $2.0 or $2.1) or 11 tiles (extra run speed between $2.C and $3.1),",
625+
"it is possible to make it onto the floor below the floating platform;",
626+
"there's currently no node there, but with a flash suit it would be possible to spark up from there."
627+
]
619628
},
620629
{
621630
"id": 64,

0 commit comments

Comments
 (0)