|
140 | 140 | "from": 1, |
141 | 141 | "to": [ |
142 | 142 | {"id": 1}, |
| 143 | + {"id": 4}, |
143 | 144 | {"id": 5}, |
144 | 145 | {"id": 6}, |
145 | 146 | {"id": 7} |
|
157 | 158 | "to": [ |
158 | 159 | {"id": 1}, |
159 | 160 | {"id": 3}, |
| 161 | + {"id": 4}, |
160 | 162 | {"id": 7} |
161 | 163 | ] |
162 | 164 | }, |
|
224 | 226 | ], |
225 | 227 | "flashSuitChecked": true |
226 | 228 | }, |
| 229 | + { |
| 230 | + "link": [1, 1], |
| 231 | + "name": "G-Mode, Remote Acquire Item", |
| 232 | + "entranceCondition": { |
| 233 | + "comeInWithGMode": { |
| 234 | + "mode": "direct", |
| 235 | + "morphed": false |
| 236 | + } |
| 237 | + }, |
| 238 | + "requires": [ |
| 239 | + "h_DirectHeatedGModeLeaveSameDoor" |
| 240 | + ], |
| 241 | + "collectsItems": [4], |
| 242 | + "note": [ |
| 243 | + "Wait at least 35 seconds for the Alcoon to jump back down before returning to the door, or kill it with a Power Bomb or SBA.", |
| 244 | + "Stand close to the transition and use X-Ray then hold left to leave the room before the door closes." |
| 245 | + ], |
| 246 | + "flashSuitChecked": true |
| 247 | + }, |
| 248 | + { |
| 249 | + "link": [1, 4], |
| 250 | + "name": "G-Mode", |
| 251 | + "entranceCondition": { |
| 252 | + "comeInWithGMode": { |
| 253 | + "mode": "any", |
| 254 | + "morphed": false |
| 255 | + } |
| 256 | + }, |
| 257 | + "requires": [ |
| 258 | + "h_heatedGMode", |
| 259 | + {"heatFrames": 0} |
| 260 | + ], |
| 261 | + "flashSuitChecked": true |
| 262 | + }, |
227 | 263 | { |
228 | 264 | "id": 72, |
229 | 265 | "link": [1, 5], |
|
502 | 538 | "note": "Clear the Alcoon then bounce into the spike patch.", |
503 | 539 | "devNote": "Two spike hits are expected per attempt (with any additional leniency hits being multiplied by this amount)." |
504 | 540 | }, |
| 541 | + { |
| 542 | + "link": [3, 3], |
| 543 | + "name": "G-Mode, Remote Acquire Item, Frozen Alcoon", |
| 544 | + "entranceCondition": { |
| 545 | + "comeInWithGMode": { |
| 546 | + "mode": "direct", |
| 547 | + "morphed": false |
| 548 | + } |
| 549 | + }, |
| 550 | + "requires": [ |
| 551 | + "canTrickyGMode", |
| 552 | + "canTrickyUseFrozenEnemies", |
| 553 | + {"or": [ |
| 554 | + "HiJump", |
| 555 | + "h_canUseSpringBall" |
| 556 | + ]}, |
| 557 | + "h_DirectHeatedGModeLeaveSameDoor" |
| 558 | + ], |
| 559 | + "collectsItems": [4], |
| 560 | + "flashSuitChecked": true, |
| 561 | + "note": [ |
| 562 | + "It is tricky to climb the room without fully overloading PLMs.", |
| 563 | + "Freeze the left Alcoon to the right of where it jumps out of the ground.", |
| 564 | + "With HiJump, spin jump off of it and land directly on the middle stair platform.", |
| 565 | + "With Spring Ball, morph on top of the Alcoon, jump to barely land on the lowest platform while avoiding", |
| 566 | + "the camera scroll blocks one tile above, then use Spring Ball again to jump to the next platform.", |
| 567 | + "Up above, get onto the edge of the runway leading right, then run through the camera scroll blocks to reach the item.", |
| 568 | + "Wait at least 35 seconds for the Alcoon to jump back down before returning to the door, or kill it with a Power Bomb or SBA.", |
| 569 | + "Stand close to the transition and use X-Ray then hold right to leave the room before the door closes.", |
| 570 | + "Note that spending any extra frames in the camera scroll blocks will overload PLMs before reaching the item and prevent remote acuiring it." |
| 571 | + ], |
| 572 | + "detailNote": "There is a row of camera scroll blocks two-tiles above the bottom left platform, and a column two-tiles away from the right of the gap in front of the left door." |
| 573 | + }, |
| 574 | + { |
| 575 | + "link": [3, 3], |
| 576 | + "name": "G-Mode Morph, Remote Acquire Item, Spring Ball", |
| 577 | + "entranceCondition": { |
| 578 | + "comeInWithGMode": { |
| 579 | + "mode": "direct", |
| 580 | + "morphed": true |
| 581 | + } |
| 582 | + }, |
| 583 | + "requires": [ |
| 584 | + "canTrickyGMode", |
| 585 | + "h_canArtificialMorphSpringBall", |
| 586 | + {"or": [ |
| 587 | + "HiJump", |
| 588 | + "h_canArtificialMorphSpringBallBombJump" |
| 589 | + ]}, |
| 590 | + "h_DirectHeatedGModeLeaveSameDoor" |
| 591 | + ], |
| 592 | + "collectsItems": [4], |
| 593 | + "flashSuitChecked": true, |
| 594 | + "note": [ |
| 595 | + "It is tricky to climb the room without fully overloading PLMs.", |
| 596 | + "With Spring Ball, jump to barely land on the lowest platform while avoiding the camera scroll blocks one tile above, then use Spring Ball again to jump to the next platform.", |
| 597 | + "The first jump can be done with HiJump or a bomb boost into Spring Ball jump.", |
| 598 | + "Up above, unmorph and get onto the edge of the runway leading right, then run through the camera scroll blocks to reach the item.", |
| 599 | + "Wait at least 35 seconds for the Alcoon to jump back down before returning to the door, or kill it with a Power Bomb or SBA.", |
| 600 | + "Stand close to the transition and use X-Ray then hold right to leave the room before the door closes.", |
| 601 | + "Note that spending any extra frames in the camera scroll blocks will overload PLMs before reaching the item and prevent remote acuiring it." |
| 602 | + ], |
| 603 | + "detailNote": "There is a row of camera scroll blocks two-tiles above the bottom left platform, and a column two-tiles away from the right of the gap in front of the left door." |
| 604 | + }, |
| 605 | + { |
| 606 | + "link": [3, 4], |
| 607 | + "name": "G-Mode", |
| 608 | + "entranceCondition": { |
| 609 | + "comeInWithGMode": { |
| 610 | + "mode": "any", |
| 611 | + "morphed": false |
| 612 | + } |
| 613 | + }, |
| 614 | + "requires": [ |
| 615 | + "h_heatedGMode", |
| 616 | + {"or": [ |
| 617 | + "canWalljump", |
| 618 | + "HiJump", |
| 619 | + "canSpringBallJumpMidAir", |
| 620 | + "SpaceJump", |
| 621 | + "canUseFrozenEnemies", |
| 622 | + {"and": [ |
| 623 | + "canTrickyDashJump", |
| 624 | + "canTrickyDodgeEnemies" |
| 625 | + ]} |
| 626 | + ]}, |
| 627 | + {"heatFrames": 0} |
| 628 | + ], |
| 629 | + "flashSuitChecked": true, |
| 630 | + "note": [ |
| 631 | + "It is possible to climb up with a tricky dash jump and no wall jump.", |
| 632 | + "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 633 | + ] |
| 634 | + }, |
| 635 | + { |
| 636 | + "link": [3, 4], |
| 637 | + "name": "G-Mode Morph", |
| 638 | + "entranceCondition": { |
| 639 | + "comeInWithGMode": { |
| 640 | + "mode": "any", |
| 641 | + "morphed": false |
| 642 | + } |
| 643 | + }, |
| 644 | + "requires": [ |
| 645 | + "h_heatedGMode", |
| 646 | + {"or": [ |
| 647 | + {"and": [ |
| 648 | + "h_canArtificialMorphSpringBall", |
| 649 | + "h_canArtificialMorphSpringBallBombJump" |
| 650 | + ]} |
| 651 | + ]}, |
| 652 | + {"heatFrames": 0} |
| 653 | + ], |
| 654 | + "flashSuitChecked": true, |
| 655 | + "note": [ |
| 656 | + "It is possible to climb up with a tricky dash jump and no wall jump.", |
| 657 | + "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 658 | + ] |
| 659 | + }, |
505 | 660 | { |
506 | 661 | "id": 19, |
507 | 662 | "link": [3, 7], |
|
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