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Merge pull request #2642 from nn357/taco_tank_description
provide more detailed Taco tank description
2 parents 88de281 + 61a73ea commit 74d1cd6

1 file changed

Lines changed: 15 additions & 2 deletions

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region/brinstar/blue/Blue Brinstar Energy Tank Room.json

Lines changed: 15 additions & 2 deletions
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@@ -753,7 +753,13 @@
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],
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"flashSuitChecked": false,
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"blueSuitChecked": true,
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"note": "Triple frame perfect dashing stationary spinjump into delayed CWJ and precise hitbox manipulation."
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"note": ["Samus must start pressed against the wall, facing left. Start by performing a dashing stationary spinjump. The initial left press needs to be exactly 3 or 4 frames.",
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"Jump needs to be pressed exactly 3 frames after the inital left press. Samus then needs to quickly walljump off the wall at a precise height.",
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"While spin jumping in the air, break spin with angle or shot and hold down to reduce the size of the hitbox.",
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"If the initial jump and subsequent walljump were performed correctly, depending on walljump height and the number of pixels away from the wall, Samus will have between 1-3 frames where it is possible to collect the tank",
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"Release down just as Samus is about to collide with the tank to collect. Even if the previous steps were performed correctly and down was released on the correct frame to collect the tank, there is a 50% chance of failure.",
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"The game will check if Samus is in contact with the wall or the item on alternating frames. If the item collection happens on a frame where the game is checking for a wall collision then the item will not be acquired."
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]
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},
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{
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"id": 28,
@@ -1710,7 +1716,14 @@
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{
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"id": 3,
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"name": "Taco Tank",
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"note": "Triple frame perfect dashing stationary spinjump into delayed CWJ and precise hitbox manipulation."
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"note": [
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"Samus must start pressed against the wall, facing left. Start by performing a dashing stationary spinjump. The initial left press needs to be exactly 3 or 4 frames.",
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"Jump needs to be pressed exactly 3 frames after the inital left press. Samus then needs to quickly walljump off the wall at a precise height.",
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"While spin jumping in the air, break spin with angle or shot and hold down to reduce the size of the hitbox.",
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"If the initial jump and subsequent walljump were performed correctly, depending on walljump height and the number of pixels away from the wall, Samus will have between 1-3 frames where it is possible to collect the tank",
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"Release down just as Samus is about to collide with the tank to collect. Even if the previous steps were performed correctly and down was released on the correct frame to collect the tank, there is a 50% chance of failure.",
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"The game will check if Samus is in contact with the wall or the item on alternating frames. If the item collection happens on a frame where the game is checking for a wall collision then the item will not be acquired."
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]
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},
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{
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"id": 4,

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