|
162 | 162 | }, |
163 | 163 | "requires": [ |
164 | 164 | {"or": [ |
165 | | - "h_canArtificialMorphIBJ", |
| 165 | + {"and": [ |
| 166 | + "h_canArtificialMorphIBJ", |
| 167 | + {"or": [ |
| 168 | + "canInsaneJump", |
| 169 | + {"acidFrames": 106} |
| 170 | + ]} |
| 171 | + ]}, |
166 | 172 | {"and": [ |
167 | 173 | "h_canArtificialMorphSpringBall", |
168 | 174 | {"or": [ |
169 | 175 | "h_canArtificialMorphBombThings", |
170 | 176 | "canTrickyJump" |
171 | 177 | ]} |
172 | | - ]}, |
173 | | - {"and": [ |
174 | | - "canInsaneJump", |
175 | | - "h_canArtificialMorphBombHorizontally", |
176 | | - {"ammo": {"type": "PowerBomb", "count": 6}} |
177 | 178 | ]} |
178 | 179 | ]} |
179 | 180 | ], |
|
182 | 183 | "note": [ |
183 | 184 | "Wait for the acid to lower then quickly roll part way forward to trigger the Metarees and return. Then go again without any difficulty.", |
184 | 185 | "Killing any of the Gamets will prevent them from respawning.", |
185 | | - "With Bombs, horizontally boost then wait for the acid and IBJ above it.", |
| 186 | + "With Bombs, horizontally boost then IBJ above the acid while waiting for it.", |
186 | 187 | "It is possible with Spring Ball alone, but it is easy to take damage; perform small jumps but hold jump before landing to prevent a small bounce in which Samus can't jump.", |
187 | | - "On the return route, jump over the Gamets to let them pass instead of racing to get them off screen.", |
188 | | - "With Power Bombs alone is particularly challenging.", |
189 | | - "Kill the Gamets then place a bomb at the edge of the runway; hit the bomb with momentum and precise timing to get a boost to skip the first and land on the next safe platform.", |
| 188 | + "On the return route, jump over the Gamets to let them pass instead of racing to get them off screen." |
| 189 | + ], |
| 190 | + "devNote": "The requirements here are to get the item and return, as the item cannot be used during the return." |
| 191 | + }, |
| 192 | + { |
| 193 | + "link": [1, 2], |
| 194 | + "name": "G-Mode Morph Remote Acquire, Power Bomb Boosts", |
| 195 | + "entranceCondition": { |
| 196 | + "comeInWithGMode": { |
| 197 | + "mode": "direct", |
| 198 | + "morphed": true |
| 199 | + } |
| 200 | + }, |
| 201 | + "requires": [ |
| 202 | + "h_canArtificialMorphBombHorizontally", |
| 203 | + {"ammo": {"type": "PowerBomb", "count": 6}}, |
| 204 | + {"or": [ |
| 205 | + "canTrickyGMode", |
| 206 | + {"acidFrames": 212} |
| 207 | + ]} |
| 208 | + ], |
| 209 | + "clearsObstacles": ["A"], |
| 210 | + "flashSuitChecked": true, |
| 211 | + "note": [ |
| 212 | + "Wait for the acid to lower then quickly roll part way forward to trigger the Metarees and return. Then go again without any difficulty.", |
| 213 | + "With Power Bombs alone is particularly challenging. Use a Power Bomb to kill the Gamets to prevent them from respawning.", |
| 214 | + "Place a bomb at the edge of the runway and hit it with momentum and precise timing to get a boost to skip the first and land on the next safe platform.", |
190 | 215 | "As quickly as possible place another and let it boost horizontally to the next platform, then another to get to the item." |
191 | 216 | ], |
192 | 217 | "devNote": [ |
193 | 218 | "The requirements here are to get the item and return, as the item cannot be used during the return.", |
194 | | - "It appears that there is virtually no risk in overloading PLMs with the Power Bomb strat - the left runway isn't close enough, and even placing two on each pillar will not overload PLMs.", |
| 219 | + "It appears that there is virtually no risk in overloading PLMs - the left runway isn't close enough, and even placing two on each pillar will not overload PLMs.", |
195 | 220 | "FIXME: Hitting the bomb with momentum needs a tech." |
196 | 221 | ] |
197 | 222 | }, |
|
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