|
476 | 476 | } |
477 | 477 | }, |
478 | 478 | "requires": [ |
479 | | - "h_artificialMorphMovement", |
480 | | - "canOffScreenMovement" |
| 479 | + "h_artificialMorphMovement" |
481 | 480 | ], |
482 | 481 | "flashSuitChecked": true, |
483 | | - "note": "Overload PLMs using scroll blocks in the morph tunnel. The camera will not scroll to the left side of the room." |
| 482 | + "note": [ |
| 483 | + "Overload PLMs using the camera scroll blocks in the morph tunnel. Samus can fix the camera after exiting G-mode on the left.", |
| 484 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it." |
| 485 | + ] |
484 | 486 | }, |
485 | 487 | { |
486 | 488 | "id": 13, |
|
495 | 497 | "requires": [ |
496 | 498 | {"itemNotCollectedAtNode": 4}, |
497 | 499 | "canRiskPermanentLossOfAccess", |
498 | | - "h_artificialMorphPowerBomb", |
499 | | - "canOffScreenMovement" |
| 500 | + "h_artificialMorphPowerBomb" |
500 | 501 | ], |
501 | | - "collectsItems": [3, 4], |
| 502 | + "collectsItems": [3], |
502 | 503 | "flashSuitChecked": true, |
503 | 504 | "note": [ |
504 | 505 | "Placing a Power Bomb a 0.5 to 1 tile away from the item plinth to bounce Samus onto it (where the right item usually is) while also overloading PLMs as the explosion hits the left item.", |
505 | 506 | "Wait for the explosion to completely finish before touching the crumble blocks or they will remain solid.", |
506 | | - "The camera will not scroll to the left side of the room." |
| 507 | + "The camera will not scroll to the left side of the room, but it is possible to kill the Sova with the Power Bomb boost." |
507 | 508 | ], |
508 | | - "devNote": "FIXME: This item will be remote acquired, but it is ignored here since the strat is canRiskPermanentLossOfAccess." |
| 509 | + "devNote": "FIXME: It is possible to avoid collecting 3 by using a second Power Bomb to boost through the item after PLMs are overloaded." |
509 | 510 | }, |
510 | 511 | { |
511 | 512 | "id": 14, |
512 | 513 | "link": [2, 1], |
513 | | - "name": "G-Mode Overload PLMs with the Right Item", |
| 514 | + "name": "G-Mode Remote Acquire the Right Item", |
514 | 515 | "entranceCondition": { |
515 | 516 | "comeInWithGMode": { |
516 | 517 | "mode": "direct", |
|
521 | 522 | {"itemNotCollectedAtNode": 3}, |
522 | 523 | "canRiskPermanentLossOfAccess", |
523 | 524 | {"or": [ |
524 | | - "h_artificialMorphBombThings", |
525 | | - "h_artificialMorphMovement" |
526 | | - ]}, |
527 | | - "canOffScreenMovement" |
| 525 | + "h_artificialMorphMovement", |
| 526 | + "h_artificialMorphPowerBomb" |
| 527 | + ]} |
528 | 528 | ], |
529 | 529 | "collectsItems": [3], |
530 | 530 | "flashSuitChecked": true, |
531 | | - "note": "Overload PLMs by rolling through the item then go through the crumble blocks. The camera will not scroll to the left side of the room.", |
532 | | - "devNote": "FIXME: This item will be remote acquired, but it is ignored here since will require an obstacle and the strat is canRiskPermanentLossOfAccess." |
| 531 | + "note": [ |
| 532 | + "Touch both the item and the camera scroll blocks in the morph tunnel before PLMs are overloaded, then use either to finish overloading them.", |
| 533 | + "This will make it so that Samus can fix the camera after exiting G-mode on the left.", |
| 534 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it.", |
| 535 | + "With only a Power Bomb boost to touch the item, it is not possible to fix the camera, but it is possible to kill the Sova." |
| 536 | + ], |
| 537 | + "devNote": "The only loss of access here is the camera fix, but there is another strat that can be used without." |
533 | 538 | }, |
534 | 539 | { |
535 | 540 | "id": 15, |
|
605 | 610 | }, |
606 | 611 | "bypassesDoorShell": true |
607 | 612 | }, |
608 | | - { |
609 | | - "link": [2, 1], |
610 | | - "name": "G-Mode Morph Remote Acquire Right Item", |
611 | | - "entranceCondition": { |
612 | | - "comeInWithGMode": { |
613 | | - "mode": "direct", |
614 | | - "morphed": true |
615 | | - } |
616 | | - }, |
617 | | - "requires": [ |
618 | | - {"or": [ |
619 | | - "h_artificialMorphMovement", |
620 | | - {"and": [ |
621 | | - "h_artificialMorphPowerBomb", |
622 | | - {"itemNotCollectedAtNode": 3}, |
623 | | - "canRiskPermanentLossOfAccess" |
624 | | - ]} |
625 | | - ]} |
626 | | - ], |
627 | | - "collectsItems": [3], |
628 | | - "flashSuitChecked": true, |
629 | | - "note": [ |
630 | | - "Touch the item then overload PLMs with it or in the morph tunnel up left of the item, then remote acquire it by the left door.", |
631 | | - "The camera will not scroll to the left side of the room." |
632 | | - ] |
633 | | - }, |
634 | 613 | { |
635 | 614 | "id": 20, |
636 | 615 | "link": [2, 2], |
|
790 | 769 | "h_artificialMorphMovement" |
791 | 770 | ], |
792 | 771 | "flashSuitChecked": true, |
793 | | - "note": "Overload PLMs using scroll blocks in the morph tunnel. The camera will not scroll to the left side of the room.", |
| 772 | + "note": [ |
| 773 | + "Overload PLMs using the camera scroll blocks in the morph tunnel. Samus can fix the camera after exiting G-mode on the left.", |
| 774 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it." |
| 775 | + ], |
794 | 776 | "devNote": "This is only useful if the item is Morph or if Samus has Morph but no way up to this item location." |
795 | 777 | }, |
796 | 778 | { |
|
807 | 789 | ], |
808 | 790 | "collectsItems": [3], |
809 | 791 | "flashSuitChecked": true, |
810 | | - "note": "Touch the right item then overload PLMs using it or the scroll blocks in the morph tunnel. The camera will not scroll to the left side of the room.", |
| 792 | + "note": [ |
| 793 | + "Touch both the item and the camera scroll blocks in the morph tunnel before PLMs are overloaded, then use either to finish overloading them.", |
| 794 | + "This will make it so that Samus can fix the camera after exiting G-mode on the left.", |
| 795 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it." |
| 796 | + ], |
811 | 797 | "devNote": "This is only useful if the item is Morph or if Samus has Morph but no way up to this item location." |
812 | 798 | }, |
813 | 799 | { |
|
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