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Refine G-Mode: Kraid Brinstar
1 parent c7e4893 commit 7e31b05

3 files changed

Lines changed: 34 additions & 14 deletions

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region/brinstar/kraid/Baby Kraid Room.json

Lines changed: 14 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -502,7 +502,7 @@
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{"and": [
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"h_artificialMorphIBJ",
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"h_artificialMorphBombHorizontally",
505-
"canTrickyJump"
505+
"canTrickyDodgeEnemies"
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]},
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{"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 1}}
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]}
@@ -526,17 +526,26 @@
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}
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},
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"requires": [
529-
{"enemyDamage": {"enemy": "Mini-Kraid", "type": "contact", "hits": 1}},
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{"or": [
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{"enemyDamage": {"enemy": "Mini-Kraid", "type": "contact", "hits": 1}},
531+
{"and": [
532+
{"or": [
533+
"h_artificialMorphSpringBall",
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"h_artificialMorphPowerBomb"
535+
]},
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{"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 10}}
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]}
538+
]},
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"h_artificialMorphPowerBomb"
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],
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"clearsObstacles": ["A"],
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"flashSuitChecked": true,
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"note": [
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"Wait on the right side of Baby Kraid for about 10 seconds so that he shoots the maximum amount of projectiles which will move to the right after exiting G-Mode.",
536-
"Roll through him and kill the left pirates with a Power Bomb. Only one is necessary when placing next to the pirate when it is as far to the left as possible.",
545+
"When Baby Kraid is as far left as possible, use a Power Bomb to boost up and hit the stationary, invisible spikes, then roll to the left and kill the pirates with another Power Bomb.",
546+
"To save a Power Bomb and take a bit more damage, roll through Baby Kraid then kill the left pirates with a Power Bomb. Only one is necessary when placing next to the pirate when it is as far to the left as possible.",
537547
"Unmorph, freely kill Baby Kraid, then exit G-Mode. The his projectiles should all shoot to the right."
538-
],
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"devNote": "FIXME: It should be possible to use a second Power Bomb or Spring Ball to hit one of Kraids invisible projectiles to save Energy."
548+
]
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},
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{
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"id": 23,

region/brinstar/kraid/Warehouse Energy Tank Room.json

Lines changed: 13 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -415,28 +415,34 @@
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"name": "G-Mode Morph Kill the Beetoms",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "indirect",
418+
"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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{"or": [
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"h_artificialMorphPowerBomb",
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{"and": [
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"h_artificialMorphPowerBomb",
426+
{"or": [
427+
"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}}
429+
]}
430+
]},
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{"and": [
426432
"h_artificialMorphBombs",
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{"or": [
428-
"canTrickyJump",
434+
"canTrickyGMode",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}}
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]}
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]}
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]}
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],
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"clearsObstacles": ["A"],
435441
"flashSuitChecked": true,
436-
"note": "Roll in while avoiding the Beetoms. It is possible to kill them all without getting hit; one of the most safe areas is the center of the lower floor.",
437-
"devNote": [
438-
"There is no way to avoid all damage in direct g-mode, nor a way to get out of immobile.",
439-
"It is technically possible but very precise to kill them with a Power Bomb entering with 4 energy and both suits."
442+
"note": [
443+
"Quickly kill the Beetoms with Bombs or a Power Bomb.",
444+
"In direct G-mode, Samus has a few i-frames to place a Power Bomb, in indirect G-mode, enter and immediately roll to the left to avoid the first Beetom.",
445+
"With Bombs and without taking any damage, everything is harder. It is recommended to roll in the lower section, placing Bombs, while avoiding touching a Beetom or getting Bomb boosted."
440446
]
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},
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{

region/brinstar/kraid/Warehouse Kihunter Room.json

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -282,12 +282,17 @@
282282
"requires": [
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{"or": [
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"h_artificialMorphPowerBomb",
285+
"canTrickyGMode",
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{"enemyDamage": {"enemy": "Kihunter (green)", "type": "contact", "hits": 1}}
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]}
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],
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"flashSuitChecked": true,
289-
"note": "Overload the PLMs by rolling through the camera scroll blocks which are just above the shot blocks.",
290-
"devNote": "In immobile, the Kihunters are in a worse location, but Samus starts with i-frames."
290+
"note": [
291+
"Overload the PLMs by rolling through the camera scroll blocks which are just above the shot blocks.",
292+
"It is possible but tricky to do this damageless without a Power Bomb. Get the first Kihunter to swoop left twice,",
293+
"then quickly move back and forth getting each other Kihunter to swoop without touching Samus.",
294+
"In immobile, the Kihunters are in a worse location, but Samus starts with i-frames, so it is a similar difficulty."
295+
]
291296
},
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{
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"id": 9,

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