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Add and use canPowerBombMidIBJ
1 parent cee7366 commit 77375ad

5 files changed

Lines changed: 19 additions & 11 deletions

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region/brinstar/blue/Blue Brinstar Energy Tank Room.json

Lines changed: 3 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -316,18 +316,16 @@
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"name": "IBJ",
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"requires": [
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"canBombAboveIBJ"
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],
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"devNote": "Would've been notable due to breaking the shot block while maintaining ibj, but there's a tech for that."
319+
]
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},
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{
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"link": [1, 3],
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"name": "IBJ with Power Bomb",
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"requires": [
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"canIBJ",
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"h_canUsePowerBombs"
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"canPowerBombMidIBJ"
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],
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"clearsObstacles": ["C"],
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"devNote": "Use a Power Bomb while performing an IBJ to break the shot block while part way up."
328+
"note": "Use a Power Bomb while performing an IBJ to break the shot block while part way up."
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},
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{
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"link": [1, 3],

region/brinstar/red/Red Tower.json

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2366,8 +2366,7 @@
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"name": "Long IBJ With Broken Ledges",
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"requires": [
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"canBeVeryPatient",
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"canIBJ",
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{"ammo": {"type": "PowerBomb", "count": 1}},
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"canPowerBombMidIBJ",
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{"or": [
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{"obstaclesCleared": ["B"]},
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{"ammo": {"type": "PowerBomb", "count": 2}}

region/lowernorfair/east/Fast Pillars Setup Room.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1013,7 +1013,7 @@
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{"and": [
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{"or": [
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"canBombAboveIBJ",
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"h_canUsePowerBombs"
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"canPowerBombMidIBJ"
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]},
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{"heatFrames": 1000}
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]},

region/lowernorfair/east/The Worst Room In The Game.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1149,7 +1149,7 @@
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{"heatFrames": 2000}
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]},
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{"or": [
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"h_canUsePowerBombs",
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"canPowerBombMidIBJ",
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{"and": [
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"canBombAboveIBJ",
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"canStaggeredIBJ",

tech.json

Lines changed: 13 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -975,8 +975,7 @@
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"note": [
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"Infinite Bomb Jump (IBJ) uses consecutive bomb jumps to gain height indefinitely. To start and continue an IBJ, place a bomb as the previous one is exploding.",
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"The vertical speed with which Samus moves is controlled by how high or how low each bomb is placed relative to the previous one.",
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"The speed of the IBJ ranges from moving fairly fast with high bombs, to no movement or even losing height with low bomb placements.",
979-
"It is possible to place a single Power Bomb while climbing during an IBJ, and then switch back to Bombs to continuing the climb without falling."
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"The speed of the IBJ ranges from moving fairly fast with high bombs, to no movement or even losing height with low bomb placements."
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],
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"extensionTechs": [
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{
@@ -1044,6 +1043,18 @@
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"techRequires": ["canIBJ"],
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"otherRequires": [],
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"note": "The ability to change the bomb placement timing in order control the speed with which you gain height. This is typically used to avoid an enemy moving in Samus' path above."
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},
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{
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"name": "canPowerBombMidIBJ",
1049+
"techRequires": ["canIBJ"],
1050+
"otherRequires": [
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{"ammo": {"type": "PowerBomb","count": 1}}
1052+
],
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"note": [
1054+
"The ability to place a single Power Bomb while climbing during an IBJ, and then switch back to Bombs to continuing the climb without falling.",
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"This is often used to break a block that respawns where breaking it before the IBJ would be too slow,",
1056+
"or to break a block in a heated environment that is too high to reach from the ground and a second IBJ would waste Energy."
1057+
]
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}
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]
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},

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