|
1309 | 1309 | }, |
1310 | 1310 | "bypassesDoorShell": true |
1311 | 1311 | }, |
| 1312 | + { |
| 1313 | + "id": 62, |
| 1314 | + "link": [3, 2], |
| 1315 | + "name": "G-mode Morph IBJ, Power Bomb the Rippers", |
| 1316 | + "entranceCondition": { |
| 1317 | + "comeInWithGMode": { |
| 1318 | + "mode": "any", |
| 1319 | + "morphed": true |
| 1320 | + } |
| 1321 | + }, |
| 1322 | + "requires": [ |
| 1323 | + "h_artificialMorphLongIBJ", |
| 1324 | + "h_artificialMorphPowerBomb", |
| 1325 | + {"or": [ |
| 1326 | + "h_artificialMorphStaggeredIBJ", |
| 1327 | + "h_artificialMorphPowerBomb" |
| 1328 | + ]}, |
| 1329 | + "h_artificialMorphPowerBomb", |
| 1330 | + {"or": [ |
| 1331 | + "canWalljump", |
| 1332 | + "HiJump" |
| 1333 | + ]} |
| 1334 | + ], |
| 1335 | + "clearsObstacles": ["A"], |
| 1336 | + "flashSuitChecked": true, |
| 1337 | + "note": [ |
| 1338 | + "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.", |
| 1339 | + "Exit G-Mode before the Power Bomb explodes in order to break the wall." |
| 1340 | + ], |
| 1341 | + "devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6." |
| 1342 | + }, |
| 1343 | + { |
| 1344 | + "id": 63, |
| 1345 | + "link": [3, 2], |
| 1346 | + "name": "G-Mode Morph IBJ Between the Bottom Rippers, Power Bomb the Blocks", |
| 1347 | + "entranceCondition": { |
| 1348 | + "comeInWithGMode": { |
| 1349 | + "mode": "any", |
| 1350 | + "morphed": true |
| 1351 | + } |
| 1352 | + }, |
| 1353 | + "requires": [ |
| 1354 | + {"notable": "IBJ Between the Bottom Rippers"}, |
| 1355 | + "h_artificialMorphDoubleBombJump", |
| 1356 | + "h_artificialMorphStaggeredIBJ", |
| 1357 | + "h_artificialMorphPowerBomb", |
| 1358 | + "h_artificialMorphLongIBJ", |
| 1359 | + {"or": [ |
| 1360 | + "canWalljump", |
| 1361 | + "HiJump" |
| 1362 | + ]} |
| 1363 | + ], |
| 1364 | + "clearsObstacles": ["A"], |
| 1365 | + "flashSuitChecked": true, |
| 1366 | + "note": [ |
| 1367 | + "Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.", |
| 1368 | + "Exit G-Mode before the Power Bomb explodes in order to break the wall.", |
| 1369 | + "With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers." |
| 1370 | + ], |
| 1371 | + "devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6." |
| 1372 | + }, |
1312 | 1373 | { |
1313 | 1374 | "id": 48, |
1314 | 1375 | "link": [3, 2], |
|
1605 | 1666 | ] |
1606 | 1667 | }, |
1607 | 1668 | { |
1608 | | - "id": 62, |
1609 | 1669 | "link": [3, 6], |
1610 | 1670 | "name": "G-mode Morph IBJ, Power Bomb the Rippers", |
1611 | 1671 | "entranceCondition": { |
|
1618 | 1678 | "h_artificialMorphLongIBJ", |
1619 | 1679 | "h_artificialMorphPowerBomb", |
1620 | 1680 | {"or": [ |
1621 | | - "canTrickyJump", |
| 1681 | + "h_artificialMorphStaggeredIBJ", |
1622 | 1682 | "h_artificialMorphPowerBomb" |
1623 | | - ]}, |
1624 | | - "h_artificialMorphPowerBomb" |
| 1683 | + ]} |
1625 | 1684 | ], |
1626 | | - "clearsObstacles": ["A"], |
1627 | 1685 | "flashSuitChecked": true, |
1628 | | - "note": [ |
1629 | | - "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.", |
1630 | | - "Exit G-Mode before the Power Bomb explodes in order to break the wall." |
1631 | | - ] |
| 1686 | + "note": "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all." |
1632 | 1687 | }, |
1633 | 1688 | { |
1634 | | - "id": 63, |
1635 | 1689 | "link": [3, 6], |
1636 | | - "name": "IBJ Between the Bottom Rippers (Artificial Morph)", |
| 1690 | + "name": "G-Mode Morph IBJ Between the Bottom Rippers", |
1637 | 1691 | "entranceCondition": { |
1638 | 1692 | "comeInWithGMode": { |
1639 | 1693 | "mode": "any", |
|
1647 | 1701 | "h_artificialMorphPowerBomb", |
1648 | 1702 | "h_artificialMorphLongIBJ" |
1649 | 1703 | ], |
1650 | | - "clearsObstacles": ["A"], |
1651 | 1704 | "flashSuitChecked": true, |
1652 | 1705 | "note": [ |
1653 | 1706 | "Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.", |
1654 | | - "Exit G-Mode before the Power Bomb explodes in order to break the wall.", |
1655 | | - "With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers." |
| 1707 | + "With a Power Bomb, it can help to kill some of the Rippers." |
1656 | 1708 | ] |
1657 | 1709 | }, |
1658 | 1710 | { |
|
1720 | 1772 | "FIXME: This might also be possible with Spring Ball instead of HiJump, but if so it seems really bad." |
1721 | 1773 | ] |
1722 | 1774 | }, |
| 1775 | + { |
| 1776 | + "id": 81, |
| 1777 | + "link": [4, 2], |
| 1778 | + "name": "G-mode Morph IBJ, Power Bomb the Rippers", |
| 1779 | + "entranceCondition": { |
| 1780 | + "comeInWithGMode": { |
| 1781 | + "mode": "any", |
| 1782 | + "morphed": true |
| 1783 | + } |
| 1784 | + }, |
| 1785 | + "requires": [ |
| 1786 | + "h_artificialMorphLongIBJ", |
| 1787 | + "h_artificialMorphPowerBomb", |
| 1788 | + {"or": [ |
| 1789 | + "h_artificialMorphStaggeredIBJ", |
| 1790 | + "h_artificialMorphPowerBomb" |
| 1791 | + ]}, |
| 1792 | + "h_artificialMorphPowerBomb", |
| 1793 | + {"or": [ |
| 1794 | + "canWalljump", |
| 1795 | + "HiJump" |
| 1796 | + ]} |
| 1797 | + ], |
| 1798 | + "clearsObstacles": ["A"], |
| 1799 | + "flashSuitChecked": true, |
| 1800 | + "note": [ |
| 1801 | + "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.", |
| 1802 | + "Exit G-Mode before the Power Bomb explodes in order to break the wall." |
| 1803 | + ], |
| 1804 | + "devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6." |
| 1805 | + }, |
| 1806 | + { |
| 1807 | + "id": 82, |
| 1808 | + "link": [4, 2], |
| 1809 | + "name": "G-Mode Morph IBJ Between the Bottom Rippers, Power Bomb the Blocks", |
| 1810 | + "entranceCondition": { |
| 1811 | + "comeInWithGMode": { |
| 1812 | + "mode": "any", |
| 1813 | + "morphed": true |
| 1814 | + } |
| 1815 | + }, |
| 1816 | + "requires": [ |
| 1817 | + {"notable": "IBJ Between the Bottom Rippers"}, |
| 1818 | + "h_artificialMorphDoubleBombJump", |
| 1819 | + "h_artificialMorphStaggeredIBJ", |
| 1820 | + "h_artificialMorphPowerBomb", |
| 1821 | + "h_artificialMorphLongIBJ", |
| 1822 | + {"or": [ |
| 1823 | + "canWalljump", |
| 1824 | + "HiJump" |
| 1825 | + ]} |
| 1826 | + ], |
| 1827 | + "clearsObstacles": ["A"], |
| 1828 | + "flashSuitChecked": true, |
| 1829 | + "note": [ |
| 1830 | + "Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.", |
| 1831 | + "Exit G-Mode before the Power Bomb explodes in order to break the wall.", |
| 1832 | + "With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers." |
| 1833 | + ], |
| 1834 | + "devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6." |
| 1835 | + }, |
1723 | 1836 | { |
1724 | 1837 | "id": 68, |
1725 | 1838 | "link": [4, 2], |
|
1966 | 2079 | "flashSuitChecked": true |
1967 | 2080 | }, |
1968 | 2081 | { |
1969 | | - "id": 81, |
1970 | 2082 | "link": [4, 6], |
1971 | 2083 | "name": "G-mode Morph IBJ, Power Bomb the Rippers", |
1972 | 2084 | "entranceCondition": { |
|
1979 | 2091 | "h_artificialMorphLongIBJ", |
1980 | 2092 | "h_artificialMorphPowerBomb", |
1981 | 2093 | {"or": [ |
1982 | | - "canTrickyJump", |
| 2094 | + "h_artificialMorphStaggeredIBJ", |
1983 | 2095 | "h_artificialMorphPowerBomb" |
1984 | | - ]}, |
1985 | | - "h_artificialMorphPowerBomb" |
| 2096 | + ]} |
1986 | 2097 | ], |
1987 | | - "clearsObstacles": ["A"], |
1988 | 2098 | "flashSuitChecked": true, |
1989 | | - "note": [ |
1990 | | - "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.", |
1991 | | - "Exit G-Mode before the Power Bomb explodes in order to break the wall." |
1992 | | - ] |
| 2099 | + "note": "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all." |
1993 | 2100 | }, |
1994 | 2101 | { |
1995 | | - "id": 82, |
1996 | 2102 | "link": [4, 6], |
1997 | | - "name": "IBJ Between the Bottom Rippers (Artificial Morph)", |
| 2103 | + "name": "G-Mode Morph IBJ Between the Bottom Rippers", |
1998 | 2104 | "entranceCondition": { |
1999 | 2105 | "comeInWithGMode": { |
2000 | 2106 | "mode": "any", |
|
2008 | 2114 | "h_artificialMorphPowerBomb", |
2009 | 2115 | "h_artificialMorphLongIBJ" |
2010 | 2116 | ], |
2011 | | - "clearsObstacles": ["A"], |
2012 | 2117 | "flashSuitChecked": true, |
2013 | 2118 | "note": [ |
2014 | 2119 | "Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.", |
2015 | | - "Exit G-Mode before the Power Bomb explodes in order to break the wall.", |
2016 | | - "With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers." |
| 2120 | + "With a Power Bomb, it can help to kill some of the Rippers." |
2017 | 2121 | ] |
2018 | 2122 | }, |
2019 | 2123 | { |
|
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