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Run Strat ID, Tech ID, and Notable ID Generator & Autoformatter
1 parent a8e012e commit 6c2fc74

5 files changed

Lines changed: 15 additions & 6 deletions

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region/brinstar/green/Green Hill Zone.json

Lines changed: 2 additions & 1 deletion
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@@ -1171,6 +1171,7 @@
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"flashSuitChecked": true
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},
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{
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"id": 83,
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"link": [3, 1],
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"name": "G-Mode Direct, Open Gate",
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"entranceCondition": {
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]
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}
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],
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"nextStratId": 83,
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"nextStratId": 84,
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"nextNotableId": 7
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}

region/brinstar/pink/Big Pink.json

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@@ -3270,6 +3270,7 @@
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]
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},
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{
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"id": 177,
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"link": [13, 5],
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"name": "Zeb Ice Clip SBA",
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"requires": [
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]
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}
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],
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"nextStratId": 177,
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"nextStratId": 178,
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"nextNotableId": 14
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}
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}

region/maridia/inner-green/Shaktool Room.json

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@@ -282,6 +282,7 @@
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]
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},
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{
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"id": 34,
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"link": [2, 1],
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"name": "Reverse G-Mode Morph, Direct",
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"entranceCondition": {
@@ -641,6 +642,7 @@
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"note": "Wait for Shaktool. If Shaktool's camera is fixed it is possible without Shaktool, by using a Snail (Yard): a Super or any SBA can trigger a Yard to attack."
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},
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{
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"id": 35,
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"link": [2, 2],
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"name": "G-Mode Regain Mobility (Yard, Camera Fixed)",
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"requires": [
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]
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}
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],
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"nextStratId": 34,
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"nextStratId": 36,
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"nextNotableId": 5
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}

region/norfair/east/Double Chamber.json

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@@ -2533,6 +2533,7 @@
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"note": "Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper."
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},
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{
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"id": 139,
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"link": [3, 4],
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"name": "G-Mode, Open Gate",
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"entranceCondition": {
@@ -2576,6 +2577,7 @@
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]
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},
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{
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"id": 140,
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"link": [3, 4],
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"name": "G-Mode, Kill the Ripper then IBJ, Open Gate",
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"entranceCondition": {
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]
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},
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{
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"id": 141,
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"link": [3, 4],
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"name": "G-Mode Morph, Open Gate",
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"entranceCondition": {
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]
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}
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],
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"nextStratId": 139,
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"nextStratId": 142,
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"nextNotableId": 5,
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"devNote": [
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"FIXME: Heat frames could be represented more accurately if a node were added to the left of the morph tunnel (or possibly if node 5 were moved to be on that side):",

region/wreckedship/main/Bowling Alley.json

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@@ -1320,6 +1320,7 @@
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"clearsObstacles": ["A"]
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},
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{
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"id": 61,
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"link": [6, 1],
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"name": "Grapple Block, Crystal Flash, X-Ray Climb",
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"requires": [
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"devNote": "FIXME: This may be possible with a spike hit and speedy jump."
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},
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{
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"id": 62,
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"link": [6, 1],
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"name": "IBJ into Grapple Block, Crystal Flash, X-Ray Climb",
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"requires": [
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]
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}
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],
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"nextStratId": 61,
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"nextStratId": 63,
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"nextNotableId": 6
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}

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