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crab hole
1 parent 6ebefad commit 716d3ab

1 file changed

Lines changed: 14 additions & 5 deletions

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region/maridia/outer/Crab Hole.json

Lines changed: 14 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -712,8 +712,7 @@
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"Gravity",
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"h_artificialMorphBombHorizontally",
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{"or": [
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"h_artificialMorphBombThings",
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"canTrickyJump",
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"h_additionalBomb",
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{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}}
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]}
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]}
@@ -728,7 +727,8 @@
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"note": [
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"To save a bomb, it is possible but difficult to roll from the doorway onto the platform with Gravity turned off.",
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"This requires backing up slightly after entering the room then quickly rolling before the crabs. It is a bit tighter in direct G-Mode."
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]
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],
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"devNote": "It is possible to cross with a single Power Bomb, but it requires a last pixel jump with a frame perfect forward press."
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},
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{
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"id": 17,
@@ -3524,7 +3524,15 @@
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]},
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{"and": [
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"Gravity",
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"h_artificialMorphBombHorizontally"
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"h_artificialMorphBombHorizontally",
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{"or": [
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"h_additionalBomb",
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{"and": [
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"canInsaneJump",
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{"disableEquipment": "Gravity"}
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]},
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{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}}
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]}
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]}
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]}
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],
@@ -3534,7 +3542,8 @@
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}
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},
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"flashSuitChecked": true,
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"note": "To save a bomb, it is possible to roll from the doorway onto the platform with Gravity turned off."
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"note": "To save a bomb, it is possible to roll from the doorway onto the platform with Gravity turned off.",
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"devNote": "It is possible to cross with a single Power Bomb, but it requires a last pixel jump with a frame perfect forward press."
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},
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{
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"id": 100,

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