|
626 | 626 | "there's currently no node there, but with a flash suit it would be possible to spark up from there." |
627 | 627 | ] |
628 | 628 | }, |
| 629 | + { |
| 630 | + "link": [1, 4], |
| 631 | + "name": "Side Platform Cross Room Jump", |
| 632 | + "entranceCondition": { |
| 633 | + "comeInWithSidePlatform": { |
| 634 | + "platforms": [ |
| 635 | + { |
| 636 | + "minHeight": 2, |
| 637 | + "maxHeight": 2, |
| 638 | + "minTiles": 27.4375, |
| 639 | + "speedBooster": true, |
| 640 | + "obstructions": [[1, 0]], |
| 641 | + "note": ["This applies to Dust Torizo Room."], |
| 642 | + "devNote": [ |
| 643 | + "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", |
| 644 | + "But it wouldn't apply to any more rooms in the game." |
| 645 | + ] |
| 646 | + }, |
| 647 | + { |
| 648 | + "minHeight": 3, |
| 649 | + "maxHeight": 3, |
| 650 | + "minTiles": 39.4375, |
| 651 | + "speedBooster": true, |
| 652 | + "obstructions": [[3, 2]], |
| 653 | + "note": ["This applies to Metal Pirates Room."] |
| 654 | + }, |
| 655 | + { |
| 656 | + "minHeight": 2, |
| 657 | + "maxHeight": 2, |
| 658 | + "minTiles": 45, |
| 659 | + "speedBooster": true, |
| 660 | + "obstructions": [[3, 0]], |
| 661 | + "requires": [ |
| 662 | + "canInsaneJump" |
| 663 | + ], |
| 664 | + "note": ["This applies to Statues Hallway."], |
| 665 | + "devNote": [ |
| 666 | + "The momentum conserving turnaround requires a last-frame jump and has a 2-frame window for the turnaround." |
| 667 | + ] |
| 668 | + }, |
| 669 | + { |
| 670 | + "minHeight": 3, |
| 671 | + "maxHeight": 3, |
| 672 | + "minTiles": 39.4375, |
| 673 | + "speedBooster": true, |
| 674 | + "obstructions": [[3, 0]], |
| 675 | + "requires": [ |
| 676 | + "canInsaneJump", |
| 677 | + "canBeVeryPatient" |
| 678 | + ], |
| 679 | + "note": ["This applies to Flyway."], |
| 680 | + "devNote": [ |
| 681 | + "The momentum conserving turnaround is double frame-perfect,", |
| 682 | + "requiring a last-frame jump before Samus would get caught on the door ledge,", |
| 683 | + "and a last-frame turnaround before Samus would bonk on the ceiling of the door frame.", |
| 684 | + "After jumping, the aim-down must be delayed at least 6 frames;", |
| 685 | + "being pressed at most 5 frames before the turnaround." |
| 686 | + ] |
| 687 | + } |
| 688 | + ] |
| 689 | + } |
| 690 | + }, |
| 691 | + "requires": [ |
| 692 | + "canTrickyJump", |
| 693 | + "canMomentumConservingTurnaround" |
| 694 | + ], |
| 695 | + "note": [ |
| 696 | + "Use a platform below the door in the other room to jump through the door while aiming down, carrying upward momentum into this room.", |
| 697 | + "Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner.", |
| 698 | + "In cases where the previous room has an extended door ledge obstructing the exit, the turnaround may need to be initiated before the transition,", |
| 699 | + "to avoid bonking the ceiling of the door frame." |
| 700 | + ] |
| 701 | + }, |
| 702 | + { |
| 703 | + "link": [1, 4], |
| 704 | + "name": "Side Platform Cross Room Jump, Bomb Into Spring Ball Jump", |
| 705 | + "entranceCondition": { |
| 706 | + "comeInWithSidePlatform": { |
| 707 | + "platforms": [ |
| 708 | + { |
| 709 | + "minHeight": 1, |
| 710 | + "maxHeight": 1, |
| 711 | + "minTiles": 7.4375, |
| 712 | + "speedBooster": true, |
| 713 | + "obstructions": [[1, 0]], |
| 714 | + "requires": [], |
| 715 | + "note": ["This applies to Warehouse Entrance."] |
| 716 | + } |
| 717 | + ] |
| 718 | + } |
| 719 | + }, |
| 720 | + "requires": [ |
| 721 | + "canTrickyDashJump", |
| 722 | + "canMomentumConservingTurnaround", |
| 723 | + "canUnderwaterBombIntoSpringBallJump" |
| 724 | + ], |
| 725 | + "note": [ |
| 726 | + "Use a platform below the door in the other room to jump through the door while aiming down, carrying upward momentum into this room.", |
| 727 | + "Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner.", |
| 728 | + "Perform a mid-air Spring Ball jump, timing a pause to hit soon after the mid-air jump.", |
| 729 | + "Unequip Spring Ball, lay a Bomb about half a tile below the peak of the jump.", |
| 730 | + "Press pause at the peak of the jump, tp reequip Spring Ball immediately after Samus is boosted by the bomb.", |
| 731 | + "Buffer a jump out of the unpause, to get a second Spring Ball jump and make it up." |
| 732 | + ] |
| 733 | + }, |
629 | 734 | { |
630 | 735 | "id": 64, |
631 | 736 | "link": [1, 4], |
|
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