|
293 | 293 | { |
294 | 294 | "id": 12, |
295 | 295 | "link": [1, 2], |
296 | | - "name": "X-Ray Exit Damage Boost", |
| 296 | + "name": "Damage Boost (Left to Right)", |
297 | 297 | "requires": [ |
298 | | - {"notable": "X-Ray Exit Damage Boost"}, |
| 298 | + {"notable": "Damage Boost (Left to Right)"}, |
299 | 299 | "canHorizontalDamageBoost", |
300 | 300 | {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}, |
301 | 301 | {"or": [ |
|
315 | 315 | { |
316 | 316 | "id": 13, |
317 | 317 | "link": [1, 2], |
318 | | - "name": "X-Ray Exit Spike Floor", |
| 318 | + "name": "Spike Floor Traversal", |
319 | 319 | "requires": [ |
320 | 320 | {"spikeHits": 4}, |
321 | 321 | {"or": [ |
|
485 | 485 | { |
486 | 486 | "id": 24, |
487 | 487 | "link": [2, 1], |
488 | | - "name": "X-Ray Access Ice Bridge", |
| 488 | + "name": "Ice Bridge", |
489 | 489 | "requires": [ |
490 | 490 | "canTrickyUseFrozenEnemies", |
491 | 491 | "canTrickyDodgeEnemies", |
|
504 | 504 | { |
505 | 505 | "id": 25, |
506 | 506 | "link": [2, 1], |
507 | | - "name": "X-Ray Access Damage Boost", |
| 507 | + "name": "Full Room Damage Boosts (Right to Left)", |
508 | 508 | "requires": [ |
509 | | - {"notable": "X-Ray Access Damage Boost"}, |
| 509 | + {"notable": "Full Room Damage Boosts (Right to Left)"}, |
510 | 510 | "canHorizontalDamageBoost", |
511 | 511 | "canTrickyJump", |
512 | 512 | "canUseIFrames", |
|
533 | 533 | { |
534 | 534 | "id": 68, |
535 | 535 | "link": [2, 1], |
536 | | - "name": "X-Ray Access Damage Boost Speedy Jump", |
| 536 | + "name": "Damage Boost Speedy Jump", |
537 | 537 | "requires": [ |
538 | 538 | "canHorizontalDamageBoost", |
539 | 539 | "canTrickyJump", |
|
1151 | 1151 | { |
1152 | 1152 | "id": 57, |
1153 | 1153 | "link": [4, 1], |
1154 | | - "name": "X-Ray Access Springwall", |
| 1154 | + "name": "Springwall", |
1155 | 1155 | "requires": [ |
1156 | 1156 | "h_SpringwallOverSpikes", |
1157 | 1157 | {"or": [ |
|
1163 | 1163 | { |
1164 | 1164 | "id": 58, |
1165 | 1165 | "link": [4, 1], |
1166 | | - "name": "X-Ray Access Tricky SpringBall Jump", |
| 1166 | + "name": "Tricky Spring Ball Jump", |
1167 | 1167 | "requires": [ |
1168 | | - {"notable": "X-Ray Access Tricky SpringBall Jump"}, |
| 1168 | + {"notable": "Tricky Spring Ball Jump"}, |
1169 | 1169 | "canTrickyJump", |
1170 | 1170 | "canTrickySpringBallJump", |
1171 | 1171 | {"or": [ |
|
1229 | 1229 | ]} |
1230 | 1230 | ] |
1231 | 1231 | }, |
| 1232 | + { |
| 1233 | + "link": [4, 1], |
| 1234 | + "name": "IBJ Into HBJ", |
| 1235 | + "requires": [ |
| 1236 | + {"or": [ |
| 1237 | + "canLongIBJ", |
| 1238 | + "canJumpIntoIBJ" |
| 1239 | + ]}, |
| 1240 | + "canDiagonalBombJump" |
| 1241 | + ], |
| 1242 | + "note": "Perform an HBJ at the top of an IBJ. This is basically a very short diagonal bomb jump." |
| 1243 | + }, |
1232 | 1244 | { |
1233 | 1245 | "id": 61, |
1234 | 1246 | "link": [4, 1], |
1235 | | - "name": "X-Ray Access SpikeJumps with HiJump", |
| 1247 | + "name": "Spike Jumps with HiJump", |
1236 | 1248 | "requires": [ |
1237 | | - {"notable": "X-Ray Access SpikeJumps with HiJump"}, |
| 1249 | + {"notable": "Spike Jumps with HiJump"}, |
1238 | 1250 | "HiJump", |
1239 | 1251 | "canTrickyJump", |
1240 | 1252 | {"or": [ |
|
1252 | 1264 | ]} |
1253 | 1265 | ], |
1254 | 1266 | "note": [ |
1255 | | - "Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.", |
| 1267 | + "Jump up to the left door either by jumping from spikes or with a very precise jump.", |
1256 | 1268 | "Cross the room by Jumping atop the spikes.", |
1257 | 1269 | "Taking enemy damage can be used to reduce some spike damage.", |
1258 | 1270 | "The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.", |
|
1269 | 1281 | }, |
1270 | 1282 | { |
1271 | 1283 | "id": 2, |
1272 | | - "name": "X-Ray Exit Damage Boost", |
| 1284 | + "name": "Damage Boost (Left to Right)", |
1273 | 1285 | "note": [ |
1274 | 1286 | "If you wait long enough, a Waver will arrive. After it turns around to go back to the right, damage boost off of it, then follow it.", |
1275 | 1287 | "Continue to hit it to get i-frames to avoid taking damage from any spikes.", |
|
1278 | 1290 | }, |
1279 | 1291 | { |
1280 | 1292 | "id": 4, |
1281 | | - "name": "X-Ray Access Damage Boost", |
| 1293 | + "name": "Full Room Damage Boosts (Right to Left)", |
1282 | 1294 | "note": [ |
1283 | | - "A precise strat that involves crossing both gaps by dboosting off Wavers.", |
| 1295 | + "A precise strat that involves crossing both gaps by damage boosting off Wavers.", |
1284 | 1296 | "The Wavers are also used for iframes to avoid taking damage from any spikes." |
1285 | 1297 | ] |
1286 | 1298 | }, |
1287 | 1299 | { |
1288 | 1300 | "id": 5, |
1289 | | - "name": "X-Ray Access Tricky SpringBall Jump", |
| 1301 | + "name": "Tricky Spring Ball Jump", |
1290 | 1302 | "note": [ |
1291 | 1303 | "Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.", |
1292 | 1304 | "There are multiple things which can help get further left:", |
|
1297 | 1309 | }, |
1298 | 1310 | { |
1299 | 1311 | "id": 6, |
1300 | | - "name": "X-Ray Access SpikeJumps with HiJump", |
| 1312 | + "name": "Spike Jumps with HiJump", |
1301 | 1313 | "note": [ |
1302 | | - "Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.", |
| 1314 | + "Jump up to the left door either by jumping from spikes or with a very precise jump.", |
1303 | 1315 | "Cross the room by Jumping atop the spikes.", |
1304 | 1316 | "Taking enemy damage can be used to reduce some spike damage.", |
1305 | 1317 | "The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.", |
|
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