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add wallJumpAvoid to frozen enemy strats
1 parent 164118e commit 72d6273

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region/norfair/east/Single Chamber.json

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@@ -980,6 +980,7 @@
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"wallJumpAvoid": true,
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"note": "Kill or jump over the Alcoon, then freeze the Multiviola to use as a platform."
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},
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{
@@ -1758,6 +1759,7 @@
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"wallJumpAvoid": true,
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"note": [
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"Wait for the Alcoon to walk off the edge. Use it and the Multiviola as platforms.",
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"Spawn the Alcoon, then run back to the right so it will not stop and fire projectiles."
@@ -2700,6 +2702,7 @@
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"wallJumpAvoid": true,
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"note": [
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"Spawn the Alcoon, then run back to the right so it will not stop and fire projectiles.",
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"Then wait for it to walk off the ledge."
@@ -2718,6 +2721,7 @@
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"wallJumpAvoid": true,
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"note": [
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"Jump and aim down twice to bring the Multiviola below onto camera.",
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"Freeze it and use it as a platform."
@@ -3132,6 +3136,7 @@
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"wallJumpAvoid": true,
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"devNote": [
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"FIXME: this represents a worst case Multiviola cycle.",
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"Typically freezing the Multiviola is faster but the Alcoon is also an option."

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