|
929 | 929 | "canXRayClimb", |
930 | 930 | {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}} |
931 | 931 | ], |
| 932 | + "wallJumpAvoid": true, |
932 | 933 | "flashSuitChecked": true, |
933 | 934 | "note": [ |
934 | 935 | "To minimize damage from the Hoppers, get stuck in the door relatively high and move quickly.", |
|
1092 | 1093 | ]} |
1093 | 1094 | ], |
1094 | 1095 | "clearsObstacles": ["B"], |
| 1096 | + "wallJumpAvoid": true, |
1095 | 1097 | "note": [ |
1096 | 1098 | "The elevator can be raised by clipping a shot into the floor, shot while falling with the right amount of vertical speed.", |
1097 | 1099 | "This can be done with a Missile, Super, or charged Spazer or Plasma shot, a well positioned angle Spazer shot while crouched, or an or Ice SBA." |
1098 | 1100 | ], |
1099 | | - "devNote": [ |
1100 | | - "FIXME: Do we need leniency or another tech for this?", |
1101 | | - "This is only notable as a way to avoid wall jumps." |
1102 | | - ] |
| 1101 | + "devNote": "FIXME: Do we need leniency or another tech for this?" |
1103 | 1102 | }, |
1104 | 1103 | { |
1105 | 1104 | "id": 49, |
|
1215 | 1214 | ]} |
1216 | 1215 | ], |
1217 | 1216 | "clearsObstacles": ["B"], |
| 1217 | + "wallJumpAvoid": true, |
1218 | 1218 | "note": [ |
1219 | 1219 | "Start the elevator ride by using Screw Attack or Pseudo Screw in the hole.", |
1220 | 1220 | "Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards.", |
1221 | 1221 | "Unless HiJump is owned, this will need to be done once more to get high enough to get to the blue gate." |
1222 | | - ], |
1223 | | - "devNote": "This is only notable as a way to avoid wall jumps." |
| 1222 | + ] |
1224 | 1223 | }, |
1225 | 1224 | { |
1226 | 1225 | "id": 55, |
|
1311 | 1310 | {"shinespark": {"frames": 1, "excessFrames": 1}} |
1312 | 1311 | ], |
1313 | 1312 | "clearsObstacles": ["B"], |
| 1313 | + "wallJumpAvoid": true, |
1314 | 1314 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1315 | 1315 | }, |
1316 | 1316 | { |
|
1327 | 1327 | {"shinespark": {"frames": 1, "excessFrames": 1}} |
1328 | 1328 | ], |
1329 | 1329 | "clearsObstacles": ["B"], |
| 1330 | + "wallJumpAvoid": true, |
1330 | 1331 | "flashSuitChecked": true, |
1331 | 1332 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1332 | 1333 | }, |
|
1343 | 1344 | {"shinespark": {"frames": 15, "excessFrames": 6}} |
1344 | 1345 | ], |
1345 | 1346 | "clearsObstacles": ["B"], |
| 1347 | + "wallJumpAvoid": true, |
1346 | 1348 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1347 | 1349 | }, |
1348 | 1350 | { |
|
1356 | 1358 | {"shinespark": {"frames": 1, "excessFrames": 1}} |
1357 | 1359 | ], |
1358 | 1360 | "clearsObstacles": ["B"], |
| 1361 | + "wallJumpAvoid": true, |
1359 | 1362 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1360 | 1363 | }, |
1361 | 1364 | { |
|
1646 | 1649 | { |
1647 | 1650 | "id": 1, |
1648 | 1651 | "name": "Shinespark to Ride the Elevator", |
| 1652 | + "wallJumpAvoid": true, |
1649 | 1653 | "note": "Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it." |
1650 | 1654 | }, |
1651 | 1655 | { |
|
1659 | 1663 | { |
1660 | 1664 | "id": 3, |
1661 | 1665 | "name": "Hopper X-Ray Climb", |
| 1666 | + "wallJumpAvoid": true, |
1662 | 1667 | "note": [ |
1663 | 1668 | "To minimize damage from the Hoppers, get stuck in the door relatively high and move quickly.", |
1664 | 1669 | "Climb up somewhat less than 1 screen, until Samus' head appears between 1 and 3 tiles below the door.", |
|
1668 | 1673 | { |
1669 | 1674 | "id": 4, |
1670 | 1675 | "name": "Shot Clip to Ride the Elevator", |
| 1676 | + "wallJumpAvoid": true, |
1671 | 1677 | "note": [ |
1672 | 1678 | "The elevator can be raised by clipping a shot into the floor, shot while falling with the right amount of vertical speed.", |
1673 | 1679 | "This can be done with a Missile, Super, or charged Spazer or Plasma shot, a well positioned angle Spazer shot while crouched, or an or Ice SBA." |
|
1676 | 1682 | { |
1677 | 1683 | "id": 5, |
1678 | 1684 | "name": "Screw and Kago to Ride the Elevator", |
| 1685 | + "wallJumpAvoid": true, |
1679 | 1686 | "note": [ |
1680 | 1687 | "Start the elevator ride by using Screw Attack or Pseudo Screw in the hole.", |
1681 | 1688 | "Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards.", |
|
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