|
653 | 653 | } |
654 | 654 | }, |
655 | 655 | "requires": [ |
| 656 | + "canComplexGMode", |
656 | 657 | {"or": [ |
657 | 658 | {"and": [ |
658 | 659 | {"itemNotCollectedAtNode": 3}, |
|
978 | 979 | } |
979 | 980 | }, |
980 | 981 | "requires": [ |
| 982 | + "canComplexGMode", |
981 | 983 | "canLongXRayClimb", |
982 | 984 | "canBeVeryPatient" |
983 | 985 | ], |
|
1072 | 1074 | } |
1073 | 1075 | }, |
1074 | 1076 | "requires": [ |
| 1077 | + "canComplexGMode", |
1075 | 1078 | "h_artificialMorphCrystalFlash", |
1076 | 1079 | {"or": [ |
1077 | 1080 | {"and": [ |
|
1274 | 1277 | "Morph", |
1275 | 1278 | {"or": [ |
1276 | 1279 | "canRiskPermanentLossOfAccess", |
1277 | | - "canLongXRayClimb" |
| 1280 | + {"and": [ |
| 1281 | + "canComplexGMode", |
| 1282 | + "canLongXRayClimb", |
| 1283 | + "canBeVeryPatient" |
| 1284 | + ]} |
1278 | 1285 | ]}, |
1279 | | - {"ammo": {"type": "PowerBomb", "count": 9}}, |
1280 | | - "canBeVeryPatient", |
| 1286 | + {"ammo": {"type": "PowerBomb", "count": 5}}, |
| 1287 | + "canBePatient", |
1281 | 1288 | {"or": [ |
1282 | 1289 | "canTrivialUseFrozenEnemies", |
1283 | 1290 | "canTrickyJump", |
|
1290 | 1297 | ]} |
1291 | 1298 | ], |
1292 | 1299 | "flashSuitChecked": true, |
1293 | | - "note": "Wall jump up 9 times, placing a PB at the top. Only works in direct g-mode with the item still uncollected.", |
| 1300 | + "note": [ |
| 1301 | + "Wall jump up 5 times, placing a Power Bomb precisely in the top right corner to overload PLMs with as few Power Bombs as possible.", |
| 1302 | + "This only works in direct G-mode with the item still uncollected." |
| 1303 | + ], |
1294 | 1304 | "devNote": [ |
1295 | | - "FIXME: Using this strat won't risk canRiskPermanentLossOfAccess if the player could x-ray climb instead. However if the adjacent room is heated and Samus is really low energy, this could be a problem.", |
1296 | | - "Placing the Power Bombs lower, on the magic tile, could overload PLMs with fewer, likely with as low as 2 Power Bombs." |
| 1305 | + "Using this strat doesn't have canRiskPermanentLossOfAccess if the player could x-ray climb instead: this requires direct G-mode and Samus can freely doorstuck here,", |
| 1306 | + "and there is no benefit to going to the item instead of the top left door, unless the item is there.", |
| 1307 | + "FIXME: Placing the Power Bombs lower, on the magic tile, could overload PLMs with fewer, likely with as low as 2 Power Bombs." |
1297 | 1308 | ] |
1298 | 1309 | }, |
1299 | 1310 | { |
|
1315 | 1326 | "flashSuitChecked": true, |
1316 | 1327 | "note": [ |
1317 | 1328 | "Ascend with a long IBJ, then ceiling bomb jump against the speed blocks to overload the PLMs. Falling is very unforgiving.", |
1318 | | - "Note that the boyons can be killed with bombs." |
| 1329 | + "Note that the Boyons can be killed with bombs." |
1319 | 1330 | ], |
1320 | | - "devNote": "This is technically doable without canBePatient, but would require double bomb jump, morph, a way to bypass Boyons, and never falling." |
| 1331 | + "devNote": "This is technically doable without canBeVeryPatient, but would require double bomb jump, Morph, a way to bypass Boyons, and never falling." |
1321 | 1332 | }, |
1322 | 1333 | { |
1323 | 1334 | "id": 43, |
|
1392 | 1403 | } |
1393 | 1404 | }, |
1394 | 1405 | "requires": [ |
| 1406 | + "canComplexGMode", |
1395 | 1407 | {"or": [ |
1396 | 1408 | {"and": [ |
1397 | 1409 | "canTrivialUseFrozenEnemies", |
|
1424 | 1436 | "link": [3, 4], |
1425 | 1437 | "name": "Remote Acquire Item", |
1426 | 1438 | "requires": [ |
1427 | | - "canEnterGMode", |
| 1439 | + "canComplexGMode", |
1428 | 1440 | {"obstaclesCleared": ["C"]} |
1429 | 1441 | ], |
1430 | 1442 | "flashSuitChecked": true, |
|
1447 | 1459 | "link": [3, 5], |
1448 | 1460 | "name": "Remote Acquire Item", |
1449 | 1461 | "requires": [ |
1450 | | - "canEnterGMode", |
| 1462 | + "canComplexGMode", |
1451 | 1463 | {"obstaclesCleared": ["C"]} |
1452 | 1464 | ], |
1453 | 1465 | "flashSuitChecked": true, |
|
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