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G-Mode: Red Kihunter Shaft
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region/lowernorfair/east/Red Kihunter Shaft.json

Lines changed: 103 additions & 0 deletions
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@@ -159,6 +159,7 @@
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"from": 2,
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"to": [
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{"id": 2},
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{"id": 3},
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{
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"id": 6,
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"devNote": "FIXME: Add Speedbooster strat."
@@ -169,6 +170,7 @@
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"from": 3,
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"to": [
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{"id": 1},
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{"id": 2},
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{"id": 3},
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{"id": 5},
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{"id": 6},
@@ -548,6 +550,64 @@
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],
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"flashSuitChecked": true
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},
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{
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"link": [2, 3],
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"name": "G-Mode",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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"h_canArtificialMorphMovement",
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"canOffScreenMovement",
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{"or": [
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"h_canArtificialMorphBombThings",
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{"and": [
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"canXRayStandUp",
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"canPartialFloorClip",
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"canCeilingClip",
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{"heatFrames": 350},
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{"or": [
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"canTrickyGMode",
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{"heatFrames": 200}
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]}
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]}
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]},
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{"or": [
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"ScrewAttack",
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{"enemyDamage": {"enemy": "Kihunter (red)", "type": "contact", "hits": 1}}
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]},
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"h_HeatedGModeOffCameraDoor"
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],
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"exitCondition": {
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"leaveNormally": {}
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},
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"unlocksDoors": [
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{
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"types": ["missiles"],
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"requires": [{"heatFrames": 50}]
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},
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{"types": ["super"], "requires": []},
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{
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"types": ["powerbomb"],
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"requires": [{"heatFrames": 110}]
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}
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],
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"flashSuitChecked": true,
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"note": [
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"Overload PLMs by rolling through the camera scroll block just right of the bomb blocks,",
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"then roll through the morph tunnel and use a bomb boost or Spring Ball to escape the tunnel and get to the door.",
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"Without a way to boost out of the tunnel, exit G-mode and use a partial floor clip then ceiling clip to jump out of the tunnel.",
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"Note that the Kihunter is global, and will hit Samus. Without any way to know where the Kihunter will be, a contact hit is expected without Screw Attack."
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],
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"devNote": [
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"It is also possible, but not expected, to kill the Kihunter by the door and use its drop to get out of the room.",
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"Because this is blind and there doesn't appear to be a way to fix the camera, it is not expected to climb higher in the room.",
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"FIXME: These door unlock heat frames could be lowered, but it depends on if the Kihunter is alive, and if Samus had to exit G-mode to get out of the tunnel."
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]
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},
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{
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"id": 16,
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"link": [2, 6],
@@ -638,6 +698,27 @@
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},
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"bypassesDoorShell": true
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},
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{
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"link": [3, 2],
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"name": "G-Mode",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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"h_canArtificialMorphMovement",
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{"heatFrames": 30},
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"h_HeatedGModeOffCameraDoor"
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],
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"flashSuitChecked": true,
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"note": [
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"Overload PLMs by rolling through the camera scroll block just left of the bomb blocks, then roll through to the door.",
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"Jump and shoot down to hit the door, or use Grapple to save a few heat frames."
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],
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"devNote": "This door is slightly slower to get through than normal off-camera doors because it's vertical."
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},
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{
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"id": 23,
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"link": [3, 3],
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"With good semi-blind movement, this makes it possible to reach the top with minimal heat damage."
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]
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},
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{
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"link": [3, 5],
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"name": "G-Mode",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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{"notable": "KiHunter Dodge"},
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"canTrickyDodgeEnemies",
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{"heatFrames": 125}
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],
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"flashSuitChecked": true,
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"note": [
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"Dodge or kill the Kihunters while climbing the room. It is possible to take it relatively slow, as there is no heat damage.",
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"Shoot the first shot block before exiting G-mode to then jump through it immediately after using X-Ray to save a small amount of heat damage.",
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"Note that with direct G-mode, it is possible to jump through the first Kihunter immediately on entry, as Samus will have i-frames."
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],
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"devNote": "Kill strats could be added, but it's not too hard to avoid them while taking it relatively slow."
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},
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{
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"id": 28,
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"link": [3, 6],

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